Commit Graph

107 Commits (3dbc1abf14baa6b45e415f43e8ef9f5dece825df)

Author SHA1 Message Date
rubidium 360d6daf34 (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 14 years ago
rubidium 7107eef4de (svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles 14 years ago
rubidium 3a6c4c2f85 (svn r20624) -Codechange: some constifying for NewGRF house 14 years ago
rubidium 514f566d7c (svn r20623) -Codechange: unify the storing of animation related information 14 years ago
rubidium 5a7d6249af (svn r20622) -Codechange: unify [GS]et[Statation|Object|Industry|House]AnimationFrame 14 years ago
rubidium 3e1888287e (svn r20435) -Codechange: move spritegroup to GRFFilePropsBase and prepare it for more spritegroups 14 years ago
rubidium da8c058b89 (svn r20401) -Codechange: let HouseSpec use GRFFileProps 14 years ago
frosch 5b86c79fce (svn r20283) -Codechange: Unify start of doygen comments. 14 years ago
alberth 1743c86610 (svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements. 14 years ago
rubidium 9fd2afb147 (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :) 14 years ago
rubidium 6ef7b78c8b (svn r20191) -Codechange: unVARDEF _tick_counter and move it to a more logical location 14 years ago
rubidium 60b93f5c69 (svn r20190) -Codechange: unVARDEF _generate_world and move it to genworld 14 years ago
frosch bca1abe146 (svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds. 14 years ago
frosch dc1a95a9fd (svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks. 14 years ago
rubidium 5f39601d0c (svn r19707) -Add: helper functions to instantiate/fill ResolverObjects 14 years ago
rubidium 7127338414 (svn r18872) -Codechange: introduce PaletteID and use it 15 years ago
frosch eded89633c (svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq. 15 years ago
frosch 9bbabadd29 (svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE(). 15 years ago
rubidium 9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
yexo 5cad8dac74 (svn r18762) -Codechange: unduplicate sprite layout drawing between industries and houses 15 years ago
frosch 340f5e8569 (svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only using default sprites. 15 years ago
yexo 5e85f1a7aa (svn r18736) -Feature [NewGRF]: implement varaction2houses vars 66 ad 67 15 years ago
rubidium c719069e05 (svn r18514) -Codechange: make it a bit clearer that for tile layouts num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites) 15 years ago
rubidium 982b8ee5fc (svn r17693) -Cleanup: remove some unneeded includes 15 years ago
rubidium 0c2f375230 (svn r17558) -Feature [NewGRF]: callbacks for houses to disable drawing foundations and to disable slope changes, like industry tile callbacks 30 and 3C. 15 years ago
rubidium 99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
frosch 9765478452 (svn r17047) -Fix: Mark house tiles dirty when triggers were triggered. 15 years ago
frosch 295feebafd (svn r17046) -Fix (r11411) [FS#3085]: Trigger house trigger 02 only for the north tile. 15 years ago
smatz 0e5af86ead (svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[] 15 years ago
smatz 7b78bae8e7 (svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile() 15 years ago
smatz d39c08fd9d (svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files 15 years ago
smatz a2567c84a0 (svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible 15 years ago
rubidium 846382a0f3 (svn r16402) -Codechange: make Resolve a function of SpriteGroup 15 years ago
rubidium 730b411878 (svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses instead of using a big union 15 years ago
smatz 0c10daa243 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 15 years ago
frosch 87ff51f15b (svn r16314) -Fix (r9315): Allow accessing the houseage when the house is not yet built. 15 years ago
frosch bec067f53b (svn r15755) -Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards. 16 years ago
rubidium 89e1afdaa0 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 16 years ago
smatz 9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 16 years ago
smatz 91233ea596 (svn r14828) -Codechange: move most of save/load-specific code to separate files 16 years ago
frosch 70f2b95bda (svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
16 years ago
frosch a64298ebb9 (svn r14606) -Codechange: Unify usage of PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOR in spritelayout drawing.
-Fix [FS#2419]: The modifiers were not applied in all cases.
16 years ago
frosch 795569298f (svn r14605) -Fix (r9315): When callback 1E fails, use the standard random colour. 16 years ago
frosch 1505c8f384 (svn r14488) -Fix: Synchronize drawing of spritelayouts in DrawTileLayout (Houses), IndustryDrawTileLayout, DrawStationTile, DrawTile_Station and DrawTile_Track (Waypoint).
Now transparency options, PALETTE_MODIFIER_TRANSPARENT and SPRITE_MODIFIER_OPAQUE should work for all of them.
16 years ago
rubidium e589c7e580 (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 16 years ago
rubidium f56e630e5c (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 16 years ago
belugas 95058df2ca (svn r14295) -Fix(r14294): If the house is not built yet, still give me proper coordinates, pretty please!
Plus, two(2) rogue tabs found their way in.
16 years ago
belugas db278c68de (svn r14294) -Feature[newGRF]: Add Variational Action 2 Variable 0x47 for houses, Coordinates of the house tile 16 years ago
frosch d54d8bf295 (svn r13885) -Fix [FS#2168]: Var 0x7F is not feature-specific. 16 years ago
rubidium cde65455ac (svn r13731) -Codechange: make a pool of the array of players. 16 years ago