(svn r26249) -Codechange: simplify/cleanup ALPHA_BLEND macro (MJP)

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 11 years ago
parent 31c6e33878
commit 76661f2c56

@ -124,7 +124,7 @@ inline void Blitter_32bppSSE4_Anim::Draw(const Blitter::BlitterParams *bp, ZoomL
/* Blend colours. */
bmno_alpha_blend:
ALPHA_BLEND_2(pack_low_cm);
ALPHA_BLEND_2();
bmno_full_opacity:
_mm_storel_epi64((__m128i *) dst, srcABCD);
bmno_full_transparency:
@ -150,7 +150,7 @@ bmno_full_transparency:
} else {
srcABCD = _mm_cvtsi32_si128(src->data);
}
ALPHA_BLEND_2(pack_low_cm);
ALPHA_BLEND_2();
dst->data = _mm_cvtsi128_si32(srcABCD);
}
}
@ -239,7 +239,7 @@ bmno_full_transparency:
/* Blend colours. */
bmcr_alpha_blend:
ALPHA_BLEND_2(pack_low_cm);
ALPHA_BLEND_2();
bmcr_full_opacity:
_mm_storel_epi64((__m128i *) dst, srcABCD);
bmcr_full_transparency:
@ -272,7 +272,7 @@ bmcr_full_transparency:
if (src->a < 255) {
bmcr_alpha_blend_single:
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
ALPHA_BLEND_2(pack_low_cm);
ALPHA_BLEND_2();
}
dst->data = _mm_cvtsi128_si32(srcABCD);
}

@ -46,13 +46,23 @@ typedef union ALIGN(16) um128i {
#define OVERBRIGHT_CONTROL_MASK _mm_setr_epi8( 0, 1, 0, 1, 0, 1, 7, 7, 2, 3, 2, 3, 2, 3, 7, 7)
#define TRANSPARENT_NOM_BASE _mm_setr_epi16(256, 256, 256, 256, 256, 256, 256, 256)
#define EXTR32(from, rank) (*(um128i*) &from).m128i_u32[rank]
#define EXTR64(from, rank) (*(um128i*) &from).m128i_u64[rank]
#define INSR32(val, into, rank) { \
(*(um128i*) &into).m128i = _mm_insert_epi16((*(um128i*) &into).m128i, val, (rank)*2); \
(*(um128i*) &into).m128i = _mm_insert_epi16((*(um128i*) &into).m128i, (val) >> 16, (rank)*2 + 1); \
#define EXTR32(m_from, m_rank) (*(um128i*) &m_from).m128i_u32[m_rank]
#define EXTR64(m_from, m_rank) (*(um128i*) &m_from).m128i_u64[m_rank]
#define INSR32(m_val, m_into, m_rank) { \
(*(um128i*) &m_into).m128i = _mm_insert_epi16((*(um128i*) &m_into).m128i, m_val, (m_rank)*2); \
(*(um128i*) &m_into).m128i = _mm_insert_epi16((*(um128i*) &m_into).m128i, (m_val) >> 16, (m_rank)*2 + 1); \
}
#define INSR64(val, into, rank) (*(um128i*) &into).m128i_u64[rank] = (val)
#define INSR64(m_val, m_into, m_rank) (*(um128i*) &m_into).m128i_u64[m_rank] = (m_val)
/* PUT_ALPHA_IN_FRONT_OF_RGB is redefined in 32bpp_ssse3.hpp. */
#define PUT_ALPHA_IN_FRONT_OF_RGB(m_from, m_into) \
m_into = _mm_shufflelo_epi16(m_from, 0x3F); /* PSHUFLW, put alpha1 in front of each rgb1 */ \
m_into = _mm_shufflehi_epi16(m_into, 0x3F); /* PSHUFHW, put alpha2 in front of each rgb2 */
/* PACK_AB_WITHOUT_SATURATION is redefined in 32bpp_ssse3.hpp. */
#define PACK_AB_WITHOUT_SATURATION(m_from, m_into) \
m_from = _mm_and_si128(m_from, clear_hi); /* PAND, wipe high bytes to keep low bytes when packing */ \
m_into = _mm_packus_epi16(m_from, m_from); /* PACKUSWB, pack 2 colours (with saturation) */
/* Alpha blend 2 pixels. */
#define ALPHA_BLEND_2() { \
@ -62,15 +72,13 @@ typedef union ALIGN(16) um128i {
__m128i alphaAB = _mm_cmpgt_epi16(srcAB, _mm_setzero_si128()); /* PCMPGTW, if (alpha > 0) a++; */ \
alphaAB = _mm_srli_epi16(alphaAB, 15); \
alphaAB = _mm_add_epi16(alphaAB, srcAB); \
alphaAB = _mm_shufflelo_epi16(alphaAB, 0x3F); /* PSHUFLW, put alpha1 in front of each rgb1 */ \
alphaAB = _mm_shufflehi_epi16(alphaAB, 0x3F); /* PSHUFHW, put alpha2 in front of each rgb2 */ \
PUT_ALPHA_IN_FRONT_OF_RGB(alphaAB, alphaAB); \
\
srcAB = _mm_sub_epi16(srcAB, dstAB); /* PSUBW, (r - Cr) */ \
srcAB = _mm_mullo_epi16(srcAB, alphaAB); /* PMULLW, a*(r - Cr) */ \
srcAB = _mm_srli_epi16(srcAB, 8); /* PSRLW, a*(r - Cr)/256 */ \
srcAB = _mm_add_epi16(srcAB, dstAB); /* PADDW, a*(r - Cr)/256 + Cr */ \
srcAB = _mm_and_si128(srcAB, clear_hi); /* PAND, wipe high bytes to keep low bytes when packing */ \
srcABCD = _mm_packus_epi16(srcAB, srcAB); /* PACKUSWB, pack 2 colours (with saturation) */ \
PACK_AB_WITHOUT_SATURATION(srcAB, srcABCD); \
}
/** Base methods for 32bpp SSE blitters. */

@ -79,7 +79,7 @@ inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel
for (uint x = (uint) effective_width / 2; x > 0; x--) {
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
ALPHA_BLEND_2(pack_low_cm);
ALPHA_BLEND_2();
_mm_storel_epi64((__m128i*) dst, srcABCD);
src += 2;
dst += 2;
@ -87,7 +87,7 @@ inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel
if (bt_last == BT_ODD) {
__m128i srcABCD = _mm_cvtsi32_si128(src->data);
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
ALPHA_BLEND_2(pack_low_cm);
ALPHA_BLEND_2();
dst->data = _mm_cvtsi128_si32(srcABCD);
}
break;
@ -146,7 +146,7 @@ inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel
}
/* Blend colours. */
ALPHA_BLEND_2(pack_low_cm);
ALPHA_BLEND_2();
_mm_storel_epi64((__m128i *) dst, srcABCD);
dst += 2;
src += 2;
@ -173,7 +173,7 @@ inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel
if (src->a < 255) {
bmcr_alpha_blend_single:
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
ALPHA_BLEND_2(pack_low_cm);
ALPHA_BLEND_2();
}
dst->data = _mm_cvtsi128_si32(srcABCD);
}

@ -18,22 +18,22 @@
#include "smmintrin.h"
#undef EXTR32
#define EXTR32(from, rank) _mm_extract_epi32((*(um128i*) &from).m128i, rank)
#define EXTR32(m_from, m_rank) _mm_extract_epi32((*(um128i*) &m_from).m128i, m_rank)
#undef INSR32
#define INSR32(val, into, rank) (*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, val, rank)
#define INSR32(m_val, m_into, m_rank) (*(um128i*) &m_into).m128i = _mm_insert_epi32((*(um128i*) &m_into).m128i, m_val, m_rank)
IGNORE_UNINITIALIZED_WARNING_START
#ifdef _SQ64
#undef INSR64
#define INSR64(val, into, rank) (*(um128i*) &into).m128i = _mm_insert_epi64((*(um128i*) &into).m128i, val, rank)
#define INSR64(m_val, m_into, m_rank) (*(um128i*) &m_into).m128i = _mm_insert_epi64((*(um128i*) &m_into).m128i, m_val, m_rank)
#else
typedef union { uint64 u64; struct _u32 { uint32 low, high; } u32; } u6432;
#undef INSR64
#define INSR64(val, into, rank) { \
#define INSR64(m_val, m_into, m_rank) { \
u6432 v; \
v.u64 = val; \
(*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, v.u32.low, (rank)*2); \
(*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, v.u32.high, (rank)*2 + 1); \
v.u64 = m_val; \
(*(um128i*) &m_into).m128i = _mm_insert_epi32((*(um128i*) &m_into).m128i, v.u32.low, (m_rank)*2); \
(*(um128i*) &m_into).m128i = _mm_insert_epi32((*(um128i*) &m_into).m128i, v.u32.high, (m_rank)*2 + 1); \
}
#endif
IGNORE_UNINITIALIZED_WARNING_STOP

@ -79,7 +79,7 @@ inline void Blitter_32bppSSSE3::Draw(const Blitter::BlitterParams *bp, ZoomLevel
for (uint x = (uint) effective_width / 2; x > 0; x--) {
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
ALPHA_BLEND_2(pack_low_cm);
ALPHA_BLEND_2();
_mm_storel_epi64((__m128i*) dst, srcABCD);
src += 2;
dst += 2;
@ -87,7 +87,7 @@ inline void Blitter_32bppSSSE3::Draw(const Blitter::BlitterParams *bp, ZoomLevel
if (bt_last == BT_ODD) {
__m128i srcABCD = _mm_cvtsi32_si128(src->data);
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
ALPHA_BLEND_2(pack_low_cm);
ALPHA_BLEND_2();
dst->data = _mm_cvtsi128_si32(srcABCD);
}
break;
@ -146,7 +146,7 @@ inline void Blitter_32bppSSSE3::Draw(const Blitter::BlitterParams *bp, ZoomLevel
}
/* Blend colours. */
ALPHA_BLEND_2(pack_low_cm);
ALPHA_BLEND_2();
_mm_storel_epi64((__m128i *) dst, srcABCD);
dst += 2;
src += 2;
@ -173,7 +173,7 @@ inline void Blitter_32bppSSSE3::Draw(const Blitter::BlitterParams *bp, ZoomLevel
if (src->a < 255) {
bmcr_alpha_blend_single:
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
ALPHA_BLEND_2(pack_low_cm);
ALPHA_BLEND_2();
}
dst->data = _mm_cvtsi128_si32(srcABCD);
}

@ -17,37 +17,26 @@
#include "32bpp_sse2.hpp"
#include "tmmintrin.h"
/* Alpha blend 2 pixels. */
#undef ALPHA_BLEND_2
#define ALPHA_BLEND_2(m_pack_mask) { \
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128()); /* PUNPCKLBW, expand each uint8 into uint16 */ \
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128()); \
\
__m128i alphaAB = _mm_cmpgt_epi16(srcAB, _mm_setzero_si128()); /* PCMPGTW, if (alpha > 0) a++; */ \
alphaAB = _mm_srli_epi16(alphaAB, 15); \
alphaAB = _mm_add_epi16(alphaAB, srcAB); \
alphaAB = _mm_shuffle_epi8(alphaAB, a_cm); /* PSHUFB, put alpha in front of each rgb */ \
\
srcAB = _mm_sub_epi16(srcAB, dstAB); /* PSUBW, (r - Cr) */ \
srcAB = _mm_mullo_epi16(srcAB, alphaAB); /* PMULLW, a*(r - Cr) */ \
srcAB = _mm_srli_epi16(srcAB, 8); /* PSRLW, a*(r - Cr)/256 */ \
srcAB = _mm_add_epi16(srcAB, dstAB); /* PADDW, a*(r - Cr)/256 + Cr */ \
srcABCD = _mm_shuffle_epi8(srcAB, m_pack_mask); /* PSHUFB, pack 2 Colour (without saturation) */ \
}
/* Use PSHUFB instead of PSHUFHW+PSHUFLW. */
#undef PUT_ALPHA_IN_FRONT_OF_RGB
#define PUT_ALPHA_IN_FRONT_OF_RGB(m_from, m_into) m_into = _mm_shuffle_epi8(m_from, a_cm);
#undef PACK_AB_WITHOUT_SATURATION
#define PACK_AB_WITHOUT_SATURATION(m_from, m_into) m_into = _mm_shuffle_epi8(m_from, pack_low_cm);
/* Adjust brightness of 2 pixels. */
#define ADJUST_BRIGHTNESS_2(colourX2, brightnessX2) \
#define ADJUST_BRIGHTNESS_2(m_colourX2, m_brightnessX2) \
/* The following dataflow differs from the one of AdjustBrightness() only for alpha.
* In order to keep alpha in colAB, insert a 1 in a unused brightness byte (a*1->a).
* OK, not a 1 but DEFAULT_BRIGHTNESS to compensate the div.
*/ \
brightnessX2 &= 0xFF00FF00; \
brightnessX2 += DEFAULT_BRIGHTNESS; \
m_brightnessX2 &= 0xFF00FF00; \
m_brightnessX2 += DEFAULT_BRIGHTNESS; \
\
__m128i zero = _mm_setzero_si128(); \
__m128i colAB = _mm_unpacklo_epi8(colourX2, zero); \
__m128i colAB = _mm_unpacklo_epi8(m_colourX2, zero); \
\
__m128i briAB = _mm_cvtsi32_si128(brightnessX2); \
__m128i briAB = _mm_cvtsi32_si128(m_brightnessX2); \
briAB = _mm_shuffle_epi8(briAB, briAB_cm); /* DEFAULT_BRIGHTNESS in 0, 0x00 in 2. */ \
colAB = _mm_mullo_epi16(colAB, briAB); \
__m128i colAB_ob = _mm_srli_epi16(colAB, 8+7); \
@ -71,7 +60,7 @@
retAB = _mm_srli_epi16(retAB, 8); /* ob*(255 - rgb)/256 */ \
retAB = _mm_add_epi16(retAB, colAB); /* ob*(255 - rgb)/256 + rgb */ \
\
colourX2 = _mm_packus_epi16(retAB, retAB);
m_colourX2 = _mm_packus_epi16(retAB, retAB);
/** The SSSE3 32 bpp blitter (without palette animation). */
class Blitter_32bppSSSE3 : public Blitter_32bppSSE2 {

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