(svn r8730) -Codechange: more replacements of magic numbers by enums and removal of some (by now) redundant comments.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 18 years ago
parent 3789e314d9
commit 447b16930e

@ -28,4 +28,16 @@ static inline RoadBits DiagDirToRoadBits(DiagDirection d)
return (RoadBits)(1U << (3 ^ d));
}
/** Checks whether the trackdir means that we are reversing */
static inline bool IsReversingRoadTrackdir(Trackdir dir)
{
return (dir & 0x07) >= 6;
}
/** Checks whether the given trackdir is a straight road */
static inline bool IsStraightRoadTrackdir(Trackdir dir)
{
return (dir & 0x06) == 0;
}
#endif /* ROAD_H */

@ -79,18 +79,6 @@ static const Trackdir _roadveh_depot_exit_trackdir[DIAGDIR_END] = {
TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW
};
/** Checks whether the trackdir means that we are reversing */
static bool IsReversingRoadTrackdir(Trackdir dir)
{
return (dir & 0x07) >= 6;
}
/** Checks whether the given trackdir is a straight road */
static bool IsStraightRoadTrackdir(Trackdir dir)
{
return (dir & 0x06) == 0;
}
int GetRoadVehImage(const Vehicle* v, Direction direction)
{
int img = v->spritenum;
@ -1250,6 +1238,13 @@ static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile)
enum {
RDE_NEXT_TILE = 0x80,
RDE_TURNED = 0x40,
/* Start frames for when a vehicle enters a tile/changes its state.
* The start frame is different for vehicles that turned around or
* are leaving the depot as the do not start at the edge of the tile */
RVC_DEFAULT_START_FRAME = 0,
RVC_TURN_AROUND_START_FRAME = 1,
RVC_DEPOT_START_FRAME = 6
};
typedef struct RoadDriveEntry {
@ -1313,10 +1308,10 @@ static void RoadVehController(Vehicle *v)
v->direction = DiagDirToDir(dir);
tdir = _roadveh_depot_exit_trackdir[dir];
rdp = _road_drive_data[(_opt.road_side << 4) + tdir];
rdp = _road_drive_data[(_opt.road_side << RVS_DRIVE_SIDE) + tdir];
x = TileX(v->tile) * TILE_SIZE + (rdp[6].x & 0xF);
y = TileY(v->tile) * TILE_SIZE + (rdp[6].y & 0xF);
x = TileX(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].x & 0xF);
y = TileY(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].y & 0xF);
if (RoadVehFindCloseTo(v, x, y, v->direction) != NULL) return;
@ -1328,7 +1323,7 @@ static void RoadVehController(Vehicle *v)
v->vehstatus &= ~VS_HIDDEN;
v->u.road.state = tdir;
v->u.road.frame = 6;
v->u.road.frame = RVC_DEPOT_START_FRAME;
v->cur_image = GetRoadVehImage(v, v->direction);
UpdateRoadVehDeltaXY(v);
@ -1355,7 +1350,7 @@ static void RoadVehController(Vehicle *v)
BeginVehicleMove(v);
if (v->u.road.state == RVSB_WORMHOLE) {
/* Vehicle is on a bridge or in a tunnel */
/* Vehicle is entering a depot or is on a bridge or in a tunnel */
GetNewVehiclePosResult gp;
GetNewVehiclePos(v, &gp);
@ -1385,7 +1380,6 @@ static void RoadVehController(Vehicle *v)
rd = _road_drive_data[(v->u.road.state + (_opt.road_side << RVS_DRIVE_SIDE)) ^ v->u.road.overtaking][v->u.road.frame + 1];
if (rd.x & RDE_NEXT_TILE) {
/* Vehicle is moving to the next tile */
TileIndex tile = v->tile + TileOffsByDiagDir(rd.x & 3);
Trackdir dir = RoadFindPathToDest(v, tile, (DiagDirection)(rd.x & 3));
uint32 r;
@ -1393,7 +1387,6 @@ static void RoadVehController(Vehicle *v)
const RoadDriveEntry *rdp;
if (dir == INVALID_TRACKDIR) {
/* No path was found to destination */
v->cur_speed = 0;
return;
}
@ -1405,17 +1398,16 @@ again:
}
/* Get position data for first frame on the new tile */
rdp = _road_drive_data[(dir + (_opt.road_side << 4)) ^ v->u.road.overtaking];
rdp = _road_drive_data[(dir + (_opt.road_side << RVS_DRIVE_SIDE)) ^ v->u.road.overtaking];
x = TileX(tile) * TILE_SIZE + rdp[0].x;
y = TileY(tile) * TILE_SIZE + rdp[0].y;
x = TileX(tile) * TILE_SIZE + rdp[RVC_DEFAULT_START_FRAME].x;
y = TileY(tile) * TILE_SIZE + rdp[RVC_DEFAULT_START_FRAME].y;
newdir = RoadVehGetSlidingDirection(v, x, y);
if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return;
r = VehicleEnterTile(v, tile, x, y);
if (HASBIT(r, VETS_CANNOT_ENTER)) {
/* Vehicle cannot enter the tile */
if (!IsTileType(tile, MP_TUNNELBRIDGE)) {
v->cur_speed = 0;
return;
@ -1433,20 +1425,18 @@ again:
return;
}
if (IsRoadStop(v->tile)) {
/* The tile that the vehicle is leaving is a road stop */
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
/* Vehicle is leaving a road stop tile, mark bay as free and clear the usage bit */
/* Vehicle is leaving a road stop tile, mark bay as free */
rs->FreeBay(HASBIT(v->u.road.state, RVS_USING_SECOND_BAY));
rs->SetEntranceBusy(false);
}
}
if (!HASBIT(r, VETS_ENTERED_WORMHOLE)) {
/* Set vehicle to first frame on new tile */
v->tile = tile;
v->u.road.state = (byte)dir;
v->u.road.frame = 0;
v->u.road.frame = RVC_DEFAULT_START_FRAME;
}
if (newdir != v->direction) {
v->direction = newdir;
@ -1463,35 +1453,30 @@ again:
/* Vehicle has finished turning around, it will now head back onto the same tile */
Trackdir dir = RoadFindPathToDest(v, v->tile, (DiagDirection)(rd.x & 3));
uint32 r;
int tmp;
Direction newdir;
const RoadDriveEntry *rdp;
if (dir == INVALID_TRACKDIR) {
/* No path was found to destination */
v->cur_speed = 0;
return;
}
tmp = (_opt.road_side << 4) + dir;
rdp = _road_drive_data[tmp];
rdp = _road_drive_data[(_opt.road_side << RVS_DRIVE_SIDE) + dir];
x = TileX(v->tile) * TILE_SIZE + rdp[1].x;
y = TileY(v->tile) * TILE_SIZE + rdp[1].y;
x = TileX(v->tile) * TILE_SIZE + rdp[RVC_TURN_AROUND_START_FRAME].x;
y = TileY(v->tile) * TILE_SIZE + rdp[RVC_TURN_AROUND_START_FRAME].y;
newdir = RoadVehGetSlidingDirection(v, x, y);
if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return;
r = VehicleEnterTile(v, v->tile, x, y);
if (HASBIT(r, VETS_CANNOT_ENTER)) {
/* Vehicle cannot enter the tile */
v->cur_speed = 0;
return;
}
/* Set vehicle to second frame on the tile */
v->u.road.state = tmp & ~(1 << RVS_DRIVE_SIDE);
v->u.road.frame = 1;
v->u.road.state = dir;
v->u.road.frame = RVC_TURN_AROUND_START_FRAME;
if (newdir != v->direction) {
v->direction = newdir;
@ -1524,7 +1509,6 @@ again:
old_dir = v->direction;
if (new_dir != old_dir) {
/* The vehicle's direction has changed. */
v->direction = new_dir;
v->cur_speed -= (v->cur_speed >> 2);
if (old_dir != v->u.road.state) {
@ -1534,7 +1518,7 @@ again:
SetRoadVehPosition(v, v->x_pos, v->y_pos);
/* Note, return here means that the frame counter is not incremented
* for vehicles changing direction in a road stop. This causes frames to
* be repeated. Is this intended? */
* be repeated. (XXX) Is this intended? */
return;
}
}
@ -1552,7 +1536,6 @@ again:
/* Vehicle has arrived at a bay in a road stop */
Order old_order;
/* Clear road stop busy bit to allow another vehicle to enter or leave */
rs->SetEntranceBusy(false);
v->last_station_visited = GetStationIndex(v->tile);
@ -1581,7 +1564,7 @@ again:
/* Vehicle is ready to leave a bay in a road stop */
if (v->current_order.type != OT_GOTO_DEPOT) {
if (rs->IsEntranceBusy()) {
/* Road stop entrance is busy, so wait */
/* Road stop entrance is busy, so wait as there is nowhere else to go */
v->cur_speed = 0;
return;
}
@ -1589,7 +1572,7 @@ again:
v->current_order.flags = 0;
ClearSlot(v);
}
/* Set road stop busy bit to prevent another vehicle trying to enter or leave */
rs->SetEntranceBusy(true);
if (rs == v->u.road.slot) {
@ -1626,7 +1609,6 @@ again:
* entry onto bridge or into tunnel */
r = VehicleEnterTile(v, v->tile, x, y);
if (HASBIT(r, VETS_CANNOT_ENTER)) {
/* Vehicle cannot continue */
v->cur_speed = 0;
return;
}

@ -2760,7 +2760,7 @@ Trackdir GetVehicleTrackdir(const Vehicle* v)
return DiagdirToDiagTrackdir(GetRoadStopDir(v->tile)); /* Road vehicle in a station */
/* If vehicle's state is a valid track direction (vehicle is not turning around) return it */
if ((v->u.road.state & 7) < 6) return (Trackdir)v->u.road.state;
if (!IsReversingRoadTrackdir((Trackdir)v->u.road.state)) return (Trackdir)v->u.road.state;
/* Vehicle is turning around, get the direction from vehicle's direction */
return DiagdirToDiagTrackdir(DirToDiagDir(v->direction));

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