(svn r15541) -Revert (r15399): 'v->cargo_type' is also used in other places, which cannot accept CT_INVALID.

-Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them.
-Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection.
-Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'.
  Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects.
  Note: It is intentional that you cannot control refittability by CB 36.
replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
frosch 16 years ago
parent b674d1f6f5
commit d3850e101c

@ -1085,7 +1085,7 @@
Engine 0
IsValidEngine(): true
GetName(): Kirby Paul Tank (Steam)
GetCargoType(): 0
GetCargoType(): 255
CanRefitCargo(): false
GetCapacity(): -1
GetReliability(): 75
@ -1229,7 +1229,7 @@
Engine 8
IsValidEngine(): true
GetName(): Chaney 'Jubilee' (Steam)
GetCargoType(): 0
GetCargoType(): 255
CanRefitCargo(): false
GetCapacity(): -1
GetReliability(): 79
@ -1247,7 +1247,7 @@
Engine 9
IsValidEngine(): true
GetName(): Ginzu 'A4' (Steam)
GetCargoType(): 0
GetCargoType(): 255
CanRefitCargo(): false
GetCapacity(): -1
GetReliability(): 83

@ -33,28 +33,10 @@
{
if (!IsValidEngine(engine_id)) return CT_INVALID;
switch (::GetEngine(engine_id)->type) {
case VEH_ROAD: {
const RoadVehicleInfo *vi = ::RoadVehInfo(engine_id);
return vi->cargo_type;
} break;
case VEH_TRAIN: {
const RailVehicleInfo *vi = ::RailVehInfo(engine_id);
return vi->cargo_type;
} break;
case VEH_SHIP: {
const ShipVehicleInfo *vi = ::ShipVehInfo(engine_id);
return vi->cargo_type;
} break;
case VEH_AIRCRAFT: {
return CT_PASSENGERS;
} break;
const Engine *e = ::GetEngine(engine_id);
if (!e->CanCarryCargo()) return CT_INVALID;
default: NOT_REACHED();
}
return e->GetDefaultCargoType();
}
/* static */ bool AIEngine::CanRefitCargo(EngineID engine_id, CargoID cargo_id)

@ -21,28 +21,9 @@ char *AIEventEnginePreview::GetName()
CargoID AIEventEnginePreview::GetCargoType()
{
switch (::GetEngine(engine)->type) {
case VEH_ROAD: {
const RoadVehicleInfo *vi = ::RoadVehInfo(engine);
return vi->cargo_type;
} break;
case VEH_TRAIN: {
const RailVehicleInfo *vi = ::RailVehInfo(engine);
return vi->cargo_type;
} break;
case VEH_SHIP: {
const ShipVehicleInfo *vi = ::ShipVehInfo(engine);
return vi->cargo_type;
} break;
case VEH_AIRCRAFT: {
return CT_PASSENGERS;
} break;
default: NOT_REACHED();
}
const Engine *e = ::GetEngine(engine);
if (!e->CanCarryCargo()) return CT_INVALID;
return e->GetDefaultCargoType();
}
int32 AIEventEnginePreview::GetCapacity()

@ -254,6 +254,9 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
const Engine *e = GetEngine(p1);
CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
/* Engines without valid cargo should not be available */
if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
/* to just query the cost, it is not neccessary to have a valid tile (automation/AI) */
if (flags & DC_QUERY_COST) return value;
@ -309,7 +312,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
v->cargo_cap = avi->passenger_capacity;
u->cargo_cap = avi->mail_capacity;
v->cargo_type = CT_PASSENGERS;
v->cargo_type = e->GetDefaultCargoType();
u->cargo_type = CT_MAIL;
v->cargo_subtype = 0;
@ -334,17 +337,9 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
u->subtype = AIR_SHADOW;
u->UpdateDeltaXY(INVALID_DIR);
/* Danger, Will Robinson!
* If the aircraft is refittable, but cannot be refitted to
* passengers, we select the cargo type from the refit mask.
* This is a fairly nasty hack to get around the fact that TTD
* has no default cargo type specifier for planes... */
CargoID cargo = FindFirstRefittableCargo(p1);
if (cargo != CT_INVALID && cargo != CT_PASSENGERS) {
if (v->cargo_type != CT_PASSENGERS) {
uint16 callback = CALLBACK_FAILED;
v->cargo_type = cargo;
if (HasBit(EngInfo(p1)->callbackmask, CBM_VEHICLE_REFIT_CAPACITY)) {
callback = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
}

@ -5,6 +5,7 @@
#include "stdafx.h"
#include "train.h"
#include "roadveh.h"
#include "aircraft.h"
#include "newgrf_engine.h"
#include "vehicle_func.h"
@ -45,30 +46,22 @@ uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
*/
static inline uint16 GetVehicleDefaultCapacity(EngineID engine, VehicleType type, CargoID *cargo_type)
{
const Engine *e = GetEngine(engine);
CargoID cargo = (e->CanCarryCargo() ? e->GetDefaultCargoType() : (CargoID)CT_INVALID);
if (cargo_type != NULL) *cargo_type = cargo;
if (cargo == CT_INVALID) return 0;
switch (type) {
case VEH_TRAIN: {
const RailVehicleInfo *rvi = RailVehInfo(engine);
if (cargo_type != NULL) *cargo_type = rvi->cargo_type;
return GetEngineProperty(engine, 0x14, rvi->capacity) + (rvi->railveh_type == RAILVEH_MULTIHEAD ? rvi->capacity : 0);
}
case VEH_TRAIN:
return GetEngineProperty(engine, 0x14, e->u.rail.capacity) + (e->u.rail.railveh_type == RAILVEH_MULTIHEAD ? e->u.rail.capacity : 0);
case VEH_ROAD: {
const RoadVehicleInfo *rvi = RoadVehInfo(engine);
if (cargo_type != NULL) *cargo_type = rvi->cargo_type;
return GetEngineProperty(engine, 0x0F, rvi->capacity);
}
case VEH_ROAD:
return GetEngineProperty(engine, 0x0F, e->u.road.capacity);
case VEH_SHIP: {
const ShipVehicleInfo *svi = ShipVehInfo(engine);
if (cargo_type != NULL) *cargo_type = svi->cargo_type;
return GetEngineProperty(engine, 0x0D, svi->capacity);
}
case VEH_SHIP:
return GetEngineProperty(engine, 0x0D, e->u.ship.capacity);
case VEH_AIRCRAFT: {
const AircraftVehicleInfo *avi = AircraftVehInfo(engine);
if (cargo_type != NULL) *cargo_type = CT_PASSENGERS;
return avi->passenger_capacity;
}
case VEH_AIRCRAFT:
return AircraftDefaultCargoCapacity(cargo, &e->u.air);
default: NOT_REACHED();
}
@ -264,28 +257,30 @@ void AddArticulatedParts(Vehicle **vl, VehicleType type)
u->cur_image = 0xAC2;
u->random_bits = VehicleRandomBits();
const Engine *e_artic = GetEngine(engine_type);
switch (type) {
default: NOT_REACHED();
case VEH_TRAIN: {
const RailVehicleInfo *rvi_artic = RailVehInfo(engine_type);
case VEH_TRAIN:
u = new (u) Train();
previous->SetNext(u);
u->u.rail.track = v->u.rail.track;
u->u.rail.railtype = v->u.rail.railtype;
u->u.rail.first_engine = v->engine_type;
u->spritenum = rvi_artic->image_index;
u->cargo_type = rvi_artic->cargo_type;
u->cargo_cap = rvi_artic->capacity; // Callback 36 is called when the consist is finished
u->spritenum = e_artic->u.rail.image_index;
if (e_artic->CanCarryCargo()) {
u->cargo_type = e_artic->GetDefaultCargoType();
u->cargo_cap = e_artic->u.rail.capacity; // Callback 36 is called when the consist is finished
} else {
u->cargo_type = v->cargo_type; // Needed for livery selection
u->cargo_cap = 0;
}
SetArticulatedPart(u);
} break;
case VEH_ROAD: {
const RoadVehicleInfo *rvi_artic = RoadVehInfo(engine_type);
break;
case VEH_ROAD:
u = new (u) RoadVehicle();
previous->SetNext(u);
u->u.road.first_engine = v->engine_type;
@ -295,12 +290,17 @@ void AddArticulatedParts(Vehicle **vl, VehicleType type)
u->u.road.roadtype = v->u.road.roadtype;
u->u.road.compatible_roadtypes = v->u.road.compatible_roadtypes;
u->spritenum = rvi_artic->image_index;
u->cargo_type = rvi_artic->cargo_type;
u->cargo_cap = rvi_artic->capacity; // Callback 36 is called when the consist is finished
u->spritenum = e_artic->u.road.image_index;
if (e_artic->CanCarryCargo()) {
u->cargo_type = e_artic->GetDefaultCargoType();
u->cargo_cap = e_artic->u.road.capacity; // Callback 36 is called when the consist is finished
} else {
u->cargo_type = v->cargo_type; // Needed for livery selection
u->cargo_cap = 0;
}
SetRoadVehArticPart(u);
} break;
break;
}
if (flip_image) u->spritenum++;

@ -484,7 +484,8 @@ static int DrawRailWagonPurchaseInfo(int x, int y, EngineID engine_number, const
/* Wagon weight - (including cargo) */
uint weight = e->GetDisplayWeight();
SetDParam(0, weight);
SetDParam(1, (GetCargo(rvi->cargo_type)->weight * GetEngineProperty(engine_number, 0x14, rvi->capacity) >> 4) + weight);
uint cargo_weight = (e->CanCarryCargo() ? GetCargo(e->GetDefaultCargoType())->weight * GetEngineProperty(engine_number, 0x14, rvi->capacity) >> 4 : 0);
SetDParam(1, cargo_weight + weight);
DrawString(x, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT, TC_FROMSTRING);
y += 10;
@ -582,7 +583,7 @@ static int DrawShipPurchaseInfo(int x, int y, EngineID engine_number, const Ship
y += 10;
/* Cargo type + capacity */
SetDParam(0, svi->cargo_type);
SetDParam(0, e->GetDefaultCargoType());
SetDParam(1, GetEngineProperty(engine_number, 0x0D, svi->capacity));
SetDParam(2, IsEngineRefittable(engine_number) ? STR_9842_REFITTABLE : STR_EMPTY);
DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, TC_FROMSTRING);
@ -599,8 +600,8 @@ static int DrawShipPurchaseInfo(int x, int y, EngineID engine_number, const Ship
/* Draw aircraft specific details */
static int DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number, const AircraftVehicleInfo *avi)
{
CargoID cargo;
const Engine *e = GetEngine(engine_number);
CargoID cargo = e->GetDefaultCargoType();
/* Purchase cost - Max speed */
SetDParam(0, e->GetCost());
@ -609,7 +610,6 @@ static int DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number, const
y += 10;
/* Cargo capacity */
cargo = FindFirstRefittableCargo(engine_number);
if (cargo == CT_INVALID || cargo == CT_PASSENGERS) {
SetDParam(0, avi->passenger_capacity);
SetDParam(1, avi->mail_capacity);

@ -113,6 +113,66 @@ Engine::~Engine()
free(this->name);
}
/**
* Determines the default cargo type of an engine.
*
* Usually a valid cargo is returned, even though the vehicle has zero capacity, and can therefore not carry anything. But the cargotype is still used
* for livery selection etc..
*
* Vehicles with CT_INVALID as default cargo are usally not available, but it can appear as default cargo of articulated parts.
*
* @return The default cargo type.
* @see CanCarryCargo
*/
CargoID Engine::GetDefaultCargoType() const
{
switch (this->type) {
case VEH_TRAIN:
return this->u.rail.cargo_type;
case VEH_ROAD:
return this->u.road.cargo_type;
case VEH_SHIP:
return this->u.ship.cargo_type;
case VEH_AIRCRAFT:
return FindFirstRefittableCargo(this->index);
default: NOT_REACHED();
}
}
/**
* Determines whether an engine can carry something.
* A vehicle cannot carry anything if its capacity is zero, or none of the possible cargos is available in the climate.
* @return true if the vehicle can carry something.
*/
bool Engine::CanCarryCargo() const
{
/* For engines that can appear in a consist (i.e. rail vehicles and (articulated) road vehicles), a capacity
* of zero is a special case, to define the vehicle to not carry anything. The default cargotype is still used
* for livery selection etc.
* Note: Only the property is tested. A capacity callback returning 0 does not have the same effect.
*/
switch (this->type) {
case VEH_TRAIN:
if (this->u.rail.capacity == 0) return false;
break;
case VEH_ROAD:
if (this->u.road.capacity == 0) return false;
break;
case VEH_SHIP:
case VEH_AIRCRAFT:
break;
default: NOT_REACHED();
}
return this->GetDefaultCargoType() != CT_INVALID;
}
Money Engine::GetRunningCost() const
{
switch (this->type) {
@ -668,6 +728,8 @@ bool IsEngineRefittable(EngineID engine)
if (e->type == VEH_SHIP && !e->u.ship.refittable) return false;
if (!e->CanCarryCargo()) return false;
const EngineInfo *ei = &e->info;
if (ei->refit_mask == 0) return false;
@ -676,35 +738,6 @@ bool IsEngineRefittable(EngineID engine)
if (HasBit(ei->callbackmask, CBM_VEHICLE_CARGO_SUFFIX)) return true;
/* Is there any cargo except the default cargo? */
CargoID default_cargo = GetEngineCargoType(engine);
CargoID default_cargo = e->GetDefaultCargoType();
return default_cargo != CT_INVALID && ei->refit_mask != 1U << default_cargo;
}
/** Get the default cargo type for a certain engine type
* @param engine The ID to get the cargo for
* @return The cargo type. CT_INVALID means no cargo capacity
*/
CargoID GetEngineCargoType(EngineID engine)
{
assert(IsEngineIndex(engine));
switch (GetEngine(engine)->type) {
case VEH_TRAIN:
if (RailVehInfo(engine)->capacity == 0) return CT_INVALID;
return RailVehInfo(engine)->cargo_type;
case VEH_ROAD:
if (RoadVehInfo(engine)->capacity == 0) return CT_INVALID;
return RoadVehInfo(engine)->cargo_type;
case VEH_SHIP:
if (ShipVehInfo(engine)->capacity == 0) return CT_INVALID;
return ShipVehInfo(engine)->cargo_type;
case VEH_AIRCRAFT:
/* all aircraft starts as passenger planes with cargo capacity */
return CT_PASSENGERS;
default: NOT_REACHED(); return CT_INVALID;
}
}

@ -50,6 +50,8 @@ struct Engine : PoolItem<Engine, EngineID, &_Engine_pool> {
inline bool IsValid() const { return this->info.climates != 0; }
CargoID GetDefaultCargoType() const;
bool CanCarryCargo() const;
Money GetRunningCost() const;
Money GetCost() const;
uint GetDisplayMaxSpeed() const;

@ -21,7 +21,6 @@ void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal);
bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company);
bool IsEngineRefittable(EngineID engine);
CargoID GetEngineCargoType(EngineID engine);
void SetCachedEngineCounts();
void SetYearEngineAgingStops();
void StartupOneEngine(Engine *e, Date aging_date);

@ -123,7 +123,6 @@ static uint GetTotalCapacityOfArticulatedParts(EngineID engine, VehicleType type
static void DrawTrainEngineInfo(EngineID engine, int x, int y, int maxw)
{
const RailVehicleInfo *rvi = RailVehInfo(engine);
const Engine *e = GetEngine(engine);
SetDParam(0, e->GetCost());
@ -135,7 +134,7 @@ static void DrawTrainEngineInfo(EngineID engine, int x, int y, int maxw)
uint capacity = GetTotalCapacityOfArticulatedParts(engine, VEH_TRAIN);
if (capacity != 0) {
SetDParam(5, rvi->cargo_type);
SetDParam(5, e->GetDefaultCargoType());
SetDParam(6, capacity);
} else {
SetDParam(5, CT_INVALID);
@ -159,14 +158,18 @@ static void DrawAircraftEngineInfo(EngineID engine, int x, int y, int maxw)
static void DrawRoadVehEngineInfo(EngineID engine, int x, int y, int maxw)
{
const RoadVehicleInfo *rvi = RoadVehInfo(engine);
const Engine *e = GetEngine(engine);
SetDParam(0, e->GetCost());
SetDParam(1, e->GetDisplayMaxSpeed());
SetDParam(2, e->GetRunningCost());
SetDParam(3, rvi->cargo_type);
SetDParam(4, GetTotalCapacityOfArticulatedParts(engine, VEH_ROAD));
uint capacity = GetTotalCapacityOfArticulatedParts(engine, VEH_ROAD);
if (capacity != 0) {
SetDParam(3, e->GetDefaultCargoType());
SetDParam(4, capacity);
} else {
SetDParam(3, CT_INVALID);
}
DrawStringMultiCenter(x, y, STR_902A_COST_SPEED_RUNNING_COST, maxw);
}
@ -178,7 +181,7 @@ static void DrawShipEngineInfo(EngineID engine, int x, int y, int maxw)
SetDParam(0, e->GetCost());
SetDParam(1, e->GetDisplayMaxSpeed());
SetDParam(2, svi->cargo_type);
SetDParam(2, e->GetDefaultCargoType());
SetDParam(3, GetEngineProperty(engine, 0x0D, svi->capacity));
SetDParam(4, e->GetRunningCost());
DrawStringMultiCenter(x, y, STR_982E_COST_MAX_SPEED_CAPACITY, maxw);

@ -850,12 +850,7 @@ static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *
const Engine *e = GetEngine(engine);
/* Engines are not available, when their cargo is not available.
* But that does not apply to articulated parts. */
if (cargo == CT_INVALID) cargo = CT_DEFAULT;
assert(cargo < lengthof(e->group));
group = e->group[cargo];
if (group != NULL) return group;

@ -166,6 +166,9 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
if (!IsEngineBuildable(p1, VEH_ROAD, _current_company)) return_cmd_error(STR_ROAD_VEHICLE_NOT_AVAILABLE);
const Engine *e = GetEngine(p1);
/* Engines without valid cargo should not be available */
if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
CommandCost cost(EXPENSES_NEW_VEHICLES, e->GetCost());
if (flags & DC_QUERY_COST) return cost;
@ -217,7 +220,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
v->spritenum = rvi->image_index;
v->cargo_type = rvi->cargo_type;
v->cargo_type = e->GetDefaultCargoType();
v->cargo_subtype = 0;
v->cargo_cap = rvi->capacity;
// v->cargo_count = 0;
@ -262,7 +265,8 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
/* Call callback 36s after the whole consist has been constructed */
for (Vehicle *u = v; u != NULL; u = u->Next()) {
u->cargo_cap = GetVehicleProperty(u, 0x0F, u->cargo_cap);
/* Cargo capacity is zero if and only if the vehicle cannot carry anything */
if (u->cargo_cap != 0) u->cargo_cap = GetVehicleProperty(u, 0x0F, u->cargo_cap);
}
VehiclePositionChanged(v);
@ -2009,7 +2013,8 @@ CommandCost CmdRefitRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
* [Refit] button near each wagon. */
if (!CanRefitTo(v->engine_type, new_cid)) continue;
if (v->cargo_cap == 0) continue;
const Engine *e = GetEngine(v->engine_type);
if (!e->CanCarryCargo()) continue;
if (HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_REFIT_CAPACITY)) {
/* Back up the cargo type */
@ -2028,14 +2033,13 @@ CommandCost CmdRefitRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
if (capacity == CALLBACK_FAILED) {
/* callback failed or not used, use default capacity */
const RoadVehicleInfo *rvi = RoadVehInfo(v->engine_type);
CargoID old_cid = rvi->cargo_type;
CargoID old_cid = e->GetDefaultCargoType();
/* normally, the capacity depends on the cargo type, a vehicle can
* carry twice as much mail/goods as normal cargo, and four times as
* many passengers
*/
capacity = GetVehicleProperty(v, 0x0F, rvi->capacity);
capacity = GetVehicleProperty(v, 0x0F, e->u.road.capacity);
switch (old_cid) {
case CT_PASSENGERS: break;
case CT_MAIL:

@ -737,6 +737,9 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
const Engine *e = GetEngine(p1);
CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
/* Engines without valid cargo should not be available */
if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
if (flags & DC_QUERY_COST) return value;
/* The ai_new queries the vehicle cost before building the route,
@ -772,7 +775,7 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
v->spritenum = svi->image_index;
v->cargo_type = svi->cargo_type;
v->cargo_type = e->GetDefaultCargoType();
v->cargo_subtype = 0;
v->cargo_cap = svi->capacity;
v->value = value.GetCost();

@ -265,7 +265,8 @@ void TrainConsistChanged(Vehicle *v, bool same_length)
}
for (Vehicle *u = v; u != NULL; u = u->Next()) {
const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type);
const Engine *e_u = GetEngine(u->engine_type);
const RailVehicleInfo *rvi_u = &e_u->u.rail;
if (!HasBit(EngInfo(u->engine_type)->misc_flags, EF_RAIL_TILTS)) train_can_tilt = false;
@ -326,7 +327,7 @@ void TrainConsistChanged(Vehicle *v, bool same_length)
}
}
if (u->cargo_type == rvi_u->cargo_type && u->cargo_subtype == 0) {
if (e_u->CanCarryCargo() && u->cargo_type == e_u->GetDefaultCargoType() && u->cargo_subtype == 0) {
/* Set cargo capacity if we've not been refitted */
u->cargo_cap = GetVehicleProperty(u, 0x14, rvi_u->capacity);
}
@ -581,8 +582,12 @@ void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal)
static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, DoCommandFlag flags)
{
const RailVehicleInfo *rvi = RailVehInfo(engine);
CommandCost value(EXPENSES_NEW_VEHICLES, GetEngine(engine)->GetCost());
const Engine *e = GetEngine(engine);
const RailVehicleInfo *rvi = &e->u.rail;
CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
/* Engines without valid cargo should not be available */
if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
if (flags & DC_QUERY_COST) return value;
@ -643,7 +648,7 @@ static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, DoCommandF
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
}
v->cargo_type = rvi->cargo_type;
v->cargo_type = e->GetDefaultCargoType();
// v->cargo_subtype = 0;
v->cargo_cap = rvi->capacity;
v->value = value.GetCost();
@ -733,6 +738,9 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
const Engine *e = GetEngine(p1);
CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
/* Engines with CT_INVALID should not be available */
if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
if (flags & DC_QUERY_COST) return value;
/* Check if the train is actually being built in a depot belonging
@ -783,7 +791,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
v->u.rail.track = TRACK_BIT_DEPOT;
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
v->spritenum = rvi->image_index;
v->cargo_type = rvi->cargo_type;
v->cargo_type = e->GetDefaultCargoType();
// v->cargo_subtype = 0;
v->cargo_cap = rvi->capacity;
v->max_speed = rvi->max_speed;
@ -2015,7 +2023,8 @@ CommandCost CmdRefitRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
* some nice [Refit] button near each wagon. --pasky */
if (!CanRefitTo(v->engine_type, new_cid)) continue;
if (v->cargo_cap != 0) {
const Engine *e = GetEngine(v->engine_type);
if (e->CanCarryCargo()) {
uint16 amount = CALLBACK_FAILED;
if (HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_REFIT_CAPACITY)) {
@ -2032,13 +2041,12 @@ CommandCost CmdRefitRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
}
if (amount == CALLBACK_FAILED) { // callback failed or not used, use default
const RailVehicleInfo *rvi = RailVehInfo(v->engine_type);
CargoID old_cid = rvi->cargo_type;
CargoID old_cid = e->GetDefaultCargoType();
/* normally, the capacity depends on the cargo type, a rail vehicle can
* carry twice as much mail/goods as normal cargo, and four times as
* many passengers
*/
amount = rvi->capacity;
amount = e->u.rail.capacity;
switch (old_cid) {
case CT_PASSENGERS: break;
case CT_MAIL:

@ -1296,7 +1296,8 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
break;
}
} else {
CargoID initial_cargo = GetEngineCargoType(v->engine_type);
const Engine *e = GetEngine(v->engine_type);
CargoID initial_cargo = (e->CanCarryCargo() ? e->GetDefaultCargoType() : (CargoID)CT_INVALID);
if (v->cargo_type != initial_cargo && initial_cargo != CT_INVALID) {
total_cost.AddCost(GetRefitCost(v->engine_type));
@ -1828,7 +1829,8 @@ const Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID
* whether any _other_ liveries are in use. */
if (c->livery[LS_DEFAULT].in_use && (_settings_client.gui.liveries == 2 || (_settings_client.gui.liveries == 1 && company == _local_company))) {
/* Determine the livery scheme to use */
switch (GetEngine(engine_type)->type) {
const Engine *e = GetEngine(engine_type);
switch (e->type) {
default: NOT_REACHED();
case VEH_TRAIN: {
const RailVehicleInfo *rvi = RailVehInfo(engine_type);
@ -1836,11 +1838,13 @@ const Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID
/* Wagonoverrides use the coloir scheme of the front engine.
* Articulated parts use the colour scheme of the first part. (Not supported for articulated wagons) */
engine_type = parent_engine_type;
e = GetEngine(engine_type);
rvi = RailVehInfo(engine_type);
/* Note: Luckily cargo_type is not needed for engines */
}
if (cargo_type == CT_INVALID) cargo_type = rvi->cargo_type;
if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
if (rvi->railveh_type == RAILVEH_WAGON) {
if (!GetCargo(cargo_type)->is_freight) {
if (parent_engine_type == INVALID_ENGINE) {
@ -1877,10 +1881,11 @@ const Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID
/* Always use the livery of the front */
if (v != NULL && parent_engine_type != INVALID_ENGINE) {
engine_type = parent_engine_type;
e = GetEngine(engine_type);
cargo_type = v->First()->cargo_type;
}
const RoadVehicleInfo *rvi = RoadVehInfo(engine_type);
if (cargo_type == CT_INVALID) cargo_type = rvi->cargo_type;
if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
/* Important: Use Tram Flag of front part. Luckily engine_type refers to the front part here. */
if (HasBit(EngInfo(engine_type)->misc_flags, EF_ROAD_TRAM)) {
@ -1894,16 +1899,14 @@ const Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID
}
case VEH_SHIP: {
const ShipVehicleInfo *svi = ShipVehInfo(engine_type);
if (cargo_type == CT_INVALID) cargo_type = svi->cargo_type;
if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
scheme = IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_SHIP : LS_FREIGHT_SHIP;
break;
}
case VEH_AIRCRAFT: {
const AircraftVehicleInfo *avi = AircraftVehInfo(engine_type);
if (cargo_type == CT_INVALID) cargo_type = CT_PASSENGERS;
switch (avi->subtype) {
switch (e->u.air.subtype) {
case AIR_HELI: scheme = LS_HELICOPTER; break;
case AIR_CTOL: scheme = LS_SMALL_PLANE; break;
case AIR_CTOL | AIR_FAST: scheme = LS_LARGE_PLANE; break;

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