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@ -56,6 +56,7 @@ inline void Blitter_32bppSSE2::Draw(const Blitter::BlitterParams *bp, ZoomLevel
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if (mode == BM_COLOUR_REMAP) src_mv = src_mv_line;
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if (read_mode == RM_WITH_MARGIN) {
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assert(bt_last == BT_NONE); // or you must ensure block type is preserved
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src += src_rgba_line[0].data;
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dst += src_rgba_line[0].data;
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if (mode == BM_COLOUR_REMAP) src_mv += src_rgba_line[0].data;
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@ -181,7 +182,7 @@ void Blitter_32bppSSE2::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
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Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
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{
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/* First uint32 of a line = ~1 & the number of transparent pixels from the left.
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/* First uint32 of a line = the number of transparent pixels from the left.
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* Second uint32 of a line = the number of transparent pixels from the right.
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* Then all RGBA then all MV.
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*/
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@ -261,7 +262,7 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, Alloca
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else break;
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dst_rgba++;
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}
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(*dst_rgba_line).data = nb_pix_transp & ~1; // "& ~1" to preserve the last block type
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(*dst_rgba_line).data = nb_pix_transp;
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Colour *nb_right = dst_rgba_line + 1;
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dst_rgba_line = (Colour*) ((byte*) dst_rgba_line + sd.infos[z].sprite_line_size);
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@ -274,7 +275,7 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, Alloca
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else break;
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dst_rgba--;
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}
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(*nb_right).data = nb_pix_transp; // no "& ~1" here, must be done when we know bp->width
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(*nb_right).data = nb_pix_transp;
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}
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}
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