Commit Graph

51195 Commits (428136fa97f91e82aa6b82c936bf79ecb976e987)
 

Author SHA1 Message Date
Patric Stout f05e2e0d40 Feature: allow setting a custom terrain type to define highest peak
At least, TGP will try to reach it. It heavily depends on the map
if it is reachable at all. But for sure it will do its atmost to
get there!
4 years ago
Patric Stout 45c2c29c35 Add: allow setting the highest mountain for heightmaps
It will add some slack to the map height limit if that was set
to auto.
4 years ago
Patric Stout 422e132845 Feature: auto-detect map height limit based on generated map
This opens up the true power of the TGP terrain generator, as it
is no longer constrainted by an arbitrary low map height limit,
especially for extreme terrain types.

In other words: on a 1kx1k map with "Alpinist" terrain type, the
map is now really hilly with default settings.

People can still manually limit the map height if they so wish,
and after the terrain generation the limit is stored in the
savegame as if the user set it.

Cheats still allow you to change this value.
4 years ago
Patric Stout 1a1049bc0d Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.

Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.

Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
4 years ago
Patric Stout 23f27db8c3 Change: remove "maximum map height" from the New Game GUI
This setting influence the max heightlevel, and not as the name
suggests: the height of the generated map.

How ever you slice it, it is a very weird place to add this
setting, and it is better off being only in the settings menu.

Commits following this commit also make it more useful, so users
no longer have to care about it.
4 years ago
Patric Stout 70bc55cfd6 Feature: setting to indicate desert coverage for tropic climate
This is an indication value; the game tries to get as close as it
can, but due to the complex tropic rules, that is unlikely to be
exact.

In the end, it picks a height-level to base the desert/tropic
line on. This is strictly seen not needed, as we can convert any
tile to either. But it is the simplest way to get started with
this without redoing all related functions.
4 years ago
Patric Stout cafe4eed6e Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.

Maps can never be 100% snow, as we do not have sprites for coastal
tiles.

Internally, this calculates the best snow line height to approach
this coverage as close as possible.
4 years ago
Jonathan G Rennison 923b2eb0a9 Fix tracerestrict train is loading status condition when predicting orders 4 years ago
Milek7 7a886cb4d4 Change: Do not disallow persistent buffer mapping on AMD GPUs, as it is actually faster. 4 years ago
translators bcaa367b68 Update: Translations from eints
chinese (traditional): 25 changes by SiderealArt
japanese: 81 changes by taku315
4 years ago
Koen Bussemaker 59bfed65a1 Fix #8875: Filter string in station window breaks flow in user interface 4 years ago
reldred 67c256f437 Add PR #228: New configure town zone multipliers 4 years ago
Patric Stout 751434ea63
Fix: placing random trees in SE crashes the game (#8892)
This used to work by accident: originally the code checked if
GenerateWorld was threaded. If not, it would abort the function.
This worked for placing trees, because it was also returning false
when it was not active.

With the recent changes, that check got removed, and this crash
started to happen. So now check if we have a modal window, which
is a very solid indication we are generating the world.
4 years ago
Jonathan G Rennison 8098274892 Fix tile iterator leak when building river/canal
See: https://github.com/OpenTTD/OpenTTD/pull/8880#issuecomment-806253149
4 years ago
translators 0c4443667d Update: Translations from eints
slovak: 6 changes by FuryPapaya
4 years ago
reldred 59631c1899 Hopefully fix the issues with the settings menu not showing up correctly. 4 years ago
reldred 7c6d73abfa Create new branch. Goals: Make rocks size patches and frequency configruable. Optional but highly desired: Make rocks denser/more frequent the higher the altitude (make that an optional bool?)
Also the number display is screwed in the settings gui. Same problem as my other patch. Need to compare it to what I did for the other var I did recently (tiles width around rivers to make desert go away) and fix this. This will do to start with.
4 years ago
translators 3b3412d561 Update: Translations from eints
arabic (egypt): 22 changes by AviationGamerX
4 years ago
translators f9d24ff45e Update: Translations from eints
slovak: 10 changes by FuryPapaya
4 years ago
translators ae65ceb1a7 Update: Translations from eints
chinese (simplified): 2 changes by clzls
korean: 2 changes by telk5093
slovak: 9 changes by FuryPapaya
catalan: 4 changes by J0anJosep
polish: 4 changes by pAter-exe
4 years ago
Jonathan G Rennison 0e7e8d2ded Allow shift-clicking on borrow/repay money buttons to enter amount 4 years ago
Michael Lutz df958dc907 Fix f0f96e31: [OpenGL] Broken window resizing due to invalid buffer pitch on texture creation. 4 years ago
translators 545ca3d014 Update: Translations from eints
vietnamese: 118 changes by KhoiCanDev
slovak: 13 changes by FuryPapaya
4 years ago
frosch 0230624359
Fix f0f96e31: [OpenGL] warning: comparison of integer expressions of different signedness. (#8881) 4 years ago
Jonathan G Rennison fa2f3ed104 Cheats window: Allow clicking money text to enter quantity 4 years ago
Michael Lutz f0f96e3103
Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer. (#8877) 4 years ago
Jonathan G Rennison abf8505c69 Add rainforest line height setting to map generation windows
See: #227
4 years ago
translators c92358527b Update: Translations from eints
ukrainian: 1 change by StepanIvasyn
4 years ago
Jonathan G Rennison c45b4414df Merge branch 'pr-227' into jgrpp
Adjust settings patxname and guiflags
4 years ago
dP d8dfa1613f Fix: Recompute road/railtype availability after disabling the engine 4 years ago
Peter Nelson b43cc21214 Fix: OSK layout not scaled for 2x or 4x GUI scale. 4 years ago
reldred 25abdff790 Fix help text saying snow affects industry generation to say rainforests affect industry generation. 4 years ago
Jonathan G Rennison aec2793487 Fix flickering of polyrail measurement tooltip 4 years ago
reldred 07397783f8 Allows configuring the height at which rainforests start, which by default was controlled by dividing the map maxheight by 4 in landscape.cpp. Default setting is 8 which matches and should provide default behavior in new map creation. 4 years ago
translators 1893aef649 Update: Translations from eints
spanish (mexican): 8 changes by absay
ukrainian: 13 changes by StepanIvasyn
dutch: 3 changes by Afoklala
lithuanian: 1 change by devbotas
4 years ago
Jonathan G Rennison bac3bff716 Increase realistic braking signal sighting distance
(Outside of signalled tunnel/bridges)
4 years ago
translators 379b6b45e0 Update: Translations from eints
ukrainian: 10 changes by StepanIvasyn
portuguese: 78 changes by azulcosta
4 years ago
Jonathan G Rennison 4386da53ee Slightly overestimate descents when deciding if reservation long enough 4 years ago
Jonathan G Rennison 8cf2b827a1 Avoid pessimising braking speed when descending slope
When calculating speed using variable braking force
4 years ago
Jonathan G Rennison 843dce94a4 Fix mispredicted stop location when through-loading
When using realistic braking and skipped train parts have different
lengths.
4 years ago
Jonathan G Rennison b9413ea250 Remove assert from UpdateSignalsOnSegment that globset is empty
Just do the right thing if it isn't empty instead of asserting
4 years ago
Jonathan G Rennison 10f6562420 Stop engine ageing when introduce/expire vehicle limit years both reached 4 years ago
translators 8ad75e4798 Update: Translations from eints
swedish: 1 change by kustridaren
estonian: 1 change by siimsoni
russian: 5 changes by Ln-Wolf, 3 changes by SecretIdetity
ukrainian: 7 changes by StepanIvasyn
lithuanian: 31 changes by devbotas
portuguese: 54 changes by azulcosta
4 years ago
Jonathan G Rennison a670e369db Add setting for no vehicles introduced after given year 4 years ago
Jonathan G Rennison f7dcd66f08 Fix unnecessary braking when leaving station with order without non-stop flag 4 years ago
translators 8b16cbaf6f Update: Translations from eints
estonian: 2 changes by siimsoni
4 years ago
translators 9782268e17 Update: Translations from eints
swedish: 10 changes by kustridaren
norwegian (bokmal): 3 changes by buzzCraft
czech: 39 changes by PatrikSamuelTauchim
ukrainian: 4 changes by StepanIvasyn
4 years ago
Jonathan G Rennison fb64e29c6c Fix assertion failure when command triggers PBS tunnel/bridge unreserve
In the case where the signal update buffer is not currently empty
4 years ago
Jonathan G Rennison 1f360e97a1 Fix building over existing stations bypassing realistic braking moving train restrictions 4 years ago
translators 5c73f93361 Update: Translations from eints
english (us): 8 changes by 2TallTyler
estonian: 16 changes by siimsoni
korean: 5 changes by telk5093
italian: 32 changes by AlphaJack
german: 5 changes by Wuzzy2
danish: 15 changes by achton
lithuanian: 89 changes by devbotas
spanish: 3 changes by MontyMontana
french: 8 changes by arikover
portuguese (brazilian): 3 changes by Greavez
polish: 17 changes by yazalo, 2 changes by pAter-exe
4 years ago