rubidium
6b746167e4
(svn r25259) -Codechange: track capacities and usage of links
2013-05-19 14:22:04 +00:00
planetmaker
f00d9976f9
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
frosch
9f0e8399b0
(svn r24810) -Fix: Make engine preview offers more robust wrt. changes in the company ranking.
2012-12-09 16:55:03 +00:00
frosch
76fef0843c
(svn r24790) -Remove: Classic difficulty profiles.
2012-12-05 19:36:41 +00:00
frosch
193ee85c6f
(svn r24718) -Codechange: Rename GoodsEntry::days_since_pickup to GoodsEntry::time_since_pickup.
2012-11-12 21:59:02 +00:00
planetmaker
f46b2fd4b3
(svn r24619) -Change: Check for bankruptcy on a monthly basis (ZxBioHazardZx)
2012-10-20 22:05:26 +00:00
rubidium
464d51905a
(svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says
2012-01-20 20:18:19 +00:00
truebrain
2306f2ab6d
(svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town
2011-11-23 16:07:14 +00:00
truebrain
19791d3189
(svn r23298) -Add: track statistics of all incoming and outgoing goods. Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
2011-11-23 16:05:19 +00:00
michi_cc
56a592dcbd
(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
2011-11-15 20:47:53 +00:00
rubidium
1138abad35
(svn r23104) -Codechange: prepare the vehicle/sign z for some further changes to reduce casting
2011-11-04 11:09:06 +00:00
rubidium
41223c8bc9
(svn r23084) -Codechange: get rid of a redundant variable
2011-11-03 22:49:03 +00:00
yexo
72500ddedf
(svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary
2011-09-11 11:47:18 +00:00
michi_cc
d25840978c
(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.
2011-08-03 20:55:08 +00:00
terkhen
55695277c8
(svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus.
2011-06-04 21:17:07 +00:00
smatz
c779ee6b58
(svn r22487) -Fix (r15216)[FS#4622]: engine IDs for coal and mail wagons were swapped
2011-05-22 19:18:28 +00:00
planetmaker
7aa57e4acd
(svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added
2011-05-18 12:19:58 +00:00
alberth
a70556dac2
(svn r22459) -Doc: Typo fixes and doxygen markup improvements.
2011-05-14 18:35:40 +00:00
smatz
978818195e
(svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a CargoPacket before actually trying to do so
2011-02-09 18:56:40 +00:00
alberth
8c3041b3c9
(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density.
2011-02-06 18:26:50 +00:00
smatz
65c4e0108c
(svn r21939) -Fix (r16357): the check for valid depot wasn't strict enough
2011-02-02 14:50:57 +00:00
frosch
7c04ea586d
(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
...
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31 20:44:15 +00:00
rubidium
c7939e8a63
(svn r21932) -Document: some tidbits related to vehicles
2011-01-31 20:27:33 +00:00
terkhen
b6148914b0
(svn r21803) -Cleanup: Remove unnecessary semicolons.
2011-01-15 15:36:58 +00:00
smatz
e98fe27c5d
(svn r21802) -Cleanup (r2600): remove unused _vehicle_id_ctr_day
2011-01-15 14:20:34 +00:00
smatz
8c421116d9
(svn r21799) -Fix: further variables need to be reset when we loaded a TTDPatch savegame in the past
2011-01-15 00:10:16 +00:00
smatz
95d264953a
(svn r21798) -Fix: loading a TTO savegame failed after loading a TTDP savegame with vehicle multiplier bigger than 1
2011-01-14 22:23:09 +00:00
rubidium
680b090ddd
(svn r21796) -Fix [FS#4398]: drive through road stop state wasn't properly converted from TTDPatch savegames
2011-01-14 21:54:37 +00:00
peter1138
109e4f79f9
(svn r21710) -Fix (r8128): Update oldloader for change in vehicle cur_image size.
2011-01-04 12:22:27 +00:00
terkhen
c7a2d1f883
(svn r21123) -Codechange: Remove max_speed from the Vehicle class.
2010-11-09 17:43:05 +00:00
rubidium
f3cf16f529
(svn r20819) -Fix [FS#3714]: be a bit more "lenient" w.r.t. invalid savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted
2010-09-16 22:06:36 +00:00
rubidium
360d6daf34
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
2010-08-26 22:01:16 +00:00
rubidium
1f2276b785
(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
2010-08-08 10:59:30 +00:00
rubidium
8c85b4ce3d
(svn r20281) -Codechange: unify case scope closure + break coding style
2010-08-01 18:53:30 +00:00
alberth
1743c86610
(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
2010-07-31 21:02:56 +00:00
rubidium
1e86effbd3
(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
2010-07-30 22:57:46 +00:00
alberth
137e2b64c9
(svn r20211) -Codechange: Indented code should have curly braces around it.
2010-07-24 10:14:39 +00:00
rubidium
9fd2afb147
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
2010-07-19 17:28:27 +00:00
rubidium
4a2901eea4
(svn r20184) -Codechange: make _trees_tick_ctr and _disaster_delay not use VARDEF and put them in a more logical location
2010-07-19 15:51:06 +00:00
rubidium
7f43b93eae
(svn r19799) -Change: give depots an unique name in the same manner buoys and waypoints are named
2010-05-12 19:21:00 +00:00
frosch
be6c18454a
(svn r19481) -Codechange: Turn _industry_counts into a static member of Industry.
2010-03-20 14:30:16 +00:00
yexo
22a27d3b62
(svn r19455) -Codechange: split all airport information in Station to a seperate class
2010-03-18 21:02:20 +00:00
terkhen
e18436477b
(svn r19392) -Codechange: Increase the maximum size of a TileArea.
2010-03-12 19:38:00 +00:00
yexo
daf89297fe
(svn r19256) -Codechange: use a constructor/destructor for GRFConfig to make sure all members are properly initialized
2010-02-25 20:06:11 +00:00
yexo
b21278659c
(svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of subclassing it
2010-02-25 20:05:31 +00:00
yexo
80982cc91b
(svn r19198) -Codechange: store the size of stations in savegames
2010-02-22 14:17:07 +00:00
rubidium
9467b7c6d6
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
rubidium
ad8d6e8dd2
(svn r18764) -Fix [FS#3422]: split the (un)load ticks counter and signal wait counter; sometimes they might get into eachother's way
2010-01-09 14:43:08 +00:00
rubidium
6cac8be361
(svn r18717) -Codechange: use TileArea in industry instead of three separate variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry.
2010-01-04 18:21:07 +00:00
rubidium
0fed86a779
(svn r18404) -Codechange: link drive through stops better together
...
-Feature: make penalty for road stop occupancy user configurable
-Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty
-Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it
-Change: improve the throughput of the drive through road stops by letting them stop closer together
2009-12-04 20:52:19 +00:00