Jonathan G Rennison
3497d0dcdb
Add road/tram type properties to set road vehicle collision mode
2 years ago
Jonathan G Rennison
483e3172af
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/core/strong_typedef_type.hpp
# src/gfx.cpp
# src/group_cmd.cpp
# src/industry_cmd.cpp
# src/map_func.h
# src/newgrf_debug_gui.cpp
# src/order_cmd.cpp
# src/pathfinder/follow_track.hpp
# src/rail_cmd.cpp
# src/road_cmd.cpp
# src/road_gui.cpp
# src/saveload/saveload.cpp
# src/screenshot.cpp
# src/smallmap_gui.cpp
# src/station_cmd.cpp
# src/strings.cpp
# src/tile_type.h
# src/timetable_gui.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/viewport.cpp
2 years ago
rubidium42
6ba55e663e
Codechange: do not hide variables with other variables
2 years ago
Rubidium
fe2bcd2a58
Codechange: migrate size related functions to Map structure
2 years ago
Jonathan G Rennison
5b490b243d
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/industry_cmd.cpp
# src/landscape.cpp
# src/object_cmd.cpp
# src/rail_cmd.cpp
# src/script/api/script_tile.cpp
# src/table/settings/difficulty_settings.ini
# src/table/settings/world_settings.ini
# src/terraform_cmd.cpp
# src/tilearea_type.h
# src/tree_cmd.cpp
# src/tree_cmd.h
# src/tree_gui.cpp
# src/water_cmd.cpp
2 years ago
Rubidium
b35c791d05
Codechange: use smart pointers when cloning iterators
2 years ago
Jonathan G Rennison
64c210f770
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/build_vehicle_gui.cpp
# src/engine.cpp
# src/engine_func.h
# src/group_gui.cpp
# src/lang/english.txt
# src/newgrf.cpp
# src/saveload/oldloader_sl.cpp
# src/timetable_cmd.cpp
# src/timetable_cmd.h
# src/timetable_gui.cpp
2 years ago
Francis Herne
6caed5f15e
Add: Slope-aware and roadtype-specific one-way sprites. ( #10282 )
2 years ago
Jonathan G Rennison
8af4ac8a4c
GRF: Add road stops variable for road info of nearby plain road tile
...
See: #464
2 years ago
Jonathan G Rennison
3435e74c0c
Merge branch 'master' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/release.yml
# CMakeLists.txt
# os/macosx/Info.plist.in
# src/fileio.cpp
# src/landscape.cpp
# src/league_cmd.h
# src/saveload/ai_sl.cpp
# src/saveload/game_sl.cpp
# src/saveload/league_sl.cpp
# src/saveload/saveload.cpp
2 years ago
Loïc Guilloux
c50fabb574
Fix #10208 : allow to use specific underlay for road/tram tunnels ( #10233 )
2 years ago
Tyler Trahan
c719ba560e
Fix 03cc0d6: Mark level crossings dirty when removing road from them, not from bridges ( #10138 )
2 years ago
Jonathan G Rennison
4b08874583
Only show edge level crossing overlays even when safer crossings is off
2 years ago
Tyler Trahan
c19abebf8d
Feature: Multi-track level crossings ( #9931 )
2 years ago
Michael Lutz
8e6ed8d5e9
Fix db98cedb: Swap the tile parameter validation around as only the first TileIndex is automatically validated.
2 years ago
Tyler Trahan
db98cedb7e
Fix #9883 : Show cost/income float over end tile of rail or road construction
2 years ago
Jonathan G Rennison
846cd7e228
Add setting to limit length of continuous inclined roads built by towns
...
Default to max 4 tiles
2 years ago
Jonathan G Rennison
143230d8f2
Allow changing road vehicle driving side when all road vehicles in depots
2 years ago
Jonathan G Rennison
10b415bf10
Level crossings: Clarify adjacent blocked crossing track status handler
...
Avoid unnecessary adjacent tile checks if crossing is not blocked
2 years ago
Jonathan G Rennison
e9f6559d36
Merge branch 'pr-384' into jgrpp
2 years ago
Andreas Schmitt
114bed4549
Fix z-check for flat road foundations
2 years ago
Jonathan G Rennison
ad0dc6dc87
Add road stops flag to disable drawing catenary
2 years ago
Jonathan G Rennison
34af4844d1
Merge branch 'master' into jgrpp
3 years ago
Michael Lutz
8d54f76539
Fix #9837 , 46bd2f1c: Road build with wrong half-tile ends.
3 years ago
Patric Stout
68ec2a7877
Fix: removing long roads doesn't prioritize refusal of local authority over other errors ( #9831 )
3 years ago
J0anJosep
d9a37c915f
Cleanup #9725 : Replace cmd_helper related functions and remove cmd_helper.h.
3 years ago
Jonathan G Rennison
70a65ac1c0
Road waypoints no longer block road inferred one-way state interpolation
3 years ago
Jonathan G Rennison
ad9c85ad3c
Fix crash when changing one-way state of road waypoints
3 years ago
Jonathan G Rennison
c3c55db02b
Implement road ground types for road waypoints
3 years ago
Jonathan G Rennison
b4fc0b4dc5
Initial implementation of road waypoints
3 years ago
Michael Lutz
2e39637db2
Codechange: Don't use a global for the 'not enough cash' message.
3 years ago
Michael Lutz
c6d7b98808
Codechange: Un-bitstuff landscape commands.
3 years ago
Michael Lutz
46bd2f1ced
Codechange: Un-bitstuff remaining transport infrastructure commands.
3 years ago
Michael Lutz
55170ae703
Codechange: Un-bitstuff rail commands.
3 years ago
Michael Lutz
6fe445e6c0
Codechange: Un-bitstuff station/depot/waypoint commands.
3 years ago
Michael Lutz
e740c24eb7
Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
...
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
3 years ago
Michael Lutz
7048e1522f
Codechange: Move flags in CommandProc in front of the command arguments.
3 years ago
Michael Lutz
33ca4f2b99
Codechange: Let the compile generate the master command table out of templated command traits.
...
This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up.
3 years ago
Michael Lutz
b6933a2ebd
Codechange: Move command arguments to the back of the DoCommand function call.
3 years ago
Jonathan G Rennison
5349003ec4
Add assert checks to road type infra total changes
3 years ago
Jonathan G Rennison
4ccbb11440
Only show level crossing overlay sprites on outsides of multi-track crossings
...
When using both adjacent crossings and safer crossings
3 years ago
Jonathan G Rennison
1002c6d9d2
Fix various compiler warnings
...
See: #267
3 years ago
rubidium42
2e136285e1
Codechange: move from C-string to std::string for DoCommand
3 years ago
glx22
8333323090
Codechange: Replace FOR_ALL_ROADTRAMTYPES with range-based for loops
...
(cherry picked from commit 2feb801e56
)
3 years ago
glx22
2feb801e56
Codechange: Replace FOR_ALL_ROADTRAMTYPES with range-based for loops
3 years ago
Jonathan G Rennison
51e22617cd
Disallow converting town-owned roads to types with the no houses flag
3 years ago
Jonathan G Rennison
5e14b54a0c
Merge branch 'master' into jgrpp
4 years ago
frosch
f580ab4ba4
Fix #8647 : draw tram catenary using 4 bounding boxes.
...
The back sprite is now supposed to contain west, north and east pillars.
The front sprite is supposed to contain the south pillar and the wires.
4 years ago
Jonathan G Rennison
dfecdf3afb
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/dock_gui.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
# src/terraform_gui.cpp
# src/vehicle.cpp
# src/video/allegro_v.cpp
# src/video/cocoa/cocoa_v.mm
# src/video/dedicated_v.cpp
# src/video/sdl2_v.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
4 years ago
frosch
d9b4413bc9
Codechange: rename sound ids to make more sense. ( #8701 )
4 years ago