Commit Graph

19 Commits (29b4ab04c319f6b88e724ff79d73ca49f5676eaa)

Author SHA1 Message Date
tron 7ca6b2b8b0 (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 20 years ago
truelight 63e97754fb (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
(in prepare of dynamic arrays):
  - DEREF_XXX is changed into GetXXX
  - All direct call are directed via GetXXX
  - struct Industry has now an index-field
  - ENUM'd some stuff
  - Replaced home built loops with FOR_ALL_XXX
  - Added _stations_size, _vehicles_size, ... which gives the length of the
    array (which will be dynamic in the near future)
  - Changed lengtof(XXX) to _XXX_size (e.g. _stations_size)
  - Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX)
  - Made the sort-functions of all 4 dynamic
  - Made all 4 Initialize functions more of the same
  - Some minor tab-fixing and stuff
  (tnx to Tron for proof-reading my 100kb patch ;))

  Note for all: please do NOT directly call _stations, _vehicles, _towns and
  _industries, but use the right wrapper to access them. Thank you.
  Ps: please also do not use 'v++', where v is of type Vehicle *.
20 years ago
tron 67161506ad (svn r1386) Move TileIndexDiff to map.h
Move _tileoffs_by_dir to map.[ch] and encapsulate it in TileOffsByDir()
20 years ago
miham 57852f6498 (svn r1297) Language fixes in the source.. (ln-) 20 years ago
tron 765ecfed84 (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 20 years ago
Celestar 5b0743d66b (svn r979) Allow more realistically sized catchment areas 20 years ago
darkvater c8d83ce557 (svn r960) -Fix: forgotten conversion of orders for the AI (Tron) 20 years ago
tron 7c2448ecea (svn r955) Replace uint16 for orders with struct Order
This adds no functionality, but is a stepping stone for future improvement (like 16bit order indices) and is easier to read.
This changes preserves binary compatibility wrt savegames.
20 years ago
truelight b8f6d41418 (svn r942) -Merged branch/network back into the trunk 20 years ago
tron 56dd31f33b (svn r920) Replace vehicle info macros with inline functions and add asserts to check limits 20 years ago
tron acbd1801c7 (svn r815) Include strings.h only in the files which need it.
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
20 years ago
celestar b8327e0457 (svn r562) newgrf: Merge most of the road vehicle info to a single
road_vehicle_info table, like it already is for trains and ships. Needed
for GRF custom override support. (pasky)
20 years ago
darkvater aa02125158 (svn r166) -Codechange: change 74 for constant DAY_TICKS 20 years ago
truelight 6f3c862a24 (svn r147) -Fix [NewAI]: small fix for road-building when RoadQueueing is disabled 20 years ago
truelight 5eba928cb8 (svn r146) -Fix [AI]: Tunnel/bridge bug
-Fix [AI]: Minor problems
-Add [AI]: Profit check (if not making enough money, vehicles are sold)
20 years ago
truelight 309ebe5f3f (svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n) 20 years ago
truelight b783051b70 (svn r96) -Fix: [AI] An industry can have no town, which caused crashes 20 years ago
truelight b43e1e4e43 (svn r94) -Fix: AI crash bug (blathijs) 20 years ago
truelight 788ace088d (svn r85) -Add: initial commit of new AI (enable in Patch menu)
-Add: generalised A* Algorithm
-Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
20 years ago