Commit Graph

313 Commits (42c8f50551d7a7bdd33dfa68578c6ba45dce2bb9)

Author SHA1 Message Date
rubidium 8dae160d0f (svn r15425) -Codechange: some color->colour changes and type safety. 16 years ago
rubidium 377ce6c5bf (svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability. 16 years ago
Yexo cb3784d8b1 (svn r15366) -Add [NoAI]: Add AddLabels() where you can define labels for the values of the settings in info.nut 16 years ago
Yexo a5807f4a77 (svn r15322) -Fix (r15175): The AI list window didn't display information about the selected AI if it wasn't visible. 16 years ago
smatz 0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 16 years ago
rubidium 83e1288c6a (svn r15215) -Fix: various MSVC x64 compiler warnings 16 years ago
glx b44390bf39 (svn r15191) -Fix (r15188): -1 is not a bool (MSVC warning) 16 years ago
Yexo ddcaf2f4cc (svn r15188) -Feature: You can now change the number of AIs from the AI config window. 16 years ago
Yexo e395533632 (svn r15186) -Fix: Select the currently selected AI instead of the second on in the list.
-Feature: Double clicking on a slot in the AI config window results in opening the list of AIs.
16 years ago
Yexo c3b7917da1 (svn r15185) -Fix (r15175): It was impossible to select AIs that had a different instance name then their name. 16 years ago
Yexo 3d35b3c2cc (svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui. 16 years ago
truebrain ef62688522 (svn r15095) -Add [NoAI]: allow AI Libraries to be in .tar files (subdir required, as with AIs
-Add [NoAI]: allow multiple versions of the same AI co-exist
-Change [NoAI]: updated the whole method of AI (Library) finding and loading; it is now much more clear and transparent
-Change [NoAI]: the name of the AI is now the name used by CreateInstance()
-Change [NoAI]: make the AI finder a bit more clever, mostly related to version finding
16 years ago
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago