(svn r96) -Fix: [AI] An industry can have no town, which caused crashes

pull/155/head
truelight 20 years ago
parent f5240ffa00
commit b783051b70

@ -234,7 +234,7 @@ static bool AiNew_Check_City_or_Industry(Player *p, int ic, byte type) {
int count = 0;
int j = 0;
if (i->town->ratings[_current_player] < 0 && CHANCE16(1,4)) return false;
if (i->town != NULL && i->town->ratings[_current_player] < 0 && CHANCE16(1,4)) return false;
// No limits on delevering stations!
// Or for industry that does not give anything yet
@ -487,8 +487,7 @@ static bool AiNew_CheckVehicleStation(Player *p, Station *st) {
FOR_ALL_VEHICLES(v) {
if (v->owner == _current_player) {
sched = v->schedule_ptr;
if (sched == NULL) continue;
while ((ord=*sched++) != 0) {
while (sched != NULL && (ord=*sched++) != 0) {
if ((ord & OT_MASK) == OT_GOTO_STATION && DEREF_STATION(ord >> 8) == st) {
// This vehicle has this city in his list
count++;

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