(svn r15256) -Fix (r15027): use of uninitialised variable while saving/loading game with AIs

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
smatz 16 years ago
parent 47cdbe4a20
commit 4493bd03e3

@ -221,7 +221,7 @@ static void SaveLoad_PLYR(Company *c)
SlObject(c, _company_desc);
/* Keep backwards compatible for savegames, so load the old AI block */
if (!IsHumanCompany(c->index) && !c->is_noai) {
if (CheckSavegameVersion(107) && !IsHumanCompany(c->index) && !c->is_noai) {
CompanyOldAI old_ai;
char nothing;

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