Commit Graph

51 Commits

Author SHA1 Message Date
tron
49584082a0 (svn r1451) Fix some of the signed/unsigned comparison warnings 2005-01-09 21:25:44 +00:00
tron
7ca6b2b8b0 (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
darkvater
becd9c224e (svn r1398) -Feature: CTRL+V (Paste) now works on all editboxes. This includes 'Add Server', chat, etc. Feature is Windows only. 2005-01-06 15:54:09 +00:00
tron
5b7e224f46 (svn r1397) Add missing RESIZE_NONE 2005-01-06 12:34:22 +00:00
darkvater
4c5f6fe360 (svn r1379) -Fix: various GUI glitches. Added default sizes to various widgets. Sticky/Resize- and Scrollbar must be 11 pixels wide, Horizontal scrollbar 11 pixels high, caption must be 13 pixels. I hope I didn't forget any widgets, the game will assert for that so report them to me! 2005-01-04 21:28:09 +00:00
darkvater
88b8a01da6 (svn r1374) -Feature: Add sticky item to finances window; sticky remains when requesting big/small window
-Moved resize icon in save dialog to bottom-right
2005-01-04 17:04:10 +00:00
truelight
a94fe04a9a (svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
2005-01-03 19:45:18 +00:00
darkvater
3ee8697bbf (svn r1341) -Fix: fix WWT_FRAME drawing when there is no text there (STR_NULL)
-Copyright notice is now 2002-2005 for all languages
2005-01-03 17:55:25 +00:00
darkvater
ca1b3a80ae (svn r1340) -Feature: scrolling credits list...finally! Hope nobody gets offended if I forgot them. 2005-01-03 16:45:42 +00:00
bjarni
29d8c5bb50 (svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once 
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the 
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with 
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02 17:23:04 +00:00
darkvater
160a0a5ee1 (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 2004-12-21 23:27:58 +00:00
dominik
110b410af4 (svn r1179) Fix: Tooltips for vehicle list sorting
This has gotta be the greatest kick for Moriarty!
2004-12-19 22:23:32 +00:00
tron
765ecfed84 (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
truelight
88862fcdb6 (svn r1112) -Fix: _decode_parameters was increased to [20], but not all temp-dparams were 2004-12-15 21:45:44 +00:00
truelight
5b2cd5fae0 (svn r1066) -Fix: Crash when saving game as spectator (tnx to GeniusDex for reporting) 2004-12-13 18:53:59 +00:00
dominik
6d8a0c52f5 (svn r1030) Some toolbar icons are arranged differently:
- Landscaping buttons have to be accessed from the landscaping toolbar
 - Landscaping toolbar can be opened from all other toolbars
 - The order of buttons in the docks toolbar now matches the other toolbars
 - Landscaping toolbar has new keyboard shortcuts
2004-12-12 17:42:04 +00:00
truelight
e027fa76b1 (svn r1022) -Fix: [Network] [ 1083690 ] The password dialog made the network
disconnect without cleaning up.
2004-12-12 13:46:10 +00:00
truelight
5b72167c8c (svn r1018) -Fix: Buffer overflow in edit box, because we misuse maxlen for a flag..
someone should rewrite the editbox!
2004-12-11 12:30:12 +00:00
Celestar
5b0743d66b (svn r979) Allow more realistically sized catchment areas 2004-12-08 15:46:13 +00:00
truelight
b8f6d41418 (svn r942) -Merged branch/network back into the trunk 2004-12-04 17:54:56 +00:00
tron
e56c3cddd8 (svn r925) Use sound enums
Also play the correct sound when a toyland road vehicle breaks down
2004-12-04 09:26:39 +00:00
tron
fdb447ac55 (svn r901) Small step in the process to clean up the DPARAM mess:
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
2004-12-02 22:53:07 +00:00
tron
acbd1801c7 (svn r815) Include strings.h only in the files which need it.
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
pasky
3ee0dee12a (svn r767) Introduce USERSTRING_LEN (128) and try to make sure we don't overflow it anywhere (as long as we keep USERSTRING_LEN above 7 or so). 2004-11-22 21:41:25 +00:00
tron
57adc97733 (svn r724) Remove restriction that a tile can only accept 3 cargo types.
This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
2004-11-21 10:49:40 +00:00
tron
249a170ace (svn r607) -Patch: [ 985102 ] static cleanup
Thanks to lvoge
2004-11-14 19:44:06 +00:00
tron
2b5b1f4e06 (svn r594) -Fix/Feature: [ 1066121 ] Resetting file name after deleting a file
Thanks to dannys9 for the patch
2004-11-14 15:11:25 +00:00
tron
2f56162f35 (svn r582) -Fix: [ 1034318 ] place sign and blue message box
A name change wasn't possible while an always-on-top window (like news) has been visible
2004-11-14 09:31:39 +00:00
tron
d641175e3c (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk
This includes 2 fixes
-Fix: [1048596] Monorail and Maglev sounds are swapped (r511)
-Add special case to load the jackhammer sound (r478)
The rest are cleanups und enumeration to make merging possible/easier
2004-11-05 23:12:33 +00:00
dominik
9d1bf52ce3 (svn r284) Fix: on opening the saveload dialog the game pauses again in single player games 2004-09-17 17:53:34 +00:00
signde
f15c85d508 (svn r263) -Fix: on_server.scr contained an unneeded ";"
-Fix: saving or loading a map doesnt pauses the game anymore
2004-09-15 11:53:01 +00:00
truelight
add49120dd (svn r236) -Fix: random crash when player-face was displayed in error-dialog 2004-09-13 18:42:45 +00:00
darkvater
e295e46e3e (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
-CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-12 21:49:38 +00:00
truelight
eb49a19460 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 2004-09-10 19:02:27 +00:00
darkvater
debb158c95 (svn r180) -Fix: some more warning fixes for C99 (Tron) 2004-09-07 23:41:09 +00:00
darkvater
56435c8775 (svn r177) -Fix: padded out Widget code to solve warnings on C99 compiler (Tron)
-Fix: added WIDGETS_END macro for WWT_LAST which does this for all last widget-types
2004-09-07 21:48:09 +00:00
darkvater
9a6870fcfd (svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
-GUI: Change some network GUI stuff (Darkvater)
2004-09-06 22:46:02 +00:00
darkvater
b4cf633f66 (svn r156) -Codechange: remove obsolete callback arrays 2004-09-03 21:48:21 +00:00
darkvater
3b96ad994c (svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
-Some layout fixes for command.c
-Tileinfo debug window in console now shows Tile in decimal numbers
2004-09-01 21:54:12 +00:00
dominik
ea2d013ff0 (svn r139) Added MarkWholeScreenDirty() on switch player screen
Changed "Max income" string and "station spread patch" string
2004-08-25 09:23:55 +00:00
dominik
f4c026d8d1 (svn r109) added/heavily modified patch by truesatan: cheat change date 2004-08-22 15:25:36 +00:00
dominik
b2340212c3 (svn r105) Switch climate cheat gui enhancement 2004-08-22 00:53:39 +00:00
dominik
85012a519c (svn r101) New cheat: switch climate 2004-08-21 13:21:09 +00:00
darkvater
0361d3d12f (svn r75) -Add proper crediting to graphics artists to about box.
-Change DEBUG lvl for GRF warnings/errors to 2, lvl 1 is used for copyright notices
-Fix show currect filename when debugging grf files
2004-08-17 15:31:04 +00:00
truelight
a21fa40127 (svn r72) -Add: build_date of station (viewable with Query tool) 2004-08-17 08:40:09 +00:00
darkvater
b4e9a3d1d4 (svn r71) -Cheat: [976127] no extra frequent jet crash on small airports (truesatan)
-Changed some debug messages in aircraft code to DEBUG(misc, 1)
2004-08-16 22:35:17 +00:00
darkvater
255a1ad941 (svn r68) -Fix: [1009621] build in pause is now a cheat instead of a patch (truesatan)
-Fix: Placing/editing signs signs is possible in paused mode
2004-08-16 18:46:54 +00:00
darkvater
4587ede35d (svn r67) -Forget to change debug message for grfspecial.c
-Added compile flag NO_DEBUG_MESSAGES which will strip executeable of all DEBUG(..,..)'s
2004-08-16 15:13:46 +00:00
darkvater
68c9b7c3ad (svn r66) -Fix Station list updated on station deletion/station rename
-Changed debug messages to comply with DEBUG(name, level) heuristics
2004-08-16 14:48:35 +00:00
darkvater
cc8080f2dc (svn r4) -Fix [996025] _local_player fixes. Fixes wrong memory access (TrueLight) 2004-08-10 14:33:37 +00:00