smatz
d495dc5dbc
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
15 years ago
rubidium
31b9cd6d03
(svn r16250) -Fix (r16242): do not try to unpause when paused for a joining company
15 years ago
rubidium
241af768f0
(svn r16242) -Codechange: rework pausing
...
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
15 years ago
rubidium
6c3fa9b487
(svn r16135) -Fix [FS#2856]: always give the server an already resolved 'client address' so we can be sure the client address is always resolved
15 years ago
rubidium
a46de87b03
(svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary.
15 years ago
rubidium
8cd7def31c
(svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
15 years ago
rubidium
b0113af67c
(svn r15998) -Codechange: some coding style updates
15 years ago
rubidium
6c6fb6a927
(svn r15989) -Fix (r15987: segfault due to uninitialised sockets.
15 years ago
rubidium
f5339e492a
(svn r15987) -Fix: make the master socket only listen on the IP the server is bound to.
15 years ago
rubidium
f9f61dc208
(svn r15981) -Fix: don't print the address family when writing the IP+port to the config file.
15 years ago
rubidium
ac043bc7e8
(svn r15978) -Codechange: support parsing [] enclosed IPv6 addresses.
15 years ago
rubidium
a2c5cf906c
(svn r15973) -Codechange: make it possible to listen on multiple TCP sockets
15 years ago
rubidium
bc072884b0
(svn r15972) -Codechange: remove unneeded parameter
15 years ago
rubidium
e1a7fad295
(svn r15971) -Codechange: make it possible for UDP socket handlers to bind to multiple sockets.
15 years ago
rubidium
f6e27e7274
(svn r15969) -Codechange: make the list of broadcast addresses virtually unlimited.
15 years ago
rubidium
a25684b833
(svn r15967) -Codechange: do not access NetworkSocketHandler::has_quit directly
15 years ago
rubidium
a76218eab9
(svn r15947) -Codechange: replace uint32 client_ip with NetworkAddress client_address.
15 years ago
rubidium
a5576bc6e1
(svn r15946) -Codechange: move netmask matching to NetworkAddress and add some support for IPv6 netmask matching.
15 years ago
rubidium
e8852635ab
(svn r15940) -Codechange: move setting reuse address to the binding process.
15 years ago
rubidium
2d140fab62
(svn r15932) -Codechange: show ip:port as (fallback) servername instead of only the ip. This way you can clearly see there aren't any duplicates.
15 years ago
rubidium
bc7a870a61
(svn r15931) -Codechange: let the host and ban lists use of SmallVector.
15 years ago
rubidium
2b7a30f209
(svn r15926) -Codechange: make the broadcast IP list less AF dependent.
15 years ago
rubidium
be8919c968
(svn r15925) -Codechange: remove _network_server_bind_ip as it's pretty AF dependant.
15 years ago
rubidium
3e6c6d7294
(svn r15922) -Codechange: unify the ways to listen on a socket
15 years ago
rubidium
020b1f9328
(svn r15921) -Fix: some OSes don't like sizeof(sockaddr_storage) but want sizeof(sockaddr) or whatever is 'valid' for the given protocol
15 years ago
rubidium
6664998667
(svn r15918) -Fix (r15917): comparing IPs sometimes failed due to 'random' data (as spotted by SpComb)
15 years ago
rubidium
f22566f8df
(svn r15917) -Codechange: remove the latest traces of NetworkAddress::GetIP.
15 years ago
rubidium
785779ca62
(svn r15916) -Codechange: let the network game list use NetworkAddress
15 years ago
rubidium
f524d39963
(svn r15773) -Fix [FS#2475]: number of active clients wasn't always properly
16 years ago
rubidium
c3e87f345d
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
16 years ago
rubidium
880d296b25
(svn r15644) -Fix [FS#2710]: closing a network connection twice in the case that sending packets starts failing while disconnecting
16 years ago
smatz
19c01ee0ec
(svn r15640) -Fix [FS#2712]: game crashes when network pools are empty, so always allocate at least one pool block
16 years ago
rubidium
b2def94607
(svn r15577) -Codechange: bool _networking belongs in network/ not gfx.cpp
16 years ago
rubidium
e3ac127617
(svn r15529) -Fix [FS#2644]: the local command queue didn't get properly cleaned when leaving a game meaning you could end up executing commands of the previous network game.
16 years ago
rubidium
a7693c6059
(svn r15425) -Codechange: some color->colour changes and type safety.
16 years ago
smatz
9021c20b5e
(svn r15299) -Cleanup: remove many redundant includes
16 years ago
rubidium
2722cabcce
(svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral)
16 years ago
peter1138
00aa88040e
(svn r15194) -Fix: Don't count dedicated server as a spectator
16 years ago
rubidium
7c5a618639
(svn r15176) -Fix [FS#2554]: querying the content server could free when resolving the hostname or connecting takes long/is timing out.
16 years ago
rubidium
206841ba5f
(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers.
16 years ago
glx
62ec25a8ff
(svn r15160) -Fix (r15157): port != IP
16 years ago
rubidium
4aabc91c04
(svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again.
16 years ago
rubidium
7a81c0e5b4
(svn r15155) -Codechange: remove unused return value
16 years ago
rubidium
72b0341ed0
(svn r15126) -Feature: downloading content from a central server (content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
16 years ago
peter1138
31a586dc6f
(svn r15094) -Feature: Add support for IP range bans using CIDR notation.
16 years ago
rubidium
28ea38ae55
(svn r14949) -Cleanup: pointer coding style
16 years ago
rubidium
c0e7434f38
(svn r14944) -Cleanup: add spaces around some operators
16 years ago
rubidium
054787f082
(svn r14943) -Cleanup: remove some rogue spaces/replace some rogue tabs with spaces
16 years ago
rubidium
4df86694a7
(svn r14910) -Codechange: merge the command queue handling into a single location
16 years ago
rubidium
f55995f1ef
(svn r14772) -Codechange: make the "dump log of game to reproduce" desync debug stuff a runtime configurable debug option instead of a compile time option.
16 years ago
rubidium
1892994ab2
(svn r14771) -Fix (r14764): resolving of error types to error messages kinda failed :(
16 years ago
rubidium
0b806c7bbc
(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
16 years ago
rubidium
e83cca7d13
(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
16 years ago
rubidium
2b5362de13
(svn r14731) -Fix: don't initialise UDP multiple times without closing it.
16 years ago
rubidium
54f23ed0b3
(svn r14730) -Codechange: remove the need for networkclientsockets and networkclientinfo structs to be in a contiguous piece of memory and put them in a pool.
...
-Note: 255 should really be enough for now... making it any more means network protocol bumps.
16 years ago
rubidium
c1b2f17bc8
(svn r14725) -Change: make it clearer why (and that) MAX_CLIENTS isn't the amount of slots in the array, but one less as a dedicated server takes a slot too.
16 years ago
rubidium
97662a0fff
(svn r14723) -Codechange: shuffling some stuff around to reduce indirect #include dependencies.
16 years ago
rubidium
768fdee77a
(svn r14722) -Codechange: s/DEREF_CLIENT/GetNetworkClientSocket/
16 years ago
rubidium
cb8b31c3c1
(svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for.
16 years ago
rubidium
3ddde0c8d6
(svn r14720) -Codechange: s/FOR_ALL_CLIENTS/FOR_ALL_CLIENT_SOCKETS/ as the latter describes the name more precisely.
16 years ago
rubidium
9a96557763
(svn r14719) -Codechange: replace DEREF_CLIENT with an instance function and replace looping socket structs with info structs when the loop is only interested in the info structs (i.e. not derefing the info from sockets when one can loop info directly and the socket isn't used)
16 years ago
rubidium
bdd92008cf
(svn r14718) -Change: remove some direct network core variable accesses from non-network locations.
16 years ago
rubidium
7403790ba4
(svn r14717) -Change: more 'Index' -> ClientID to not confuse ClientID and ClientIndex
16 years ago
rubidium
648d7072a4
(svn r14714) -Codechange: only allocate the company network "state" variables (password/months not used) when needed, i.e. only for servers.
16 years ago
rubidium
d146b48063
(svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information.
16 years ago
rubidium
6d23f48bb6
(svn r14709) -Codechange: make a clearer distinction between 'unique' client identification ids and the indices into the clients/client info arrays.
16 years ago
skidd13
9b282b3e51
(svn r14555) -Codechange: replace ttd_strlcat and ttd_strlcpy with strecat and strecpy where direct conversion is possible
16 years ago
smatz
ad0a578b69
(svn r14486) -Fix (r13343)(r14484): compilation with desync debug was broken
16 years ago
rubidium
96156a8ab1
(svn r14423) -Codechange: also do r14221 for the strings.
16 years ago
rubidium
e589c7e580
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
16 years ago
rubidium
f56e630e5c
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
16 years ago
rubidium
a20b833516
(svn r14199) -Codechange: split fileio.h into fileio_type.h and fileio_func.h so not everything that includes saveload.h needs to include everything else too.
16 years ago
rubidium
c816cc37fd
(svn r14063) -Codechange: replace some "magic" constants with enumified constants.
16 years ago
rubidium
31d69a49e8
(svn r14047) -Codechange: move chatmessage handling to the network directory as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.
16 years ago
rubidium
eb5fb4443a
(svn r13988) -Codechange: move the to IP resolving functions to a separate file.
16 years ago
rubidium
cde65455ac
(svn r13731) -Codechange: make a pool of the array of players.
16 years ago
rubidium
6898a76c5f
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
16 years ago
rubidium
03afcec36f
(svn r13712) -Fix: enforce the length restrictions of company and president name in the commands too.
16 years ago
belugas
a324f30783
(svn r13682) -Codechange: -Codechange: remove a now useless variable(dih).
16 years ago
rubidium
35f3284a60
(svn r13433) -Codechange: remove a now useless global variable.
...
-Fix: MP advertising was not advertising.
16 years ago
rubidium
994779e9e2
(svn r13369) -Codechange: remove duplication of network configuration settings between NetworkSettings and NetworkGameInfo.
...
-Fix: failure of changing the server password during games because the password wasn't duplicated properly.
16 years ago
rubidium
387f4cfbe1
(svn r13344) -Codechange: remove some code duplication.
16 years ago
rubidium
bae02e8c67
(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
16 years ago
rubidium
02dbab8721
(svn r13334) -Codechange: move the network settings variables from network/network_internal to settings.
16 years ago
rubidium
e7a501100a
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
16 years ago
rubidium
d289464d69
(svn r13255) -Codechange: move _opt to _settings.
16 years ago
rubidium
dc77647ea4
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
...
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
16 years ago
rubidium
080af12d8b
(svn r13229) -Codechange: replace some global variables that are only initialised once and always with the same value with enums.
16 years ago
rubidium
bf3b61cfa3
(svn r13228) -Codechange: split console.h.
16 years ago
rubidium
e0e1bf76a2
(svn r12986) -Codechange: move the landscape and transport related types from openttd.h to their own headers.
16 years ago
rubidium
1ce0b03bf0
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
16 years ago
smatz
89a8dc8cf7
(svn r12944) -Codechange: use rev.h instead of externs at many places
16 years ago
rubidium
d46d8d9c9d
(svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h.
16 years ago
rubidium
ca1f8fbe2e
(svn r12761) -Codechange: lots of minor whitespace coding style fixes around operators.
16 years ago
rubidium
3e90a16cfc
(svn r12017) -Fix: when you have more than 9 network interfaces you'll enter the wonderfull world of overflows.
17 years ago
rubidium
1b7051768c
(svn r12004) -Codechange: refactor the random functions to reduce code duplication.
17 years ago
rubidium
9ac26e1bf1
(svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server.
17 years ago
rubidium
9c0c798dd8
(svn r11834) -Codechange: only include settings_type.h if needed.
17 years ago
rubidium
0ca79e2fb8
(svn r11829) -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral.
17 years ago
rubidium
90acd52f22
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
17 years ago