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@ -755,7 +755,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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this->widget_id = widget;
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SetDParam(0, _settings_newgame.game_creation.custom_town_number);
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ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, 50, this, CS_NUMERAL, QSF_NONE);
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};
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}
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IConsoleSetSetting("difficulty.number_towns", index);
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break;
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@ -776,7 +776,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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this->widget_id = widget;
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SetDParam(0, _settings_newgame.game_creation.custom_sea_level);
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ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, 50, this, CS_NUMERAL, QSF_NONE);
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};
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}
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GameMode old_gm = _game_mode;
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_game_mode = GM_MENU;
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IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
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