Peter Nelson
a2a7ecf88e
Fix 9ce1626b: Some blitters have `bp->remap` aliased to `remap` for performance. ( #11626 )
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While this probably doesn't make a huge difference for the custom transparent remap code path, the alias is there so use it.
9 months ago
Peter Nelson
9ce1626bb4
Change: Support custom transparency remaps with 32bpp blitters.
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This closes a 15 year old TODO...
9 months ago
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
1 year ago
Jonathan G Rennison
f9cdb5b610
Fix: Correctly set alpha of output in AlphaBlendTwoPixels
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Match alpha behaviour of ComposeColourRGBA
2 years ago
glx22
da1a0d042e
Fix: don't use animated SSE4 Draw() when animation is disabled
2 years ago
glx22
bba6ad1f4e
Fix #9935 : Use more selectivity when building SSE specific code
2 years ago
Patric Stout
bcd7a7aafe
Codechange: rename _SQ64 into POINTER_IS_64BIT ( #9313 )
3 years ago
rubidium42
ddaedaf32a
Fix: empty undocumented branches
3 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
6 years ago
Jonathan G Rennison
17257b9620
Add: 32bpp SSE2 blitter palette animator ( #6795 )
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Create a new blitter mode: 32bpp-sse2-anim, which is 32bpp-anim + this.
32bpp-sse2-anim is now used by default where 32bpp-anim would have been.
Also use this with the 32bpp-sse4-anim blitter.
See issue #6469 .
6 years ago
frosch
19188818ea
(svn r27796) -Fix [FS#6545]: 32bpp-anim blitters assumed that pitch and width of the screen were equal.
8 years ago
rubidium
9c31ffd893
(svn r26969) -Fix (r26869): black palette didn't work very well with unmasked 32bpp sprites
10 years ago
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
11 years ago
peter1138
209d3e2e9e
(svn r26463) -Fix (r10190ish): Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites.
11 years ago
rubidium
ef9108bd58
(svn r26260) -Codechange: add template parameters for (non) translucent and (non) animated sprites, so the least expensive variant can be chosen (MJP)
11 years ago
rubidium
fdf55a1a48
(svn r26258) -Codechange: deduplicate Draw methods (MJP)
11 years ago
rubidium
f5f4f8a4b3
(svn r26257) -Codechange: replace most of the SSE macros by functions
11 years ago
rubidium
3a44e22b1a
(svn r26256) -Codechange: do not load some data when it is not (often) used later on (MJP)
11 years ago
rubidium
2f7c4f6d12
(svn r26254) -Codechange: MOVD is better in some cases than PINSRD (MJP)
11 years ago
rubidium
5b3b533697
(svn r26253) -Codechange: remove margin limitation to preserve block type (MJP)
11 years ago
rubidium
7f6e837b3a
(svn r26252) -Codechange: deduplicate code for margin case (MJP)
11 years ago
rubidium
9a90bed79b
(svn r26251) -Codechange: prepare Draw code for code deduplication (MJP)
11 years ago
rubidium
6e34672c6c
(svn r26250) -Codechange: deduplicate darkening (e.g. shadow) code (MJP)
11 years ago
rubidium
76661f2c56
(svn r26249) -Codechange: simplify/cleanup ALPHA_BLEND macro (MJP)
11 years ago
rubidium
a942619911
(svn r26247) -Fix [FS#5854, FS#5855]: Possible out of bounds reads with the sse blitters (MJP)
11 years ago
planetmaker
7b20da8a0a
(svn r26223) -Codechange: Silence some compile warnings about unititialized variables in the SSE blitters (MJP)
11 years ago
rubidium
613fb9c6ef
(svn r26221) -Codechange: normalize constant names in anim-sse4 with the others (MJP)
11 years ago
rubidium
4c84d13454
(svn r26214) -Add: specialised animated SSE4 blitter (MJP)
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With 32bpp base set about 15-20% faster in the Draw function (slower with 8bpp base set). Overall, with 32bpp base set, about 5% faster.
11 years ago