Commit Graph

26 Commits (3a676a5af09c94e9de8a1ce584156fb04a6b2b00)

Author SHA1 Message Date
Rubidium 3a676a5af0 Codechange: replace static inline with static for non-class functions 5 months ago
Tyler Trahan 49d53c41ab
Doc: Don't use other names for road vehicle bay stops (#11418) 7 months ago
Rubidium eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
11 months ago
Peter Nelson 5059e23ed5 Revert 8fa61533: "Fix 30ae072: when a road type is hidden, towns may not build them even when that flag is set"
This reverts commit 8fa61533f0.
1 year ago
Rubidium 68ff3fd062 Change: include fmt.h C++ headers in stdafx.h
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
1 year ago
Tyler Trahan 930f0a16d8 Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 1 year ago
Rubidium 8fa61533f0 Fix 30ae072: when a road type is hidden, towns may not build them even when that flag is set 1 year ago
Francis Herne 6caed5f15e
Add: Slope-aware and roadtype-specific one-way sprites. (#10282) 1 year ago
Loïc Guilloux c50fabb574
Fix #10208: allow to use specific underlay for road/tram tunnels (#10233) 1 year ago
glx22 2feb801e56 Codechange: Replace FOR_ALL_ROADTRAMTYPES with range-based for loops 3 years ago
Peter Nelson de81afdf4b Cleanup: Replace FOR_ALL_SORTED_ROADTYPES macro with range iterator. 3 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
peter1138 c02ef3e456 Feature: Add NotRoadTypes (NRT) 5 years ago
rubidium e4ef359f47 (svn r11663) -Codechange: moving of the road related types and functions. 17 years ago
skidd13 71c4325c50 (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 17 years ago
rubidium 01edaeec57 (svn r11172) -Codechange: rewrite of town road building and addition of the possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13. 17 years ago
belugas 1e4f8d7a23 (svn r11091) -Codechange: Partial rewrite of the road management code of towns, in order to make it more readable and with improved performance. (FS#1161 by skidd13) 17 years ago
rubidium e9f9980e8f (svn r10764) -Documentation: [FS#1099]: of road.h. Based on a patch by Progman. 17 years ago
rubidium 17390241e6 (svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0. 17 years ago
rubidium d86b5e5e93 (svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile. 17 years ago
belugas 386e298acd (svn r9523) -Cleanup: doxygen changes. Time to take care of "R" 17 years ago
rubidium 24c4d5b06d (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 17 years ago
rubidium 202702c007 (svn r8852) -Fix (r8735): make the dynamite tool for drive through road stops as if it were removing a normal road tile (consider the local authority and such).
-Fix (r8735): remove drive through road stops on town owned roads when going bankrupt/being removed.
18 years ago
rubidium 447b16930e (svn r8730) -Codechange: more replacements of magic numbers by enums and removal of some (by now) redundant comments. 18 years ago
rubidium f35ed4bbc2 (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. 18 years ago
rubidium 66bbf336c6 (svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
 - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
 - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
 - Proper support for OSX universal binaries.
 - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
 - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.

Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
18 years ago