hackykid
4184611d3a
(svn r2427) - Fix: CmdMoveRailVehice; Prevent possible assertion failure when moving vehicles within one chain.
20 years ago
miham
ac1af7848e
(svn r2426) [Translations] Updated to 2005-06-06 #2 . (133 strs / 12 langs)
20 years ago
Darkvater
b2b0f6f3ce
(svn r2425) - Fix (regression): wrong sprite for level-land cursor (thx Tron)
...
- CodeChange: change MapSizeX() - 1 to MapMaxX() in the smallmap drawing code
20 years ago
Darkvater
7dd5578477
(svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch into trunk. This also implicitely fixes the bug where the game would crash in certain resolutions with certain minimap masks when dragged partly outside the game-area.
20 years ago
hackykid
2d19785e43
(svn r2423) - CodeChange: Include first_engine in the train cache, instead of calculating it all over the place.
...
- Fix: Also recalculate the train cache values for 'wagon chains' (in the depot without an engine), to avoid possible desyncs later.
- Fix: Make CmdMoveRailVehicle update the caches of the correct trains in all cases.
20 years ago
Darkvater
d549523f96
(svn r2422) - Codechange: magic number fix in network window (anonymous)
20 years ago
Darkvater
fd80208af9
(svn r2421) - how come you didn't get committed you evil file? Be gone!
20 years ago
Darkvater
5fed47964e
(svn r2420) - Codechange: magic number elminitation of cursorsprites.
20 years ago
Darkvater
71c2a573e1
(svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
...
- Fix: autosaving/loading; it no longer returns a fail code when saving is already in progress. In the case of a load, the game pauses to wait for the save to finish. (glx)
- Fix (regression): fix a bug in the 'buggy load' code where a wrong offset was used for the LZO format.
20 years ago
Darkvater
c1173657c7
(svn r2418) - Fix: typo
20 years ago
Darkvater
2bcb41293f
(svn r2417) - Fix: threads on morphos are apparently unexistent, so implement stubs for them (tokai)
20 years ago
miham
7992e105f9
(svn r2416) [Translations] Updated to 2005-06-06 (lots of strings has changed in english, therefore further changes ahead..)
20 years ago
hackykid
2fbb96bfa5
(svn r2415) - Fix: [newgrf] Powered Wagons - Don't assume an undefined callback will fail.
20 years ago
hackykid
1018d3b786
(svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback that goes with it.
20 years ago
hackykid
09aadafda1
(svn r2413) - Codechange: Rewrite the displaying of purchase details a bit, make it easyer to add lines later.
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- Add: In the purchase details for trains display "(refittable)" after the capacity if the vehicle is refittable.
20 years ago
hackykid
ea57dee837
(svn r2412) - Fix: [ 1214948 ] building vehicles without depot crashes game. (Chris Huebsch)
20 years ago
hackykid
eb173099e9
(svn r2411) - Codechange: Have trains cache stuff like consist power/weight/max speed instead of recalculating it each time.
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- Fix: Station ratings now depends on the max speed of a consist, without being affected by other speed limits from realistic acceleration.
20 years ago
hackykid
9ac03e7181
(svn r2410) - Fix: [newgrf] When resolving callbacks, dont ignore wagon overrides.
20 years ago
tron
c2e977a0b8
(svn r2409) Missed one _map_owner -> IsTileOwner()
20 years ago
tron
74541c1dcc
(svn r2408) Introduce SetTileOwner() and use it
20 years ago
tron
0c4ecbe9ec
(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner
20 years ago
miham
19e2b40a78
(svn r2406) [Translations] Updated to 2005-06-04 (42 strs / 11 langs)
20 years ago
tron
43f7974f6d
(svn r2405) Simplify a few '? true : false' and '? false : true', especially the latter is confusing
20 years ago
tron
7f0caaa89a
(svn r2404) assert that GetTileOwner() isn't called for tiles, which don't store owner information
20 years ago
tron
6933aaa210
(svn r2403) if cascade -> switch
20 years ago
miham
137e67ae70
(svn r2402) [Translations] Updated to 2005-06-03 (10 strs / 5 langs)
20 years ago
hackykid
ad2eef0a30
(svn r2401) - Fix: [newgrf] Finish up callback mechanism, implement 'refit capacity' callback slightly more correct.
20 years ago
hackykid
3f3cbea5c4
(svn r2400) - Fix: [newgrf] Load power for dual-headed engines correctly
20 years ago
orudge
e8c6b8feca
(svn r2399) - Fix: Update OS/2 project file with filename changes
...
- Fix: Make clipboard code a bit nicer (thanks Tron)
20 years ago
Darkvater
81ac4ac152
(svn r2398) - CodeChange: forgot to update unix and os2 specific files as well.
20 years ago
Darkvater
b438b1248c
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
20 years ago
orudge
62c96b52a0
(svn r2396) - Fix: Put strcasecmp back into os2.c, sorry Tron!
20 years ago
Darkvater
210540ce1a
(svn r2395) - Fix: oops, forgot a break in a console switch.
20 years ago
orudge
4719bb0c6e
(svn r2394) - Completed clipboard functions for OS/2 port
20 years ago
orudge
5f652e632b
(svn r2393) - Implemented threaded saving for OS/2
...
- Fixed discrepancy with SlArray declaration
20 years ago
Darkvater
6b7f3da7c6
(svn r2392) - Fix some typos (Tron)
20 years ago
Darkvater
a51cfd58b8
(svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
...
- Fix: fixed GetSavegameFormat() so that it takes the best compressor (highest), or a forced one added with the parameter
- Open issues:
1. Don't attempt to load a game while saving is in progress, it will kick you back to the intro-screen with only the vast ocean to look at.
2. The server is disabled from threaded-saving, but might be enabled in the future.
3. Current implementation only allows 1 additional running thread.
4. Stupid global variables.....grrr
Big thanks for TrueLight and the amazing memorypool :D
20 years ago
hackykid
f7dcd2e834
(svn r2390) - Codechange: Fix some warnings on GCC 4.0.0
20 years ago
hackykid
351d7aaa9f
(svn r2389) - Feature: [newgrf] Implement the mechanism for handling newgrf callbacks.
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- Feature: [newgrf] Implement the 'refit capacity' callback.
20 years ago
hackykid
d1c1a7cba7
(svn r2388) - Fix: [realistic accel] Very slow trains no longer get an increase in maximum speed when part of them is in a depot.
20 years ago
Darkvater
55423efb06
(svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
...
- Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types.
20 years ago
matthijs
628b1adbd2
(svn r2386) * Blaat
20 years ago
Darkvater
d0a0d6fcb5
(svn r2385) - Feature: shortcut CTRL + U that clears the commandline of the current input-box. As requested by Tron.
20 years ago
Darkvater
0cd53574ec
(svn r2384) - Fix: Check selling land and setting player colour. Also an extra map-bounds check for terraforming; inspired by the monkey (and Tron :) )
20 years ago
Darkvater
00cf2eae38
(svn r2383) - Fix: Monkey-testing turned up some command crashes.
20 years ago
Darkvater
feec9cc7cf
(svn r2382) - Fix: Check the airport type when building an airport
20 years ago
Darkvater
01f06784e7
(svn r2381) - Fix: [ 1210610 ] Endgame window on easy difficulty results in infinite loop. Oops. Seperated the window classes of endgame and highscreen.
20 years ago
orudge
e06c121d78
(svn r2380) - Fix: Build year for mail compartment of planes was not set correctly, affected station ratings (Asterix_)
20 years ago
orudge
98b3840a3e
(svn r2379) - Fix: [newgrf] Note to self, check thoroughly before committing!
20 years ago
orudge
8ef11fc41f
(svn r2378) - Fix: [newgrf] Further property stubs, help prevents subsequent incorrect reading of newgrf data
20 years ago