Michael Lutz
46e13313e4
Fix #8731 : Always use a 32bpp blitter if font anti-aliasing is enabled.
2021-02-23 22:15:03 +01:00
Michael Lutz
6776229047
Codechange: Make the simple Malloc sprite allocator globally usable.
2021-02-22 22:16:07 +01:00
Michael Lutz
70aa3b4011
Codechange: Give sprite encoders a hint which colour components of a sprite are filled with useful information.
2021-02-22 22:16:07 +01:00
Michael Lutz
6755ff63e1
Add: [OSX] Native font rendering without using FreeType.
2021-02-14 11:48:58 +01:00
Michael Lutz
21a2cd7bc3
Codechange: Replace magic numbers by constants.
2021-02-14 11:48:58 +01:00
Michael Lutz
63ed3f3575
Codechange: Move Fontconfig-specific code to a seperate file.
2021-02-13 20:09:14 +01:00
Michael Lutz
c6af8f16f6
Codechange: [Win32] Move Win32-specific font code to a seperate file.
2021-02-13 20:09:14 +01:00
Michael Lutz
5ad1640984
Codechange: Make OS font handle of the FontCache read-only.
2021-02-13 20:09:14 +01:00
SamuXarick
a4035af337
Codechange: Apply coding style ( #8640 )
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* Fix: Missing or needed spaces
* Codechange: Remove space
* Codechange: Remove space
* Codechange: More missing spaces
* Codechange: Missing spaces
* Codechange: Remove space
* Codechange: Remove space
2021-02-05 11:00:36 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
Michael Lutz
8c24b2b6ce
Fix: [OSX] Fonts loaded directly from a file have to be registered with CoreText for proper text layout.
2021-01-03 01:00:28 +01:00
Patric Stout
4bd3d18f34
Add: use our search-paths to find fonts based on relative filenames too
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This allows "small_font = ./myfont.ttf", with "myfont.ttf" located
in "~/.openttd".
2021-01-02 23:44:37 +01:00
Patric Stout
d15dc9f40f
Add: support for emscripten (play-OpenTTD-in-the-browser)
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Emscripten compiles to WASM, which can be loaded via
HTML / JavaScript. This allows you to play OpenTTD inside a
browser.
Co-authored-by: milek7 <me@milek7.pl>
2020-12-15 15:46:39 +01:00
Michael Lutz
808c8198d5
Codechange: Consistently use WChar when passing characters around, and also define it as char32_t.
2020-05-21 20:02:34 +02:00
Michael Lutz
f2b40f40aa
Codechange: Replace SmallPair with std::pair.
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std::pair is already the smallest possible pair, and it already handles non-POD types correctly.
2020-05-21 20:02:34 +02:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
JMcKiern
04f659e768
Fix: Some typos found using codespell
2019-09-29 21:27:32 +01:00
Michael Lutz
eeccfa2570
Add: [Win32] Support for loading fonts from a file for the GDI font renderer.
2019-05-14 11:21:36 +01:00
Michael Lutz
d2ed426077
Codechange: [Win32] Pass a native GDI font description around when we have one, instead of repeatedly guessing the font.
2019-05-14 11:21:36 +01:00
Michael Lutz
2675762ae9
Add: [Win32] GDI engine for font glyph rendering as a replacement for including FreeType.
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Building with FreeType is still possible and will take precedence over the GDI renderer, but
the project files don't include FreeType anymore by default. Combining GDI rendering with ICU
text layout is untested.
2019-05-14 11:21:36 +01:00
Michael Lutz
a8b6e9f23c
Codechange: Refactor the Freetype font cache into a generic part that does not depend on Freetype and into one that does.
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This makes it easier to add other TrueType font rendering engines.
2019-05-14 11:21:36 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Henry Wilson
ab711e6942
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
2019-03-26 20:15:57 +00:00
PeterN
195fd0dc60
Fix #7266 : Reorder reinitialization of caches when changing font zoom level. ( #7273 )
2019-02-24 16:27:44 +00:00
PeterN
eeae4512ae
Fix #7003 : Freetype fonts were scaled by both GUI and Font zoom levels. ( #7267 )
2019-02-23 16:07:25 +00:00
Greg Carlin
00d28a500d
Feature: Add option to adjust font size separately from GUI size. ( #7003 )
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Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
2019-02-23 08:27:46 +00:00
glx
1623cb553b
Fix #7032 : use the same mode to load and render glyphs
2019-01-17 21:56:12 +00:00
Michael Lutz
32ce1ce347
Add: [OSX] Text layout using the native CoreText API.
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By default, the native API will be used instead of ICU, but if ICU is
forced in using configure, it will take precedence.
2018-12-08 20:13:27 +01:00
Michael Lutz
ae467ffc8a
Fix: Scale default FreeType font size selection by UI zoom level.
2018-06-17 12:59:59 +02:00
Michael Lutz
768a31bfe3
Add: [Win32] Text layout using the native Windows Uniscribe library.
...
Uniscribe is sometimes producing different results compared to ICU, especially
when RTL and LTR content is mixed. Comparing the results to other programs
(like editors or web browsers) leads me to believe that the result are at least
not worse than ICU and possibly better.
2018-06-06 21:37:09 +02:00
frosch
b4b98e5165
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
2017-08-13 18:38:42 +00:00
frosch
64c5f00429
(svn r27888) -Fix: Member access coding style (adf88)
2017-07-11 19:34:41 +00:00
peter1138
08fe8459c3
(svn r27859) -Revert (r27858): Committed too much :(
2017-04-23 09:20:53 +00:00
peter1138
c973f65acb
(svn r27858) -Change [FS#6560]: Add missing game script event for ships arriving at a station. (juanjo)
2017-04-23 09:19:32 +00:00
frosch
bed0370ad1
(svn r27187) -Fix: Code style.
2015-03-15 12:19:58 +00:00
frosch
a8080b6256
(svn r27134) -Codechange: Simplify GUI scaling by adding UnScaleGUI() and ScaleGUITrad().
2015-02-01 20:54:24 +00:00
planetmaker
24fec6da12
(svn r27079) -Fix: Compilation with freetype2 version 2.5.4 and newer (AMDmi3)
2014-12-11 12:25:53 +00:00
rubidium
d534c80e94
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
2014-10-15 18:31:37 +00:00
peter1138
2eb38ef9e9
(svn r27015) -Codechange: Also scale the character spacing for fonts without shadow.
2014-10-14 14:16:38 +00:00
peter1138
1088ad48fc
(svn r27004) -Codechange: Make GUI size apply to (sprite-font) text as well.
2014-10-12 20:43:25 +00:00
rubidium
771dcf3b7b
(svn r27003) -Cleanup: fix the use of spaces and asterices "around" some comments
2014-10-12 18:41:53 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
fonsinchen
b816e07742
(svn r26389) -Fix [FS#5885]: Select a specific font size when freetype fails to select one automatically.
2014-03-03 21:34:36 +00:00
rubidium
2618d960e3
(svn r26209) -Codechange: remove some template magic and simplify some code
2014-01-02 22:41:58 +00:00
rubidium
00c05e79b1
(svn r26170) -Feature-ish: add the currently used fonts to the crash log
2013-12-22 17:46:27 +00:00
frosch
dcec8b9abd
(svn r25860) -Fix [FS#5737] (r25570): When clearing font cache, also clear layout cache. (adf88)
2013-10-13 13:28:06 +00:00
frosch
b4609fd923
(svn r25822) -Fix [FS#5704]: Searching for a suitable font failed, if one of the fonts had no '?' glyph, and no baseset is installed.
2013-10-06 20:08:11 +00:00
frosch
4824cb7886
(svn r25569) -Codechange: Cache all Font instances in a static container.
2013-07-06 18:56:23 +00:00
rubidium
fac0b83df6
(svn r25511) -Fix-ish: add the same printable key assert to the sprite font cache as the freetype font cache
2013-06-29 12:03:44 +00:00
rubidium
3831e3829d
(svn r25501) -Fix: compilation error on OS X
2013-06-28 19:31:31 +00:00