Patric Stout
8a2da49413
Remove: old server listing via Master Server
...
This removes all UDP from the game except for a local broadcast
to find LAN games.
So long Master Server, and tnx for all the fish!
2021-07-10 20:17:07 +02:00
Patric Stout
61fdef8457
Remove: old server announcement to Master Server
...
As we now use the Game Coordinator for announcements, there is no
longer a need to use the Master Server for this.
2021-07-10 20:17:07 +02:00
Patric Stout
aa93d76223
Add: use Game Coordinator to get latest public server listing
2021-07-10 20:17:07 +02:00
Patric Stout
b1280fd17e
Add: use Game Coordinator to annouce public servers
2021-07-10 20:17:07 +02:00
Patric Stout
e1e2212e0e
Codechange: track version of network servers to prune once out-of-date
2021-07-10 20:17:07 +02:00
Patric Stout
cbaac5609f
Codechange: use UpdateNetworkGameWindow() over manually marking window dirty
2021-07-10 20:17:07 +02:00
Loïc Guilloux
92cdfffbd1
Doc: explain the binary structure of scripts custom data ( #9425 )
2021-07-10 18:38:28 +02:00
Tyler Trahan
8b1737f680
Doc: Add appstore links to README ( #9426 )
2021-07-10 18:37:45 +02:00
Loïc Guilloux
ddb6024bc6
Codechange: Don't explicitly unset _generating_world outside of genworld.cpp ( #9418 )
2021-07-10 14:59:17 +02:00
Rubidium
85faa218ff
Remove: logically dead code in graph UI
2021-07-10 11:27:09 +02:00
Rubidium
0d0375c019
Remove: logically dead code from font cache
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The outer if statement checks for 'aa' being false, so within the inner
statements anything checking aa will have a known result and the other
branch from there will be dead code.
2021-07-10 11:27:09 +02:00
Rubidium
1c0c4637d2
Fix 11ab3c4
: [NewGRF] Overflow when determining cargo mask for string code 9A 1E
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9A 1E: Print unsigned word as name of a cargo type (translated for GRF version >= 7).
2021-07-10 10:51:00 +02:00
Rubidium
ede3f79475
Codechange: use the name string in SaveLoad for the name of the Setting as well
2021-07-09 22:53:30 +02:00
Rubidium
01139d3368
Codechange: access the name of a setting via an accessor function
2021-07-09 22:53:30 +02:00
Rubidium
94881f5a34
Codechange: name a few unnamed settings as to not to have to check for that being empty
2021-07-09 22:53:30 +02:00
Stephan
a70aa5df49
Add #9188 : netsave now keeps multiple version around, similar to autosave ( #9395 )
2021-07-09 21:44:02 +02:00
glx22
ce813ce644
Cleanup: Remove now unused FOR_EACH_SET_BIT_EX macro
2021-07-09 21:36:09 +02:00
glx22
49b66ea504
Codechange: Remove FOR_EACH_SET_TRACK
2021-07-09 21:36:09 +02:00
glx22
a543a4b7bb
Codechange: Remove FOR_EACH_SET_CARGO_ID
2021-07-09 21:36:09 +02:00
glx22
89ab8b79a5
Codechange: Remove FOR_EACH_SET_BIT
2021-07-09 21:36:09 +02:00
glx22
5844027eb8
Codechange: Remove FOR_ALL_SORTED_STANDARD_CARGOSPECS
2021-07-09 21:36:09 +02:00
glx22
87eb997be0
Codechange: Remove FOR_ALL_TILES_IN_HEIGHT
2021-07-09 21:36:09 +02:00
Patric Stout
8f5d0ecde3
Codechange: split settings.ini over several files ( #9421 )
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This reduced the load on compilers, as currently for example MacOS
doesn't like the huge settings-tables.
Additionally, nobody can find settings, as the list is massive and
unordered. By splitting it, it becomes a little bit more sensible.
2021-07-09 21:16:03 +02:00
translators
d9ca9ca555
Update: Translations from eints
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spanish (mexican): 44 changes by absay
italian: 2 changes by CoderLel
2021-07-09 18:53:08 +00:00
translators
a5add82600
Update: Translations from eints
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spanish (mexican): 54 changes by absay
2021-07-08 18:51:52 +00:00
Patric Stout
c1f13e0372
Fix: reduce the amount of debug messages on -dsl=2 ( #9420 )
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LoadCheck makes it sound like something is really broken while
loading savegames, while it really is perfectly normal, as most
chunks do not implement LoadCheck.
2021-07-08 19:31:00 +02:00
Patric Stout
852e056d6f
Fix 9e32c618
: network revision was always empty ( #9419 )
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Shadowing the variable you intend to write in tends to do that ;)
2021-07-08 12:29:16 +02:00
translators
a7fabe497c
Update: Translations from eints
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spanish (mexican): 6 changes by absay
2021-07-07 18:51:22 +00:00
glx22
7bcc7e11ff
Codechange: Use a common sub-class for NewGRFMapping chunks
2021-07-06 22:29:08 +02:00
glx22
6e627f35ac
Cleanup: Remove now unneeded ChunkHandler members
2021-07-06 22:29:08 +02:00
glx22
2c941cd8b3
Codechange: Use ChunkHandlers sub-classes
2021-07-06 22:29:08 +02:00
glx22
c1a9fe6fbd
Codechange: Use static array of references to ChunkHandler
2021-07-06 22:29:08 +02:00
glx22
f371a5ad70
Codechange: Preparation for ChunkHandler subclassing
2021-07-06 22:29:08 +02:00
Rubidium
7e7a4aad72
Codechange: split off the settings saveload code from the main settings handling logic
2021-07-06 21:32:47 +02:00
rubidium42
25ca6a75bc
Codechange: split off the settings table and all the callbacks from the main settings handling logic
2021-07-06 21:32:47 +02:00
glx22
b4aedc8bee
Codechange: ensure xxx_setting_tables are initialised after their content
2021-07-06 21:32:47 +02:00
Loïc Guilloux
ddafc0de05
Fix 39e90ec
: Integers for scripts are 64bit, but saved as 32bit ( #9415 )
2021-07-06 21:09:08 +02:00
translators
8913ae9ba8
Update: Translations from eints
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portuguese (brazilian): 1 change by Vimerum
2021-07-06 18:50:32 +00:00
translators
faea943a9b
Update: Translations from eints
...
hindi: 26 changes by ritwikraghav14
2021-07-05 18:50:45 +00:00
translators
511c1081af
Update: Translations from eints
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catalan: 1 change by J0anJosep
2021-07-04 18:49:29 +00:00
Michael Lutz
10d8c17236
Codechange: Add CMake source group for the saveload compat tables.
...
While at it, fix the not-working OpenGL sub-group.
2021-07-04 16:31:59 +02:00
translators
05bdfadcb6
Update: Translations from eints
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norwegian (bokmal): 1 change by Anolitt
japanese: 1 change by scabtert
2021-07-03 18:49:50 +00:00
Loïc Guilloux
0fa2007560
Fix cdb3dd049
: GOAL chunk was not using the header for loading ( #9409 )
2021-07-03 18:26:24 +02:00
rubidium42
d38ad7d80c
Cleanup: remove declaration of undefined function
2021-07-03 11:26:13 +02:00
rubidium42
979783f90e
Codechange: replace InjectDParam/ShiftParameters by setting the right parameter values in the first place
2021-07-03 11:26:13 +02:00
Patric Stout
1d9912134d
Doc: guidelines for network-compatible patch-packs that want to add fields to existing chunks
2021-07-02 22:21:58 +02:00
Patric Stout
3e3049fd0e
Codechange: make savegame-version checks more obvious in SlCompanyLiveries::Load
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num_liveries indirectly contained the same information, but this
makes reading these things pretty difficult. So use IsSavegameVersionBefore()
like everywhere else instead.
2021-07-02 22:21:58 +02:00
Patric Stout
4e645ce749
Codechange: using "until" in function names can be confusing
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IsSavegameVersionUntil() did a [0, N] check, not [0, N) as the
name suggests.
Until can be a confusing word, where people consider it to be
including the upperbound. Dictionary states it means "before",
excluding the upperbound. There are long debates about who is right.
So, simply remove away from this ambiguity, and call it "before"
and "before or at". This makes the world easier for everyone.
2021-07-02 22:21:58 +02:00
Patric Stout
9643a1b80a
Doc: explain the binary structure of our (new) savegames
2021-07-02 22:21:58 +02:00
Patric Stout
1ed2405907
Cleanup: remove SLE_NULL and friends
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We no longer need them. If you want to remove a field .. just
remove it! Because of the headers in the savegame, on loading,
it will do the right thing and skip the field.
Do remember to bump the savegame version, as otherwise older
clients can still load the game, but will reset the field you
have removed .. that might be unintentially.
2021-07-02 22:21:58 +02:00