yexo
2a5a8f395c
(svn r16433) -Codechange: Remove most of CmdSetAutoreplace and replace it with calls to CmdChangeCompanySetting
2009-05-26 13:29:01 +00:00
yexo
a10e5f707a
(svn r16429) -Change: Make the company settings behave like all others settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.
2009-05-26 11:40:14 +00:00
rubidium
0d99b6c71c
(svn r16421) -Codechange: do not unnecessarily remove constness or unnecessarily add it.
2009-05-24 20:29:04 +00:00
rubidium
80e94b9bb1
(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.
2009-05-22 22:22:46 +00:00
smatz
570af0ce44
(svn r16338) -Codechange: split loading of references to two phases
...
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
2009-05-17 16:28:29 +00:00
yexo
31eff1d4c3
(svn r16315) -Codechange: move the autorenew settings to a new CompanySettings struct
2009-05-15 23:55:06 +00:00
frosch
3301afa5c3
(svn r16161) -Fix (r16128): AILoadConfig() could not handle NULL settings.
2009-04-26 14:57:42 +00:00
rubidium
7d76836fcb
(svn r16132) -Fix (r7232/r16129): crash when saving games; r7232 is the cause of the problem, r16129 just causes it to be triggered.
2009-04-23 23:47:13 +00:00
rubidium
208234a7a0
(svn r16128) -Change: allow loading (and storing) NULL values for STRQ in openttd.cfg.
2009-04-23 19:13:41 +00:00
rubidium
bee930f9b3
(svn r16024) -Codechange: harden string copying on places where it's possible
2009-04-10 20:37:05 +00:00
rubidium
930bc73e7a
(svn r16018) -Fix (r16014): properly escape IPv6 style ([::]) addresses so they aren't seen as new groups.
2009-04-10 17:16:46 +00:00
rubidium
7d3db3ee91
(svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
2009-04-10 12:56:55 +00:00
rubidium
89d0eca6b7
(svn r15931) -Codechange: let the host and ban lists use of SmallVector.
2009-04-03 12:49:58 +00:00
yexo
0f7b9af9fa
(svn r15795) -Codechange: Move the settings table from settings.cpp to table/settings.h. Patch breaking time :)
2009-03-21 23:16:09 +00:00
rubidium
ee4a660b0c
(svn r15773) -Fix [FS#2475]: number of active clients wasn't always properly
2009-03-19 23:32:39 +00:00
yexo
5933a07a86
(svn r15771) -Fix (r13256): Settings from the [gameopt] section (from 0.6 config files) were overwritten with default values.
2009-03-19 22:37:41 +00:00
yexo
ce4744e1d6
(svn r15736) -Codechange: Split AIScanner/AIFileInfo to the more generic classes ScriptScanner/ScriptFileInfo.
2009-03-15 22:41:57 +00:00
rubidium
b25a4f8231
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
2009-03-15 00:32:18 +00:00
belugas
f6e4bc765a
(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
...
Some warnings:
-the maximum number of towns to be accepted is set to 5000
-the minimum number of towns to be accepted is set to 1
-the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail.
-setting a custom number of town will change your difficulty settings to custom as well
2009-03-12 23:54:20 +00:00
glx
308dbcf822
(svn r15673) -Fix: it was not possible to compile a win32 dedicated server (even if 'configure --enable-dedicated' passed)
2009-03-11 17:40:49 +00:00
frosch
aa7a19fd49
(svn r15656) -Fix: Changing dynamic_engines also requires reloading newgrfs as well as resetting the OverrideManager.
2009-03-09 21:33:05 +00:00
rubidium
7831346ef8
(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
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-Feature: allow building road stops on road/tram tracks of competitors.
2009-03-02 22:57:47 +00:00
yexo
a78724e824
(svn r15586) -Fix [FS#2687]: Changing vehicle.dynamic_engines when there are already vehicles can cause crashes.
2009-02-26 01:53:22 +00:00
yexo
c3c549f731
(svn r15538) -Fix (r15334): The difficulty level wasn't set to custom when changing the amount of towns/industries from the newgame gui.
2009-02-21 02:34:53 +00:00
smatz
42747e222c
(svn r15506) -Codechange: rename ScenarioEditorTownGenerationWindow to FoundTownWindow
2009-02-17 00:21:08 +00:00
smatz
b9b14bd803
(svn r15500) -Fix (r12648): pre-0.5 OTTD stored new_nonstop and full_load_any in a different way, savegame conversion wasn't working for them
2009-02-16 21:43:44 +00:00
smatz
2f767e77e8
(svn r15499) -Fix (r15340): the default town layout was changed
2009-02-16 20:17:07 +00:00
rubidium
d846eef0b6
(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.
2009-02-09 21:20:05 +00:00
rubidium
05792c46a3
(svn r15429) -Change: do r15428 also for the string names.
2009-02-09 03:07:03 +00:00
rubidium
c0a8d09ca7
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
2009-02-09 02:57:15 +00:00
rubidium
377ce6c5bf
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
2009-02-08 12:25:13 +00:00
peter1138
db54537369
(svn r15386) -Codechange: During start up, store driver/blitter/graphicsset selection in local variable instead of in the global _ini_* variables. This means that specifying a driver/blitter/graphicsset on the command line does not clobber the configuration value, which can now be saved like other values.
2009-02-07 00:33:35 +00:00
peter1138
cd84ffb036
(svn r15385) -Fix: Saving of char* to configuration file did not work due to incorrect parameter order and no handling of NULL.
2009-02-07 00:29:35 +00:00
rubidium
eb533138bc
(svn r15384) -Change: tweak some settings to make OpenTTD easier to use for first-time users (or upgraders)
2009-02-07 00:22:21 +00:00
rubidium
0cf08d32c7
(svn r15362) -Change: make a string name more consistent.
2009-02-05 21:50:56 +00:00
smatz
832e392855
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
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-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-04 20:17:25 +00:00
rubidium
09fca459a7
(svn r15335) -Change: use the patch change mechanism to change the road side too instead of a separate command.
2009-02-04 16:09:16 +00:00
smatz
496b541cb1
(svn r15334) -Codechange: reset setting to old value when the callback procedure returns false
2009-02-04 15:01:37 +00:00
peter1138
6899955b0c
(svn r15301) -Feature [FS#104]: Add option to group and subtotal expenses list in the company finance window. Concept from Zr40.
2009-01-31 21:27:36 +00:00
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
rubidium
04709f2798
(svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral)
2009-01-23 22:18:06 +00:00
Yexo
757b11325b
(svn r15239) -Fix [FS#2579]: The start date of random AIs was not stored in the config file or the savegame.
2009-01-23 21:52:29 +00:00
peter1138
3d404c2927
(svn r15236) -Codechange: Rename realistic_acceleration patch option to train_acceleration_model, and change from boolean to value. Don't forget to update your settings.
2009-01-23 20:53:43 +00:00
Yexo
08670da54a
(svn r15212) -Feature [FS#2566]: Change the dropdown box where you can chose which edges will be water to 4 pushbuttons (based on patch by planetmaker).
2009-01-23 00:18:27 +00:00
Yexo
db3ee34b44
(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.
2009-01-21 02:31:55 +00:00
rubidium
196085eb0f
(svn r15164) -Fix: don't list patches/settings with list_patches that are not valid anymore
2009-01-20 12:03:06 +00:00
Yexo
8fabd3982d
(svn r15148) -Cleanup: Remove the options "competitor start time" and "competitor intelligence" from the difficulty options because they already were unused.
2009-01-19 01:16:50 +00:00
peter1138
7d70f0cd14
(svn r15085) -Fix (r14164): Clearing a settings group did not delete old items nor reset the last_item pointer, causing lists to not be saved unless they started blank.
2009-01-14 20:23:45 +00:00
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
frosch
eb6dc2b8ae
(svn r15019) -Fix (r14919): Close station selection window, when disabling distant-join setting. (PhilSophus)
2009-01-12 15:44:37 +00:00