Commit Graph

20 Commits (30f2afac9bf023bce081e52e09b1c0a152d9849a)

Author SHA1 Message Date
rubidium 30f2afac9b (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 14 years ago
yexo dff871b40d (svn r20311) -Codechange: don't reserve extra space in the savegame that is never used 14 years ago
frosch 58f2a1d014 (svn r19985) -Fix (r19980): Loading preview data from old savegames failed indeterministically due to non-zeroed memory allocation. Thanks smatz. 14 years ago
frosch 16618e6f16 (svn r19980) -Add: Load some general data from savegames on SL_LOAD_CHECK. 14 years ago
frosch e95518c8e9 (svn r19979) -Codechange: Separate static loadable fields from Company into separate struct. 14 years ago
frosch 62ac138154 (svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now). 14 years ago
rubidium d6cded5380 (svn r17693) -Cleanup: remove some unneeded includes 15 years ago
rubidium b1d4594fa7 (svn r17343) -Codechange: it's bankruptcy, not bankrupcy, according to my Oxford Dictionary of English and Merriam-Webster. 15 years ago
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
smatz bea3fe2b8b (svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible 15 years ago
yexo 0d56cfabfa (svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them. 15 years ago
smatz 570af0ce44 (svn r16338) -Codechange: split loading of references to two phases
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
15 years ago
yexo 31eff1d4c3 (svn r16315) -Codechange: move the autorenew settings to a new CompanySettings struct 15 years ago
rubidium c0a8d09ca7 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 16 years ago
rubidium 9907742a0f (svn r15423) -Codechange: split widget related types to their own header and add a bit of type strictness. 16 years ago
smatz 0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 16 years ago
smatz dbc4a8b331 (svn r15257) -Cleanup: remove Company::is_noai, it is not needed anymore 16 years ago
smatz 4493bd03e3 (svn r15256) -Fix (r15027): use of uninitialised variable while saving/loading game with AIs 16 years ago
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago
smatz 7368c740a6 (svn r14828) -Codechange: move most of save/load-specific code to separate files 16 years ago