glx
0df95811ce
Fix: generate.vbs used wrong data for basesets_vs142
6 years ago
glx
70e1c57f81
Fix: line ending issues with MSYS2
6 years ago
PeterN
d242875d27
Fix #7197 : Invalidate depot buttons when necessary. ( #7212 )
6 years ago
Patric Stout
6e21190858
Update: Add changelog for 1.9.0-beta2 and prepare for release
6 years ago
Patric Stout
13b7e8774d
Fix: [AzurePipelines] manifest.sh didn't know when it was a stable release
...
In result, the name of the release was wrong, causing confusing
in tools using the manifest.yaml.
6 years ago
Niels Martin Hansen
0151fe998a
Fix 5f8354f3: Non-Windows builds did not get correct git hash
...
Effect is that gamelog and network revisions indicate a git revision of 0, potentially causing issues.
6 years ago
Patric Stout
887e524e06
Add: [AzurePipelines] build a stable release if a tag is created
6 years ago
glx
8c0bfb4637
Update: [AzurePipelines] NSIS is now part of the Hosted image
6 years ago
Patric Stout
b7ed49af33
Fix: [AzurePipelines] in case of a Pull Request, use that number (prefix with 'pr') as branchname
...
Otherwise the branch name is always 'merge', which is not really
useful or verbose.
6 years ago
Charles Pigott
5b74118ae7
Update: Add changelog for 1.9.0-beta1 and prepare for release
6 years ago
translators
de1278290b
Update: Translations from eints
...
greek: 15 changes by fumantsu
dutch: 73 changes by JanWillem
6 years ago
Henry Wilson
d03cb80346
Fix: trains cancelling their pending reversal when ordered to go to a depot behind them
...
Previously, if a train had been ordered to reverse, and while it was slowing down, was
ordered to travel to a depot that is behind it, the train would continue forwards.
Also when a train had been ordered to reverse, and while it was slowing down, was
ordered to travel to a depot that is in front of it, the train would not cancel the
reversal.
In both cases the train would travel away from the target depot.
Trains in this situation now behave correctly and will travel towards the depot.
6 years ago
Gabda
37bb2c9308
Codechange: Make the style of MakeVoid calls uniform ( #7192 )
6 years ago
Gabda
5e4f76f2f9
Fix #5654 : (Re)initialise graph GUI on game (re)start ( #7191 )
6 years ago
translators
62d6cd75ba
Update: Translations from eints
...
korean: 6 changes by telk5093
polish: 18 changes by xaxa
6 years ago
Peter Nelson
bfdad9ad1b
Fix #7108 : Missed generate_widget script run for livery changes.
6 years ago
Niels Martin Hansen
db2c0ccae0
Fix fdc2e85: Double close of file handles
...
When unpacking downloaded content, the downloaded .gz file was being opened with `fopen`, the OS file handle given to zlib, and then afterwards zlib told to close the file.
But the `FILE *` object was never closed with `fclose`, meaning the stdio library would have a hanging file object, whose file handle was now invalid or referred to a different file. This caused asserts during shutdown with Microsoft's C library in debug mode.
Fix this by properly duplicating the OS handle and `fclose`ing the `FILE *` object, before giving the handle to zlib.
6 years ago
Peter Nelson
e3b440c9c5
Add #5006 : Flag to hide rail type from construction.
6 years ago
PeterN
4764d1c45e
Doc #7181 : AAT_STATION_AIRPLANE_LAND triggers only a single tile, not all airport tiles. ( #7182 )
6 years ago
translators
9fc430a920
Update: Translations from eints
...
swedish: 21 changes by Joel_A
german: 1 change by smwforever45
6 years ago
Peter Nelson
b1e40b6b56
Fix #7151 : Hang when concurrently starting AIs in multiplayer, or with shift pressed.
6 years ago
Peter Nelson
64878320cc
Fix #6803 : CargoMonitorID bit packing updated to handle 64 cargo types.
...
This requires a saveload bump to change the bitpacking on loading older saves.
6 years ago
Peter Nelson
0b10678050
Change: Make ships stop in locks to move up/down instead of following the slope.
6 years ago
glx
8e7fe3973f
Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions
6 years ago
Peter Nelson
33e3f49161
Fix #7119 : When rotating a ship, apply an additional offset to avoid movement glitch.
6 years ago
Peter Nelson
0749a291c4
Revert 479f13fc41
, Fix #7133 , Fix #7136 : "Codechange: Tweak ViewportAddLandscape so it no more relies on "go down as fast as possible" tile height model (Patch by adf88, #6583 )"
...
This reverts commit 479f13fc41
.
6 years ago
glx
bf5898018f
Fix #7171 : incorrect modified status with determineversion.vbs
6 years ago
translators
de5614a4d8
Update: Translations from eints
...
german: 64 changes by smwforever45
6 years ago
Niels Martin Hansen
5f8354f358
Change: Make a shortened network revision string for use in server queries
6 years ago
Niels Martin Hansen
c511b0e801
Change: Increase NETWORK_REVISION_LENGTH to 33 bytes
6 years ago
Niels Martin Hansen
cd757ecbf4
Change: Use git revision hash (with "modified" prefix) for gamelog
6 years ago
Niels Martin Hansen
faee0737e0
Codechange: Separate gamelog revision length from network revision length
6 years ago
Niels Martin Hansen
67c6f945fb
Change: Include the full raw git revision hash in rev.cpp
6 years ago
Peter Nelson
cca952d94b
Fix #7108 : Group livery command did not check its parameters properly.
6 years ago
Peter Nelson
e21ade375e
Codechange: Change from numeric to descriptive SLV enum labels for last entries.
6 years ago
Peter Nelson
0f37a683a2
Codechange: Additional type safety for saveload version variables.
6 years ago
Peter Nelson
9de12521ec
Codechange: Convert saveload numbers to enum values.
...
(This was mostly achieved with a few in-place regexes)
6 years ago
Peter Nelson
ea4ea62816
Codechange: Make saveload version upper bound exclusive, i.e. version object was removed instead of version object last appeared.
6 years ago
translators
bdf0dc67e9
Update: Translations from eints
...
croatian: 4 changes by VoyagerOne
korean: 4 changes by telk5093
russian: 2 changes by Lone_Wolf
german: 4 changes by smwforever45, 4 changes by ShadowCop
spanish (mexican): 2 changes by Absay
portuguese: 52 changes by vesgo
finnish: 3 changes by hpiirai
dutch: 238 changes by JanWillem
estonian: 1 change by rm87
6 years ago
Peter Nelson
9dc36057eb
Fix #7058 , Fix #7161 : Network chat messages did not expire.
6 years ago
Peter Nelson
e8f1c446a6
Fix: DMU/EMU livery should apply to passenger carriages with DMU/EMU engines.
6 years ago
Peter Nelson
c9d801a98d
Fix: Make livery window resize properly if GUI scale changes whilst open.
6 years ago
Samu
011257dc88
Change: Allow AI companies to start immediately.
...
Allow multiple AIs to possibly start in the same tick.
start_date = 0 becomes a special case, where random deviation does not occur.
If start_date was not already 0, then a minimum value of 1 must apply.
6 years ago
Peter Nelson
fa53abe864
Doc: Yearly increment.
6 years ago
Niels Martin Hansen
0bca363401
Add: Warn before overwriting an existing save file
6 years ago
translators
5a5861f245
Update: Translations from eints
...
french: 2 changes by glx
german: 23 changes by planetmaker
danish: 139 changes by nielsmh
spanish (mexican): 3 changes by Absay
portuguese: 55 changes by vesgo
dutch: 214 changes by JanWillem
estonian: 30 changes by rm87
6 years ago
glx
8418e27403
Fix: close Textfile windows when closing Option window
6 years ago
Peter Nelson
0355f887d9
Fix #6438 : Properly invalidate AI Settings window when max no competitor setting is changed.
6 years ago
Peter Nelson
9e9d485713
Fix 23960d0f2c: Scrollbar was broken for non-group liveries.
...
Simplify how list position is determined by using existing functions.
Also rename livery_height -> rows and SetLiveryHeight() -> SetRows(), as height implies pixels.
6 years ago
Peter Nelson
12b6fe47c7
Fix: Set MU flag on some default engines.
6 years ago