rubidium
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56f37d9386
|
(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
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2011-12-10 15:16:58 +00:00 |
|
rubidium
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fc5af08ef8
|
(svn r22934) -Fix [FS#4771]: prevent authentication bypass for the admin port when a new game is started
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2011-09-15 18:28:39 +00:00 |
|
frosch
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30c413c399
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(svn r22738) -Fix [FS#4722] (r21854): Setting company passwords via the GUI on servers (including starting a company with the default password) failed, so no client could join.
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2011-08-13 08:32:55 +00:00 |
|
rubidium
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838a7040f3
|
(svn r22696) -Fix: don't requery the servers when the server list window isn't opened
|
2011-07-30 10:44:58 +00:00 |
|
rubidium
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61a3963361
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(svn r22424) -Document: some more bits
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2011-05-05 16:24:48 +00:00 |
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rubidium
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1ef751e855
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(svn r22423) -Document: some network stuff
|
2011-05-04 20:24:23 +00:00 |
|
rubidium
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8430fadcbb
|
(svn r22368) -Codechange: move the IP address field from the ClientInfo to ClientSocket
|
2011-04-22 16:03:48 +00:00 |
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rubidium
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9328b8b63d
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(svn r22363) -Codechange: NetworkFindClientStateFromClientID -> NetworkClientSocket::GetByClientID
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2011-04-22 15:54:42 +00:00 |
|
rubidium
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0a7dcc9781
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(svn r22362) -Codechange: NetworkFindClientInfoFromClientID -> NetworkClientInfo::GetByClientID
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2011-04-22 15:54:16 +00:00 |
|
smatz
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c85e1c3089
|
(svn r22116) -Codechange: use PoolBase::Clean() at more places
|
2011-02-19 23:05:47 +00:00 |
|
rubidium
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6e898d4bba
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(svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos
|
2011-02-08 21:47:10 +00:00 |
|
rubidium
|
f1e42dc23b
|
(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
|
2011-01-19 16:47:40 +00:00 |
|
rubidium
|
a5108a1fa2
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(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
|
2011-01-19 16:37:06 +00:00 |
|
rubidium
|
ebc3fa3b93
|
(svn r21852) -Codechange: generalise GenerateCompanyPasswordHash (dihedral)
|
2011-01-19 16:35:11 +00:00 |
|
rubidium
|
01b7b94052
|
(svn r21851) -Codechange: rename NetworkClientSetPassword to NetworkClientSetCompanyPassword (dihedral)
|
2011-01-19 16:32:23 +00:00 |
|
rubidium
|
29ecb58682
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(svn r21850) -Codechange: move password hashing to a more general location (dihedral)
|
2011-01-19 16:30:09 +00:00 |
|
rubidium
|
692e61d1dc
|
(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
|
2011-01-03 12:01:41 +00:00 |
|
rubidium
|
30e78752a9
|
(svn r21513) -Feature [FS#532]: make the chat message timeout user configurable
|
2010-12-14 15:00:43 +00:00 |
|
rubidium
|
2074b4ddce
|
(svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
|
2010-12-14 14:57:51 +00:00 |
|
rubidium
|
dd618051a7
|
(svn r21412) -Codechange: limit company name by amount of characters, not bytes
|
2010-12-05 22:24:50 +00:00 |
|
rubidium
|
c7066d00af
|
(svn r21358) -Codechange: make some network function names conform to coding style
|
2010-11-30 13:38:46 +00:00 |
|
rubidium
|
e1aeb90ca5
|
(svn r21308) -Fix [FS#4262] (r20933-ish): crash upon desync
|
2010-11-23 23:59:24 +00:00 |
|
rubidium
|
5ec2bcc0d9
|
(svn r21157) -Codechange: remove information about the text direction out of the language "list"
|
2010-11-13 09:56:25 +00:00 |
|
rubidium
|
242110b8cb
|
(svn r21030) -Codechange: move ClientStatus into the network server socket class
|
2010-10-24 20:07:32 +00:00 |
|
rubidium
|
5f4a1fa39d
|
(svn r21004) -Fix [FS#3746]: chat/console messages got sometimes messed up due to LTR names in RTL translations and vice-versa
|
2010-10-21 20:12:48 +00:00 |
|
rubidium
|
334856bf7c
|
(svn r20988) -Fix [FS#4167]: no need to send packets and possibly get the connection closed when the next call also tries to send the packets and then closes the connection. Especially if the former frees a structure that the latter assumes to be still there
|
2010-10-18 10:44:51 +00:00 |
|
rubidium
|
6730afd2d5
|
(svn r20978) -Fix (r20963): MSVC seems to be complaining more than GCC once again :)
|
2010-10-17 17:52:12 +00:00 |
|
rubidium
|
7d42a44556
|
(svn r20966) -Change: enable remote administration sockets (parts by Yexo and dihedral)
|
2010-10-17 17:35:42 +00:00 |
|
rubidium
|
b6799a23c4
|
(svn r20938) -Codechange: make the code for listening on a socket (more) reusable
|
2010-10-15 21:56:06 +00:00 |
|
rubidium
|
332a1bfdea
|
(svn r20936) -Codechange: make server side packet sending methods class methods
|
2010-10-15 20:25:07 +00:00 |
|
rubidium
|
66087c5e60
|
(svn r20935) -Codechange: only let the server side use a pool of connected sockets
|
2010-10-15 19:58:56 +00:00 |
|
rubidium
|
04ce759165
|
(svn r20934) -Codechange: move NetworkGetClientName to the server's socket
|
2010-10-15 19:35:08 +00:00 |
|
rubidium
|
1ae97e4d0e
|
(svn r20933) -Codechange: move some more client related methods and such to network_client.cpp
|
2010-10-15 19:33:08 +00:00 |
|
rubidium
|
f9c53fc9bb
|
(svn r20930) -Codechange: simplify the socket handler allocation
|
2010-10-15 18:45:56 +00:00 |
|
rubidium
|
6ff39fc5ec
|
(svn r20929) -Codechange: make NetworkCloseClient a class method
|
2010-10-15 18:42:52 +00:00 |
|
rubidium
|
8f4638ed0f
|
(svn r20925) -Codechange: make the client send commands have a slightly more sensible name
|
2010-10-15 14:29:13 +00:00 |
|
rubidium
|
41e6567c0d
|
(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
|
2010-10-15 13:47:37 +00:00 |
|
rubidium
|
594faf45d9
|
(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side
|
2010-10-15 13:22:00 +00:00 |
|
alberth
|
0439025e74
|
(svn r20678) -Codechange: Remove unused NetworkFindClientInfoFromIndex(), NetworkFindClientInfoFromIP().
|
2010-08-29 12:37:49 +00:00 |
|
rubidium
|
6d3c747d05
|
(svn r20553) -Feature: allow rate limiting of incoming commands
|
2010-08-19 08:59:36 +00:00 |
|
rubidium
|
8f82b2b588
|
(svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server)
|
2010-08-18 22:40:17 +00:00 |
|
rubidium
|
71498d6d79
|
(svn r20497) -Fix [FS#3960]: non-dedicated servers failing to load a game caused the introgame to be the server's game causing desyncs when people tried to join
|
2010-08-15 11:58:20 +00:00 |
|
frosch
|
c18839704b
|
(svn r20286) -Codechange: Unify end of doxygen comments.
|
2010-08-01 19:44:49 +00:00 |
|
frosch
|
5b86c79fce
|
(svn r20283) -Codechange: Unify start of doygen comments.
|
2010-08-01 19:22:34 +00:00 |
|
rubidium
|
8c85b4ce3d
|
(svn r20281) -Codechange: unify case scope closure + break coding style
|
2010-08-01 18:53:30 +00:00 |
|
alberth
|
137e2b64c9
|
(svn r20211) -Codechange: Indented code should have curly braces around it.
|
2010-07-24 10:14:39 +00:00 |
|
rubidium
|
7620939583
|
(svn r19869) -Fix [FS#3819]: when a connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed
|
2010-05-20 18:54:14 +00:00 |
|
rubidium
|
36c1cf6129
|
(svn r19619) -Fix (r19618): [desync debug] inserting the "join" pause could cause a crash as some command data was not properly initialised
|
2010-04-13 18:40:47 +00:00 |
|
rubidium
|
cc25fce629
|
(svn r19617) -Fix [desync debug]: log the sync state only once per day, not multiple times when paused with _date_fract = 0
-Change [desync debug]: check the sync state from the command stream and make sure no unknown input is encountered
|
2010-04-13 17:36:19 +00:00 |
|
smatz
|
e0746e5bd3
|
(svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZED
|
2010-04-11 17:32:14 +00:00 |
|