Commit Graph

24687 Commits (3345d54ad932773b74171a7ae6c00a3ec3c8556b)
 

Author SHA1 Message Date
glx22 f7e48cac87 Fix #8453: [Script] Don't truncate loan variation to 32bit 4 years ago
dP 94057e9b18 Change: Add some style to GameScript question windows depending on the type 4 years ago
J0anJosep edbb5f4f73 Doc: Remove some SmallVector references from documentation. 4 years ago
Charles Pigott e0161cf8da Fix b408fe7: Don't try to construct a std::string from nullptr 4 years ago
translators 1bb0e6ed8c Update: Translations from eints
russian: 19 changes by lexuslatvia
finnish: 1 change by hpiirai
latvian: 19 changes by lexuslatvia
4 years ago
Michael Lutz 4f8e7b2a2b
Fix 65f65ad2: Missing path separator that fell over a cliff. 4 years ago
SamuXarick dc5b8020cc
Fix #6452: Reset only editable and visible settings from GUI (#7890)
Also enables the Reset button while in-game for AI configs.
4 years ago
Michael Lutz b408fe77f7 Codechange: Use std::string in file scanners. 4 years ago
Michael Lutz 358056ec42 Codechange: Keep filenames of loaded Fio files in std::strings. 4 years ago
Michael Lutz 024a3f6259 Codechange: Use automatic memory management for language pack reading. 4 years ago
Michael Lutz 5cbb2da794 Codechange: Even more std::string usage in file IO. 4 years ago
Michael Lutz 65f65ad2ad Codechange: Convert some more FIO functions to take std::string. 4 years ago
Michael Lutz f3326d34e7 Codechange: Use std::string in FIO search path handling. 4 years ago
Michael Lutz 0c6e8a8123 Codechange: Store file search paths as std::string. 4 years ago
Michael Lutz dd138fc460 Codechange: Stringify config file paths. 4 years ago
Charles Pigott 860c270c73 Codechange: Replace assert_compile macro with static_assert 4 years ago
cirdan 395a5d9991 Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTH
CH_AUTO_LENGTH is no longer used anywhere, so remove all code
that depends on it.
4 years ago
cirdan 46ff7d918b Cleanup: Remove save-only autolength flag from economy chunk handlers
CH_AUTO_LENGTH is only used when saving chunks; it makes no sense
to set it for chunks without a save handler.
4 years ago
Jonathan G Rennison 0e017f6233 Codechange: Enable FINAL, (un)likely, __attribute__ when building with clang 4 years ago
Jonathan G Rennison fc52d3df50 Codechange: Use likely/__builtin_expect for assertion macros 4 years ago
Jonathan G Rennison 5cf28be742 Codechange: Add support for verbose asserts 4 years ago
Jonathan G Rennison eb74179c6d Codechange: Unconditionally use static_assert
We're well past having to support non-C++11 compliant compilers now.
4 years ago
Charles Pigott 52f3abba6e Cleanup: Remove unnecessary assert_tcompile macro 4 years ago
glx22 d8605ad18d Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops 4 years ago
Michael Lutz 1478fa93b3 Add: [NewGRF] Patch flag to test if inflation is on or off. 4 years ago
Michael Lutz 5a5d613ee3 Change: Disable changing the inflation setting in network games. 4 years ago
Niels Martin Hansen 2d9fa81bd0 Feature: Plant clumps of trees in editor by dragging on the landscape 4 years ago
Niels Martin Hansen e0ee2d530a Change: Switch tree GUI to use dynamically generated buttons
This makes it look a bit better in climates with fewer tree types.
4 years ago
Niels Martin Hansen 4d0f19406b Fix: Wrong tree sprite in tree toolbar 4 years ago
translators 2c8c6d423c Update: Translations from eints
korean: 18 changes by telk5093
4 years ago
Patric Stout 8fa2a67f6b Fix f66baa44: for-loop is no longer increasing "i"
During conversion it was overlooked that the for-loop used to do
this. Oops.
4 years ago
Patric Stout f2d78b11dd
Fix: [Actions] cmakeBuildType is only used with CMakeListsTxtBasic (#8435)
We use CMakeListsTxtAdvanced, and as such, we have to do this our
self via "-DCMAKE_BUILD_TYPE=RelWithDebInfo". Otherwise we are
producing Debug builds instead of Release builds. Oops.
4 years ago
Patric Stout 6aef1164a4 Fix: [Emscripten] using TIC/TOC on this platform is silly
Stop throwing a warning about this, as it is not likely we will
ever implement it.
4 years ago
Patric Stout e0b953b804 Fix: [Emscripten] compile with exceptions enabled, as our AIs depend on it
Also parts of the saveload code does, and some other places. This
does slow down builds, but for most computers this will not be
measurable. At least, the ones I had access to I could not find
a difference in FPS, mainly as that is heavily limited by the Hz
of the screens of the computer.

Either way, it is better to have a full functional game than a
fast one in my opinion
4 years ago
Michael Lutz 79cb9efa7f
Change: Always apply inflation from 1920 to 2090, no matter the game start year. (#7589) 4 years ago
Patric Stout e6e91a345c
Fix f66baa44: index was off by one (#8433)
i++ in the 3rd part of a for() is post, not pre. Oops.
4 years ago
Patric Stout f66baa444f
Codechange: use C++11 constructs for for-each loops (#8432) 4 years ago
translators 9add62796c Update: Translations from eints
finnish: 10 changes by hpiirai
4 years ago
Patric Stout 4319d31036 Fix #6468: don't store version of AIs-started-via-console in name
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
4 years ago
Patric Stout 29e3331055 Codechange: move block a bit lower to increase readability
It was rather confusing that "library_name" was calculated, and
then not used to do the FindLibrary() call. Flipping those two
blocks around makes it a bit more sane to read.
4 years ago
Patric Stout 8c0e4ab07f
Doc: for over 10 years now, we do not load the exact AI version first (#8431)
See commit fae34ee7 for details. The documentation simply never
got updated.
4 years ago
translators 7b515fa0e2 Update: Translations from eints 4 years ago
frosch ba49fa3b82 Codechange: Rename strings to match their usage. 4 years ago
frosch 2bb691f50e Change: Remove the LAN/Internet combobox from the server list in favour of adding two separate search buttons. 4 years ago
Tyler Trahan 7bdfb382a8
Change: Towns don't build dead-end road bridges (#8401) 4 years ago
Pavel Stupnikov 22b9dec960
Feature: Add an option to disable tree growth completely (#8415) 4 years ago
Pavel Stupnikov 04e572933d
Fix: Don't lower tree density if spreading is not enabled (#8413) 4 years ago
Jonathan G Rennison 94d629d79b
Change: [Linkgraph] Allow job threads to be aborted early when clearing schedule (#8416)
When link graph jobs are cleared due to abandoning the game or exiting,
flag the job as aborted.
The link graph job running in a separate thread checks the aborted flag
periodically and terminates processing early if set.
This reduces the delay at game abandon or exit if a long-running job
would otherwise still be running.
4 years ago
translators ad47e3d9e6 Update: Translations from eints
finnish: 1 change by hpiirai
4 years ago
translators 2e6f37ecf1 Update: Translations from eints
arabic (egypt): 15 changes by AviationGamerX
korean: 15 changes by telk5093
finnish: 12 changes by hpiirai
4 years ago