bjarni
89b362a622
(svn r8661) -Fix: [depot windows] Enlarge the blocks in the depot window if a sprite is too big to fit (ships and aircraft only)
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-Codechange: depot windows default now makes a 1x1 matrix and resize the window by block size*number of blocks
This will make less vehicle type specific code and easier to read resizing based on sprite sizes
18 years ago
bjarni
0c8078ae29
(svn r8661) -Fix: [depot windows] Enlarge the blocks in the depot window if a sprite is too big to fit (ships and aircraft only)
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-Codechange: depot windows default now makes a 1x1 matrix and resize the window by block size*number of blocks
This will make less vehicle type specific code and easier to read resizing based on sprite sizes
18 years ago
bjarni
d40886903d
(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on
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This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
Surprisingly this can be done without changing the savegame format
18 years ago
bjarni
037d636734
(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on
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This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
Surprisingly this can be done without changing the savegame format
18 years ago
rubidium
2a9851a3ad
(svn r8511) -Codechange: make WindowClass an enumerated value.
18 years ago
rubidium
c8882bd3d2
(svn r8511) -Codechange: make WindowClass an enumerated value.
18 years ago
bjarni
058df1b99f
(svn r8390) -Codechange (r8384): Rewrote ResizeButtons()
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Now it only works on first and last widget to resize
It now works with offsets correctly (no longer assumes the left is 0)
It's no longer needed to have a widget right of the ones you resize
Can handle any number of widgets
18 years ago
bjarni
8c098db7a8
(svn r8390) -Codechange (r8384): Rewrote ResizeButtons()
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Now it only works on first and last widget to resize
It now works with offsets correctly (no longer assumes the left is 0)
It's no longer needed to have a widget right of the ones you resize
Can handle any number of widgets
18 years ago
bjarni
4dd0d007b1
(svn r8384) -Codechange: [GUI] instead of writing a resize button function for each window, a global ResizeButtons() is added
18 years ago
bjarni
e2f72cbf1f
(svn r8384) -Codechange: [GUI] instead of writing a resize button function for each window, a global ResizeButtons() is added
18 years ago
bjarni
71d22b2f5e
(svn r8338) -Codechange: merged road vehicle build window into the other ones
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Note: now all build vehicle windows are merged into build_vehicle_gui.cpp
18 years ago
bjarni
6ccbfffbea
(svn r8338) -Codechange: merged road vehicle build window into the other ones
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Note: now all build vehicle windows are merged into build_vehicle_gui.cpp
18 years ago
bjarni
c39e513076
(svn r8335) -Feature: the build ship window is now also resizable horizontally and contains sorting options
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-Codechange: the build ship window is merged into build_vehicle_gui.cpp
18 years ago
bjarni
14b2998023
(svn r8335) -Feature: the build ship window is now also resizable horizontally and contains sorting options
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-Codechange: the build ship window is merged into build_vehicle_gui.cpp
18 years ago
bjarni
884af9d856
(svn r8331) -Feature: the train and aircraft build windows are now resizable in horizontal direction as well
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-Codechange: merged train and aircraft build window code
18 years ago
bjarni
b60e5c17cd
(svn r8331) -Feature: the train and aircraft build windows are now resizable in horizontal direction as well
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-Codechange: merged train and aircraft build window code
18 years ago
bjarni
44494a8e93
(svn r8293) -Codechange: overloaded ShowVehicleListWindow() so it can open all types of vehicle lists (depending on arguments)
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- Also removed some unneeded arguments
- this also allows removing an if-else cascade in ShowVehicleListWindowLocal()
18 years ago
bjarni
c8c27b9740
(svn r8293) -Codechange: overloaded ShowVehicleListWindow() so it can open all types of vehicle lists (depending on arguments)
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- Also removed some unneeded arguments
- this also allows removing an if-else cascade in ShowVehicleListWindowLocal()
18 years ago
peter1138
ca9843424b
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
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This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
18 years ago
peter1138
92d418b031
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
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This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
18 years ago
celestar
08de6b082a
(svn r8055) -Codechange: Replace the different max, dmax, maxu whatever macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max().
18 years ago
celestar
2ac0410767
(svn r8055) -Codechange: Replace the different max, dmax, maxu whatever macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max().
18 years ago
KUDr
07c30785ab
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
18 years ago
KUDr
e373ea7096
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
18 years ago