Commit Graph

165 Commits

Author SHA1 Message Date
miham
030c37160d (svn r2656) [Translations] Revert changes done in 2653 2005-07-20 19:15:23 +00:00
miham
3720503e7c (svn r2653) [Translators] Updated translations to 20050720 (28 lang(s)) 2005-07-20 17:48:35 +00:00
ludde
64f6839816 (svn r2594) Fix: [strgen] Misc updates to the string system.
- Renamed the plural command to "P" instead of "PLURAL". Now write something like this to append an s on plural: {P "" s}. (You can optionally still add an argument index to explicitly specifiy which number that's used)
  - Removed the pluralized cargo strings from the string files. The new method is to use the plural specifier {P}
  - Added support for genders. First add "##gender der das die" on top, then use {G=der} on a cargoname/industry to set the gender, and to switch between genders do something like {G neu neu neue} {STRING}
  - Updated the swedish/english translation with P strings.
2005-07-16 20:58:04 +00:00
ludde
3486e7e9d5 (svn r2580) Change: Added {INDUSTRY} command for printing industry names instead of the old {TOWN} {STRING} way.
- The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT.
Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly.
2005-07-15 18:30:13 +00:00
ludde
2fa79c9b4d (svn r2572) - Codechange: [string] Changed string system so it's not as dependent on decode_parameters
- Feature: [strgen] Allow changing the order of parameters in translated strings.
  - Use {1:TOWN} syntax to set the order.
- Codechange: [strgen] Rewrote lots of strgen internals.
2005-07-15 14:53:44 +00:00
tron
b4f549f4ee (svn r2566) Rename COMMA{8,16,32} to just COMMA, because it's the same anyway 2005-07-14 15:10:20 +00:00
Darkvater
480ced43c9 (svn r2529) - Fix: PBS signals showed up as normal signals with the query tool
- Update landscape_grid.html to show busy bits used by PBS.
2005-07-07 22:15:34 +00:00
hackykid
60ddaf95f0 (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings.
 - Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
2005-07-04 14:58:55 +00:00
hackykid
003b4e7f15 (svn r2470) - Fix: Display station signs correctly in smallest zoom level in transparent buildings or tranparant station signs mode. (Peter1138) 2005-06-21 21:13:10 +00:00
celestar
9b8cb17831 (svn r2441) -Feature: You can now give transfer order to set up feeder systems 2005-06-15 16:58:15 +00:00
hackykid
6533db736c (svn r2438) - Feature: New display option, 'transparent station signs', makes station signs transparent instead of using a solid bar to draw text on (peter1138) 2005-06-14 10:59:05 +00:00
hackykid
1018d3b786 (svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback that goes with it. 2005-06-06 00:19:24 +00:00
hackykid
09aadafda1 (svn r2413) - Codechange: Rewrite the displaying of purchase details a bit, make it easyer to add lines later.
- Add: In the purchase details for trains display "(refittable)" after the capacity if the vehicle is refittable.
2005-06-05 23:01:10 +00:00
miham
137e67ae70 (svn r2402) [Translations] Updated to 2005-06-03 (10 strs / 5 langs) 2005-06-03 12:09:55 +00:00
Darkvater
a51cfd58b8 (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
- Fix: fixed GetSavegameFormat() so that it takes the best compressor (highest), or a forced one added with the parameter
- Open issues: 
1. Don't attempt to load a game while saving is in progress, it will kick you back to the intro-screen with only the vast ocean to look at.
2. The server is disabled from threaded-saving, but might be enabled in the future.
3. Current implementation only allows 1 additional running thread.
4. Stupid global variables.....grrr
Big thanks for TrueLight and the amazing memorypool :D
2005-06-01 23:08:33 +00:00
Darkvater
fbb794d450 (svn r2307) - Fix (regression): it was not possible to change the drive-side in the intro-game.
- CodeChange: remove unused "CANT_DO_THIS" double-string.
2005-05-14 18:25:01 +00:00
Darkvater
5174d3adfe (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
miham
3a4bedaad6 (svn r2305) [Translations] Updated to 2005-05-14 (~50 strs / 7 langs) 2005-05-14 06:48:14 +00:00
Darkvater
0ff942f560 (svn r2303) - CodeChange (fix): when giving money to other players only allow transferring money that is above your loan. Eg you can't give away your loan.
- Langfix: 'goes down by' 'increases', vv for down in english.txt.
2005-05-13 17:09:05 +00:00
Darkvater
591217da4a (svn r2221) - Fix: "Map size" is two words. Also draw the string right-aligned in the intro gui so it doesn't matter how long it is in other languages. 2005-04-21 16:20:38 +00:00
Darkvater
29347840c2 (svn r2215) - Feature: Add a temporary mapsize selector to the intro gui. This is sufficient until the real window is designed & coded. 2005-04-20 12:52:02 +00:00
Darkvater
cc65bd1702 (svn r2214) - Fix: Dragging the desert tool over half-desert turns it into full-desert; dragging the tool while pressing ctrl, will remove the desert area. 2005-04-19 18:30:31 +00:00
Darkvater
0fa9c23225 (svn r2209) - CodeChange: [ 1184348 ] Remove unused _newspaper_flag that was supposed to be some ugly hack for chatting (gonewacko) 2005-04-16 18:09:24 +00:00
Darkvater
febae668fe (svn r2192) - Add greater control to the 'message options' window. Now you can turn off the telegraphc ticker sound for summarized messages, or turn off news-messages altogether (you get a red blot to notify you though). The [<][>] set the settings in one way, while clicking on the option itself, cycles it. This commit also 'fixes' bugs [1166973], [1121484] and patch [1169930].
- I also changed an order of strings from On, Off to Off, On, so this can be used ingame with the WWT_4 widget type.
- Since the newssettings now take 2 bits per setting (off/summary/on) _news_display_opt is widened to 32 bits and the settings code changed slightly to accomodate for a maximum of 16 message-types.
2005-04-13 23:03:31 +00:00
miham
13969f5940 (svn r2171) [Translations] Manually fixed string-order in english.txt (someone fscked it up!) 2005-04-09 06:15:16 +00:00
Darkvater
68138d6a31 (svn r2162) - Fix: Tooltips of horizontal scrollbars were wrong; they now say left/right instead of up/down 2005-04-07 01:02:15 +00:00
miham
b2c7543204 (svn r2145) [Translations] Updated translations (174 strs/6 langs)
[Translations] Also switched to two spaces instead of tabs (Darkvater requested)
2005-04-03 20:44:14 +00:00
Darkvater
f35b59aded (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
- Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one
- Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator
- CodeChange: moved around some of the draggable tools, demystifying them
- CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor)
- CodeChange: add some more enums to sprites.
- TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
2005-04-02 23:05:09 +00:00
pasky
8d09a1ae87 (svn r2129) Reverted r2125 and depending revisions (map size selector in the intro window). Will be done in a separate dialog. This also fixes showing of various rail/road-related strings. 2005-04-02 16:40:21 +00:00
pasky
f053bbb4f4 (svn r2125) - Feature: In the intro dialog, show a map size selector below the landscape type selector. 2005-04-02 15:03:48 +00:00
miham
ada6f0be8b (svn r2116) [Translations] Updated translations 2005-04-01 20:03:48 +00:00
truelight
e416fe8066 (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go
to the sign. Very needed for coop. You can find it under World Map.
2005-03-26 21:22:29 +00:00
celestar
fe6f9e9a65 (svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit 2005-02-17 10:56:19 +00:00
miham
7678a937e4 (svn r1880) [Codechange] Added isocodes to langfiles and support code to strgen (Lauri Nurmi) 2005-02-17 07:49:31 +00:00
miham
cf5dd15213 (svn r1759) Daily/Weekly/Monthly langfile updates 2005-02-01 09:36:07 +00:00
matthijs
a2dec6c32a (svn r1751) - Feature: New PathFinder (NPF).
- Supports trains, road vehicles and ships.
	- Uses A* pathfinding (same codebase as the new ai).
	- Currently unlimited search depth, so might perform badly on large maps/networks (especially ships).
	- Will always find a route if there is one.
	- Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values).
	- With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again.
- Feature: Disabling 90 degree turns for trains and ships.
	- Requires NPF to be enabled.
	- Ships and trains can no longer make weird 90 degree turns on tile borders.
- Codechange: Removed table/directions.h.
	- table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location?
- Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault.
- Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64.
- Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED.
- Codechange: Moved TileAddWrap() to map.[ch] 
- Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). 
- Codechange: Moved IsTrainStationTile() to station.h
- Add: IsRoadStationTile() and GetRoadStationDir().
2005-01-31 11:23:10 +00:00
tron
3a89108a55 (svn r1722) -Feature: Bigger maps - anyone? 2005-01-29 19:45:14 +00:00
celestar
752b3f0dd6 (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
2005-01-29 19:41:44 +00:00
Celestar
1fd8c45c55 (svn r1693) -Fix: [ 1108618 ] A wrong error message was displayed when trying to
expand railroad stations beyond maximum spread
2005-01-27 09:43:24 +00:00
miham
7874c86cb2 (svn r1678) Added cheat option for setting production of raw-material product industries in game 2005-01-26 10:52:23 +00:00
miham
6912223444 (svn r1630) Langfile update 2005-01-23 22:39:34 +00:00
dominik
7d0468aaa4 (svn r1611) Display server port in the multiplayer game info window
I had to make the multiplayer window 10 pixels wider for this
2005-01-23 13:19:15 +00:00
dominik
6027e777c8 (svn r1598) Feature: Message history now is stickyable and resizeable
The news messages are now precisely cropped according to pixel width to fit optimal into the window.
Introduced a new date format: DATE_TINY, which is ISOish.
2005-01-22 23:13:20 +00:00
celestar
962dd27a8c (svn r1581) Added a display for the total map population to the town display (Jango) 2005-01-21 16:51:25 +00:00
dominik
ef93fcfe48 (svn r1579) Fix: [ 1105963 ] Buoys can now only be removed if no ship has it in their schedule.
This makes buoys more useable in multiplayer games again, as buoys can't be deleted by other players if they are used.
2005-01-20 22:19:34 +00:00
miham
4559279686 (svn r1555) Daily (err.. this time it's rather weekly, sorry!) langfile updates 2005-01-17 22:44:33 +00:00
dominik
be5a832db3 (svn r1543) Fix: [ 1101906 ] Configure Patches window text overflow 2005-01-16 14:10:13 +00:00
darkvater
37f56fa324 (svn r1538) -Feature: [988816] Disable servicing when breakdowns set to none (jaguar7) 2005-01-16 12:29:52 +00:00
darkvater
6e07bad728 (svn r1531) -Feature: [1039061] Swiss town-names (vulvulune) 2005-01-15 21:41:49 +00:00
darkvater
f9b5f704b1 (svn r1518) -Fix: server issue where some company names were wrong
-Fix: Highscore troubles; accessing members of deleted window
2005-01-15 01:52:23 +00:00