peter1138
adc5c1230f
(svn r3004) -Feature, NewGRF: Support loading of bridge attributes and tables from GRF. Currently drawing tall pillars uses old data.
2005-10-01 17:38:48 +00:00
Darkvater
8e6a911700
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
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- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
2005-09-18 20:56:44 +00:00
truelight
2e87864d0b
(svn r2948) -Fix: the old AI needs a special flag that triggers all kind of special
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abilities you really don't want to know about (free bridges, etc..)
I removed this flag some revisions ago, but the Aircraft part
depends on it, so I re-enabled it again..
2005-09-13 12:19:27 +00:00
tron
af819c3822
(svn r2840) Remove 3 unnecessary strings (they're empty) and fix the alignment of the musick track display
2005-08-08 10:42:02 +00:00
bjarni
ed8e2bac04
(svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside
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-This means that one company can only have one setting for renew and replacing
more clients will not fight due to different settings anymore
-This is a needed step in the line to fix autoreplacing dualheaded locomotives
NOTE: savegame revision bump (peter1138 + me in coop)
2005-08-06 16:07:22 +00:00
celestar
66fa62b3ea
(svn r2782) -Codechange: Started cleaning the bridge code. Removed numerous global variables containing bridge information and joined them in a struct. Introduced GetBridgeType and GetBridgePiece and fixed some minor stuff (whitespace etc)
2005-08-01 20:23:38 +00:00
ludde
29564f9fcf
(svn r2781) Fix some of the issues with variables in .h files.
2005-08-01 16:31:19 +00:00
tron
91353c841f
(svn r2780) Remove some more unused strings and make the use of a few strings more explicit
2005-08-01 13:01:14 +00:00
celestar
fcf5ace08f
(svn r2774) -Codechange: Removed TRACKTYPE_SPRITE_PITCH globally and replaced it by a member of RailtypeInfo
2005-07-31 22:53:57 +00:00
celestar
238e47cd42
(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
2005-07-24 15:56:31 +00:00
tron
a227065ab7
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
tron
559babcdc9
(svn r2673) Include functions.h directly, not globally via openttd.h
2005-07-22 07:02:20 +00:00
tron
0762aa9ec9
(svn r2669) Shuffle some more stuff around to reduce dependencies
2005-07-21 22:15:02 +00:00
tron
d71788c402
(svn r2660) Get rid of some more shifting/anding/casting
2005-07-21 06:31:02 +00:00
celestar
85f06d6e7b
(svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented sprite
2005-07-20 22:05:13 +00:00
tron
ac66e3e28f
(svn r2650) Convert many explicit shifts+ands to extract bits to invocations of GB - should be a bit nicer to read
2005-07-20 15:29:28 +00:00
tron
7c694f2553
(svn r2643) Get rid of some unnecessary casts
2005-07-19 21:49:35 +00:00
celestar
9ca761b065
(svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is steep
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(i.e. spans two height levels) and use it throughout the code.
-Codechange: Add CanBuildDepotByTileh to find if a tile is suitable to
build a depot on it. Wraps some bitmagic which seems quite unreadable at
first glance
2005-07-16 23:47:37 +00:00
tron
8c1d74162f
(svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
2005-07-13 18:04:01 +00:00
hackykid
60ddaf95f0
(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
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- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings.
- Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
2005-07-04 14:58:55 +00:00
tron
bec5e4fb4c
(svn r2487) Replace TILE_XY by TileXY/TileDiffXY
2005-06-25 16:44:57 +00:00
tron
3154e7148d
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
2005-06-24 12:38:35 +00:00
Darkvater
65a00ea754
(svn r2436) - Fix: Deleting canals under bridges removes bridges first in certain configurations (peter1138)
2005-06-09 13:54:08 +00:00
tron
74541c1dcc
(svn r2408) Introduce SetTileOwner() and use it
2005-06-04 12:13:24 +00:00
tron
0c4ecbe9ec
(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner
2005-06-04 11:56:32 +00:00
Darkvater
b438b1248c
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
2005-06-02 19:30:21 +00:00
hackykid
f7dcd2e834
(svn r2390) - Codechange: Fix some warnings on GCC 4.0.0
2005-06-01 11:52:44 +00:00
Darkvater
ab954a934a
(svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
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- CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking.
- CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count)
- CodeChange: added IsTownIndex() in following of IsStationIndex(), etc.
- Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now)
2005-05-09 22:33:00 +00:00
Darkvater
edd8c87502
(svn r2286) - CodeChange: paramcheck the next batch of commands.
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- Fix (regression): fix up terraform land where every player can terraform land (towns, map generation), and player can terraform different corners; used for building tunnels
2005-05-09 16:37:40 +00:00
Darkvater
2b96754673
(svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread
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- Fix: [ 1197256 ] max station spread patch < 7 does not work. Station spread was not taking into account when not using drag&drop. Fix this up, and add a callback to the settings window to immediately reflect the changes.
2005-05-09 13:26:15 +00:00
Darkvater
3ad11e0ad4
(svn r2279) - Fix: Check the parameters of the first 10 Commands. While there also add proper comments for the functions and fix up CmdFailed()
2005-05-07 10:26:12 +00:00
tron
c4133f2535
(svn r2091) Small cleanup: uint -> TileIndex, const, don't call FindLandscapeHeightByTile()
2005-03-27 16:40:01 +00:00
pasky
aafb136cd0
(svn r2089) - Codechange: Simplify slopes check in CmdBuildBridge(). Inspired by st3wis' patch 1144746.
2005-03-27 15:56:54 +00:00
Darkvater
7da3b3b92d
(svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing.
2005-03-25 17:30:54 +00:00
truelight
83637d164e
(svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
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-Codechange: rewrote some functions while moving waypoint-stuff
-Add: added support for 64k waypoints
-Fix: made the waypoint struct a bit more logic (no bit-fucking)
2005-03-24 17:03:37 +00:00
tron
a747e2bb97
(svn r1934) Small cleanup (uint -> TileIndex, (uint)-1 -> INVALID_TILE and similar stuff)
2005-03-06 12:31:07 +00:00
Darkvater
0067f68117
(svn r1923) - Fix: [ 1155696 ] Crash with german umlauts in station names. The width was not calculated using unsigned values, so all characters above 128 were "negative"
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- Codechange: a more proper check for a null pointer in tunnelbridge_cmd.c should have gone in with the previous commit
2005-03-04 00:14:28 +00:00
tron
204d08140a
(svn r1867) Include tables/sprites.h only in files which need it
2005-02-13 11:18:02 +00:00
tron
f8d97a5f61
(svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters
2005-02-07 10:41:45 +00:00
matthijs
c5c5c9b17c
(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
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- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
2005-02-06 22:36:08 +00:00
tron
5885b31bb4
(svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h
2005-01-29 12:19:05 +00:00
tron
63653bd6af
(svn r1696) Use GetTileSlope() instead of FindLandscapeHeightByTile() where it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases.
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While touching the code make a bit more clear how GetBridgeHeight() works.
2005-01-27 12:52:20 +00:00
tron
44f48ce915
(svn r1610) Remove trailing whitespace (last time ever, i hope)
2005-01-23 13:09:35 +00:00
tron
e5cd6b6193
(svn r1596) Add some more statics
2005-01-22 22:47:58 +00:00
tron
54e78e114c
(svn r1592) -Fix: [1090495] Slopes under high bridges weren't flooded
2005-01-22 19:05:30 +00:00
darkvater
0a944dc950
(svn r1583) -Fix: You should no longer be able to delete bridges on any type of underground when there is a vehicle on it
2005-01-21 19:52:32 +00:00
celestar
f8345b3fe6
(svn r1574) -Fix [ 1105281 ] upgrade rail fails when train under bridge
2005-01-20 09:12:20 +00:00
bjarni
2fd3553d78
(svn r1568) made an enum of train subtypes to make the code more readable
2005-01-19 19:15:03 +00:00
tron
31d6f87d80
(svn r1560) Introduce SetTileType() and SetTileHeight()
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Replace direct references to _map_type_and_height with these
2005-01-18 18:41:56 +00:00
tron
ef923fae44
(svn r1542) Rename TileHeight to TilePixelHeight, because this is what it actually returns
2005-01-16 14:06:22 +00:00
tron
ae796740aa
(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
2005-01-16 11:24:58 +00:00
celestar
febac23b25
(svn r1504) enummed town ratings (Jango)
2005-01-14 09:20:12 +00:00
tron
49584082a0
(svn r1451) Fix some of the signed/unsigned comparison warnings
2005-01-09 21:25:44 +00:00
tron
7ca6b2b8b0
(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
2005-01-07 17:02:43 +00:00
tron
67161506ad
(svn r1386) Move TileIndexDiff to map.h
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Move _tileoffs_by_dir to map.[ch] and encapsulate it in TileOffsByDir()
2005-01-05 13:32:03 +00:00
tron
32bfe0dddd
(svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY]
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While here replace one erroneous TILE_MAX_X with MapMaxY()
2005-01-03 12:56:22 +00:00
tron
765ecfed84
(svn r1117) Move map arrays and some related macros into their own files map.c and map.h
2004-12-15 22:18:54 +00:00
tron
e56c3cddd8
(svn r925) Use sound enums
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Also play the correct sound when a toyland road vehicle breaks down
2004-12-04 09:26:39 +00:00
tron
fdb447ac55
(svn r901) Small step in the process to clean up the DPARAM mess:
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
2004-12-02 22:53:07 +00:00
tron
1c86acd8ba
(svn r826) Seperate all bridge related tables from tunnel_land.h into their own file
2004-11-26 20:29:05 +00:00
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
tron
e8537f5512
(svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent with its own name and all other DO_* flags.
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Now it is active-true.
2004-11-23 22:36:11 +00:00
tron
57adc97733
(svn r724) Remove restriction that a tile can only accept 3 cargo types.
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This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
2004-11-21 10:49:40 +00:00
tron
d641175e3c
(svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk
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This includes 2 fixes
-Fix: [1048596] Monorail and Maglev sounds are swapped (r511)
-Add special case to load the jackhammer sound (r478)
The rest are cleanups und enumeration to make merging possible/easier
2004-11-05 23:12:33 +00:00
tron
f7485d586e
(svn r501) -Fix: Vehicles slow down under bridge if the track is on a foundation
2004-11-03 11:35:29 +00:00
tron
fe1ccdf834
(svn r500) -Fix: Some bridge part isn't displayed transparent in transparent mode
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-Fix: If bridge has no pillars cursor arrow is displayed in transparent mode
2004-11-03 11:06:21 +00:00
darkvater
bf703a0e82
(svn r242) -Fix: Pathfinding bug for road vehicles introduced in r160 fixed (blathijs)
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-Fix: Pathfinding under bridges bug for ships introduced in r160 fixed (Darkvater)
2004-09-14 01:21:07 +00:00
truelight
da87ab9c79
(svn r204) -Fix: deleted unneeded casts (tnx Tron)
2004-09-11 13:37:44 +00:00
truelight
4ccd84f94b
(svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negative
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-Fix: [1025836] Long bridges had negative value
-Fix: Typo in endian_check.c (Zr40)
2004-09-11 09:40:19 +00:00
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
2004-09-10 19:02:27 +00:00
truelight
10d54ac604
(svn r160) -Codechange: made GetTileTrackStatus more readable (blathijs)
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-Fix: some minor fixes around GetTileTrackStatus (blathijs)
2004-09-05 16:15:22 +00:00
dominik
e1d92ebcc9
(svn r99) Fix: [992726] No tunnel crash (Celestar)
2004-08-21 09:57:02 +00:00
truelight
788ace088d
(svn r85) -Add: initial commit of new AI (enable in Patch menu)
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-Add: generalised A* Algorithm
-Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
2004-08-20 09:32:32 +00:00
dominik
ca120eedad
(svn r40) Final slope graphics fix
2004-08-13 18:27:33 +00:00
darkvater
ecb6f670b0
(svn r39) -Fix [1008605] Signals not updated after ClearTunnel Bug [985920] (TrueLight)
2004-08-13 17:41:44 +00:00
darkvater
f422014960
(svn r23) -Some omments on the code (blathijs)
2004-08-11 22:07:08 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00