-CodeChange : rename var Engine *e to Engine *eng, since we have WindowEvent *e in same fnct
-CodeChange : fix a broken tabulation on a switch case. SOme breathing spaces too
The size of these steps normally about (max - min) / 50, which results in steps of 100 000 years for the start year, end year, network restart year and the year of introduction of coloured newspapers.
at the depot and leave right away.
To tell the difference the status of stopping vehicles will be in red,
while servicing vehicles will be green.
-Codechange: remove some dead code in CmdSendAircraftToHangar() since it is
conflicting with new functionality. Now p2 means the same for all types
the list is available in the orders window and looks like the list buttons from the station windows (small vehicle)
The button is disabled if the vehicle do not have any shared orders or it got shared orders, but an empty order list
based on a patch by nycom, thought it ended up getting heavily modified
Thanks to TrueLight for proofreading and suggestions
-Codechange: DestroyVehicle is called by DeleteVehicle to remove all things where a vehicle depends on.
Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
-Codechange: DestroyIndustry is called by DeleteIndustry to remove all things where a industry depends on.
Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
-Codechange: DestroySign is called by DeleteSign to remove all things where a sign depends on.
Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
-Codechange: DestroyStation/DestroyRoadStop is called by DeleteStation/DeleteRoadStop to remove all things where a station/RoadStop depends on.
Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
-Codechange: DestroyTown is called by DeleteTown to remove all things where a town depends on.
Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
-Codechange: DestroyWaypoint is called by DeleteWaypoint to remove all things where a waypoint depends on.
Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
-Codechange: introduced DestinationID, which is in fact an union of several types
Used in Order struct, so no longer StationID is abused for all targets.
Hangars are a big exception, as they use a station-id with GOTO_DEPOT (go figure)
-Codechange: DeleteDepot removes a depot from the pool
-Codechange: DestroyDepot is called by DeleteDepot to remove all things where a depot depends on.
Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
-Codechange: Removed DoDeleteDepot as it was stupid