rubidium
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e589c7e580
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(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
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2008-09-30 20:51:04 +00:00 |
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rubidium
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f56e630e5c
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(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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2008-09-30 20:39:50 +00:00 |
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skidd13
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066e6dedfd
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(svn r12419) -Cleanup: of the internal road-piece building and removing.
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2008-03-25 18:59:25 +00:00 |
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rubidium
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edd384c121
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(svn r12390) -Fix [FS#1851]: trams failing to turn on bridge heads/tunnel entrances.
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2008-03-22 10:56:08 +00:00 |
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smatz
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8dbf03e322
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(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
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2008-01-17 20:41:33 +00:00 |
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smatz
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b20d1eee6c
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(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
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2008-01-17 19:49:06 +00:00 |
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rubidium
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2fc62eab05
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(svn r11818) -Codechange: split player.h into smaller pieces.
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2008-01-12 14:10:35 +00:00 |
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rubidium
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2d2e1e3863
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(svn r11800) -Codechange: move some functions to a more logical location + some type safety.
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2008-01-09 21:05:03 +00:00 |
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rubidium
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7058b2cce2
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(svn r11700) -Codechange: reduce the amount of unnecessary includes.
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2007-12-25 23:42:52 +00:00 |
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rubidium
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8ebdfb258f
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(svn r11674) -Codechange: refactor some functions out of macros.h into more logical locations.
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2007-12-21 19:21:21 +00:00 |
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rubidium
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efc18e8ab3
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(svn r11663) -Codechange: moving of the road related types and functions.
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2007-12-18 20:38:16 +00:00 |
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