tron
07199603b4
(svn r6351) -Fix: Due to some off-by-one errors the width or height of a clipping rectangle could become 0, which isn't sensible. This should fix a very rare and hard to trigger assertion in GfxFillRect()
2006-09-02 21:52:06 +00:00
tron
a286726fe9
(svn r6347) Undo
2006-09-02 20:34:33 +00:00
tron
5f7d99fb6d
(svn r6346) -Codechange: Remove redundant assignment
2006-09-02 20:34:04 +00:00
tron
1d1a4839c3
(svn r6303) -Codechange: Remove dead code
2006-09-02 08:14:16 +00:00
tron
2890ed33b8
(svn r6302) -Codechange: Remove dead code paths, because the lowest bit of Sprite::info is never unset
2006-09-02 07:13:21 +00:00
tron
dcc25abeec
(svn r6301) -Codechange: if () cascades -> switch ()
2006-09-02 06:36:30 +00:00
tron
17c610c0f4
(svn r6209) Move DrawFrameRect() out of gfx.[ch], because it uses data (_color_list) which the renderer shouldn't have know about
2006-08-29 06:07:57 +00:00
tron
2eb76813ed
(svn r6184) Remove the unused (because it was NULL in all callers) second parameter of FillDrawPixelInfo() and simplify some expressions
2006-08-28 07:33:51 +00:00
tron
523519c8ec
(svn r6183) Move GetDrawStringPlayerColor() out of gfx.[ch]
2006-08-28 06:21:48 +00:00
tron
f5e70b67b5
(svn r6180) Use a switch instead of function pointers to choose the blitter
2006-08-28 06:05:04 +00:00
rubidium
480af9c917
(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
2006-08-22 14:38:37 +00:00
rubidium
0c3093b25f
(svn r5967) -Change: use right alignment for the year in the player's balance window instead of centering (about) 'string width' / 2 from the right edge
2006-08-20 10:50:23 +00:00
truelight
10b842bddc
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
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- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
belugas
6082507fea
(svn r5609) CodeChange : Apply coding style
2006-07-26 03:33:12 +00:00
peter1138
fd778ecafa
(svn r4802) - Codechange: replace _stringwidth_base and associated magic numbers with a FontSize enum, using the numbers (which are SpriteIDs) in only the places needed.
2006-05-09 13:23:04 +00:00
peter1138
52bab5e9bd
(svn r4793) - Replace list of magic numbers (characters that don't exist) with a call to SpriteExists(), when building the character width cache.
2006-05-09 11:42:51 +00:00
Darkvater
ea1adebe31
(svn r4075) - Feature: Undraw the mouse when it leaves the window and Draw it again when it enters. Added both for WIN32 and SDL. Since Win95 has troubles with TrackMouseEvent(), this function was just simply rewritten which was the easiest. Based on a patch by DmitryKo.
2006-03-24 00:42:35 +00:00
Darkvater
efe65dc666
(svn r3940) - FS#56 [Crash] Missing glyph(s) in big-font. Added several missing glyphs for the big font.
2006-03-18 08:37:58 +00:00
Darkvater
c5a669b39f
(svn r3529) - Fix: [ 1415782 ] crash in string code with openbsd/zaurus; alignment issues (thanks Tron for the help)
2006-02-03 21:51:42 +00:00
tron
84fb96fe85
(svn r3511) More whitespace ([FS#46] by Rubidium)
2006-02-01 07:36:15 +00:00
tron
bf98086de8
(svn r3298) Remove unused and write-only variables
2005-12-14 06:28:48 +00:00
tron
7a7847ed61
(svn r3200) Remove the unused function GfxScalePalette() and the unused struct WorldSprite
2005-11-16 12:21:04 +00:00
tron
1d109214bc
(svn r3191) Move declaration and definition of _dbg_screen_rect to a place where it somewhat makes sense and wrap them in #ifdef _DEBUG
2005-11-16 08:35:26 +00:00
tron
24f857ed5e
(svn r3187) Simplify overly complicated ifs, especially if (foo) return false; else return true; is confusing
2005-11-15 09:47:25 +00:00
tron
f7abff5f96
(svn r3181) -Bracing
...
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
833032adc0
(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT
2005-11-14 08:09:57 +00:00
tron
357aba7475
(svn r3176) Use proper types, not some variants of int
2005-11-13 21:16:34 +00:00
tron
4a14a586e2
(svn r3173) Use the trinary operator and switch to improve readability
...
Also align short cases nicely
2005-11-13 14:54:09 +00:00
tron
2cc2154ad2
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
...
nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
Darkvater
8e6a911700
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
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- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
2005-09-18 20:56:44 +00:00
Darkvater
1419244551
(svn r2955) Fix: make ottd start with the last resolution you had set (custom) (win32)
2005-09-15 22:42:59 +00:00
tron
8894b930ae
(svn r2937) Add sprites for {, |, } and ~
2005-09-10 15:52:19 +00:00
tron
9de2c05c56
(svn r2933) Implement the non-breaking space
2005-09-10 08:17:30 +00:00
tron
45ca3b6336
(svn r2924) Introduce the ALIGN() macro which aligns values to multiples of a power of 2, for exact semantics see the commment in macros.h
2005-09-08 12:48:26 +00:00
tron
ffdefbdee2
(svn r2893) Two chars got assigned a width of 0 since r2879, fix that ([1274302])'
2005-08-27 09:49:52 +00:00
tron
ae49d487cc
(svn r2879) Major step twoards ISO-8859-15
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Add several missing chars:
- Š/š (S with hacek, all sizes)
- Ž/ž (Z with hacek, all sizes)
- Œ/œ (OE ligature, all sizes)
- Ð/ð (eth, large font was missing)
- Þ/þ (thorn, large font was missing)
- º (male ordinal sign, all sizes)
Also move Ÿ (Y with umlaut, all sizes) to the correct position in the charset
To add some chars it was necessary to shuffle some OTTD specific chars (arrows, transport type markers) around
2005-08-20 18:14:32 +00:00
celestar
04f4d8237b
(svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf.
2005-07-28 09:17:32 +00:00
tron
af9f55c977
(svn r2720) Remove unused declarations and definitions
2005-07-26 19:34:03 +00:00
celestar
238e47cd42
(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
...
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
2005-07-24 15:56:31 +00:00
tron
a227065ab7
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
tron
559babcdc9
(svn r2673) Include functions.h directly, not globally via openttd.h
2005-07-22 07:02:20 +00:00
tron
e53c4db866
(svn r2664) Remove depedency on player.h from variables.h
2005-07-21 19:36:43 +00:00
tron
284d9ed7fb
(svn r2663) Include variables.h only in these files which need it, not globally via openttd.h
2005-07-21 18:44:27 +00:00
Darkvater
f0c0c03c5f
(svn r2644) - Fix: my name was mistyped ;p
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- Add DoDrawStringCentered() and change the multiline strings in the about box to single-line ones
2005-07-19 22:12:04 +00:00
Darkvater
0550c4a87a
(svn r2623) - CodeChange: rework DrawStringCenteredTruncated() a bit. Instead of giving center + width you give the coordinates of the bounding box (left, right) it has to fit in (ludde)
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- CodeChange: changed (back) maximum pixel length of truncated strings to a signed integer.
2005-07-17 19:23:18 +00:00
Darkvater
ff2662ebe7
(svn r2617) - Fix: fix some warnings, and reenable vs.net2003 signed/unsigned warnings
2005-07-17 18:11:17 +00:00
Darkvater
dfc3695ad7
(svn r2614) - Fix: Trunctuate function used one less character than it was supposed to. Because of this real width and reported width didn't correspond with eachother.
2005-07-17 17:16:35 +00:00
Darkvater
7fceed0446
(svn r2607) - Feature: add support for truncating strings to a given (pixel) length. Function courtesy of Ludde.
2005-07-17 15:54:57 +00:00
tron
8f71864bef
(svn r2571) Add explicit type Pixel for ... Pixels
2005-07-15 14:16:14 +00:00
tron
9c3188741f
(svn r2546) Don't calculate a value which never gets used and simplify some calculations
2005-07-11 15:47:20 +00:00