Commit Graph

2225 Commits

Author SHA1 Message Date
Pavel Stupnikov
9a45a0f535
Feature: Set exclusive access to industry from GS (#8115) 2020-12-22 14:29:48 +01:00
Niels Martin Hansen
b7751c483e
Feature: Influence industry production changes from GS (#7912) 2020-12-22 14:21:31 +01:00
Patric Stout
d8c8f4e72d
Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)
Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions
slightly higher than ours. Of course, as time went by, this
caught up with us, and we are now almost pushing a new version
that would conflict with them. To avoid users creating unneeded
issues about "why can I not load my savegame", lets be ahead of
the curve and flat-out refuse to load them.

Version-wise, this is totally fine. We have ~32k versions to go
before we run out (0x8000 is masked by JGRPP; we should avoid
using that). At the rate we bump savegames, this is not going to
happen in any sane reality.
2020-12-22 10:44:07 +01:00
Jonathan G Rennison
8ac436f507 Add setting to scale primary industry cargo production 2020-12-21 20:47:44 +00:00
Jonathan G Rennison
f0c3a4b42e Saveload: Store NewGRF name in savegame, include in missing GRF message 2020-12-16 02:06:48 +00:00
Jonathan G Rennison
207c79a736 Saveload: Fix SLE*_CONDSSTR* macros 2020-12-16 01:31:46 +00:00
Patric Stout
d15dc9f40f Add: support for emscripten (play-OpenTTD-in-the-browser)
Emscripten compiles to WASM, which can be loaded via
HTML / JavaScript. This allows you to play OpenTTD inside a
browser.

Co-authored-by: milek7 <me@milek7.pl>
2020-12-15 15:46:39 +01:00
Michael Lutz
79240eab1e Codechange: Make use of the improved C++17 emplace_back function. 2020-12-15 00:29:30 +01:00
Jonathan G Rennison
840e459601 Revert "Fix 63ccb36ef3: Crash trying to load TTO/TTD savegames. (#8356)"
This is not necessary due to 5243cfd6d0.

This reverts commit c558936ec3.
2020-12-07 18:19:54 +00:00
Jonathan G Rennison
4436da7436 Saveload: Skip GetVariableAddress asserts if _DEBUG not defined 2020-12-07 18:12:33 +00:00
Jonathan G Rennison
4da3cfcf56 Merge branch 'master' into jgrpp
# Conflicts:
#	CMakeLists.txt
#	src/bootstrap_gui.cpp
2020-12-07 17:56:44 +00:00
Patric Stout
731af1f1f3 Codechange: don't do work GetVariableAddress() is already doing 2020-12-06 16:10:58 +01:00
Patric Stout
c98717cb45 Fix: do not add an offset to a nullptr
This is, by specs, undefined behaviour. See
https://reviews.llvm.org/D67122

In cases where this is done, optimizations done by LLVM can
generate code that causes crashes.

GetVariableAddress() had two (legit) ways this could happen:
- For SaveLoad set to global
- For SaveLoad set to SLE_VAR_NULL, where sld->address is always
  a nullptr, and object could or could not be a nullptr.
2020-12-06 16:10:58 +01:00
Michael Lutz
c558936ec3
Fix 63ccb36ef3: Crash trying to load TTO/TTD savegames. (#8356) 2020-12-06 00:29:27 +01:00
Jonathan G Rennison
3e1ab88323 Fix NRT road/tram type conversion on savegame load from JokerPP v1.27 2020-12-01 21:10:49 +00:00
Jonathan G Rennison
270a748b64 Tracerestrict: Add time/date conditional 2020-11-27 18:43:32 +00:00
Jonathan G Rennison
2ad446369d Cache animated tile speed, use btree map for animated tiles 2020-11-26 00:19:51 +00:00
Jonathan G Rennison
1f54c8a018 Send vehicle caches to network clients to prevent desyncs due to bad GRFs 2020-11-22 11:41:50 +00:00
Jonathan G Rennison
9efeb3551a Tunnel/bridge signal simulation spacing is now a company setting 2020-11-21 17:43:55 +00:00
Jonathan G Rennison
0902243ab3 Allow changing the colour of plans 2020-11-06 22:40:02 +00:00
Jonathan G Rennison
57d47b9bae Add support for overtaking inside (non-custom) bridges/tunnels 2020-10-28 17:52:58 +00:00
Jonathan G Rennison
ffe3c769a3 Add road tile cached one way state, one way road section detection 2020-10-28 00:27:48 +00:00
Jonathan G Rennison
3a75f13874 Allow drive-through road stops to be one-way 2020-10-28 00:27:48 +00:00
Jonathan G Rennison
de5fb361ad Fix crash when saving order backups 2020-10-21 00:24:38 +01:00
Jonathan G Rennison
e1aca1ab34 Extend Order::flags to 16 bits, fixes conditional order target field size
Adjust order packing and CmdInsertOrder

See: #198
2020-10-17 17:25:44 +01:00
Jonathan G Rennison
b9f7db9c7e Jump counter is no longer a separate field 2020-10-17 17:25:44 +01:00
Jonathan G Rennison
1716083a30 Use saveload object filtering for order chunks 2020-10-17 11:27:18 +01:00
Jonathan G Rennison
bb862100af Fix operator typo in 6dd7b286 in oldloader_sl.cpp 2020-10-13 21:32:10 +01:00
Jonathan G Rennison
6dd7b2869c Increase per-vehicle order limit to 64k
See: #110
2020-10-12 23:48:54 +01:00
Jonathan G Rennison
cce6d731a1 TBTR: Delete orphaned virtual trains on client disconnection 2020-10-09 19:26:07 +01:00
Jonathan G Rennison
3b47b7b091 Plans: Improve performance of viewport plan rendering 2020-09-29 01:40:12 +01:00
Jonathan G Rennison
84dd35b685 Add drive-through train depot emulation (default off) 2020-09-26 18:08:26 +01:00
Jonathan G Rennison
4763f441f6 On load, use previous local company or first usable company
Instead of always using the first company slot
2020-09-20 17:36:36 +01:00
Jonathan G Rennison
2ea3a7d6f4 Add setting for default road/tram types, to match default rail type setting 2020-09-18 23:32:47 +01:00
Jonathan G Rennison
2d350d26db Add rate limit for object construction 2020-09-14 23:06:49 +01:00
Jonathan G Rennison
ff12051ee1 Only show ship is lost messages if lost for a significant time 2020-09-07 18:24:49 +01:00
Jonathan G Rennison
825190db0c Remove programmable pre-signal calls to DebugPrintProgram 2020-09-01 22:00:02 +01:00
Jonathan G Rennison
abb7b69861 Add slot and counter support to programmable pre-signals 2020-09-01 18:37:53 +01:00
Jonathan G Rennison
9ee8091ecc Add conditional order which tests counter value 2020-08-31 22:52:26 +01:00
Jonathan G Rennison
817bc44a3e Initial implementation of tracerestrict counter mechanism 2020-08-31 19:08:35 +01:00
Jonathan G Rennison
d2594ece79 Add routing restrictions action to control news reports about stuck trains 2020-08-29 13:38:19 +01:00
Jonathan G Rennison
beaeda2990 TBTR: Show empty and full train weights in GUI, and weight ratios if enabled 2020-08-28 18:37:50 +01:00
Jonathan G Rennison
e2de103d82 Skip GRF compatibility check when using -K/-q switches 2020-08-27 19:25:07 +01:00
Jonathan G Rennison
5b78090a61 Merge branch 'master' into jgrpp
# Conflicts:
#	CMakeLists.txt
#	src/saveload/town_sl.cpp
#	src/screenshot.h
#	src/script/api/ai/ai_date.hpp.sq
#	src/script/api/ai/ai_marine.hpp.sq
#	src/script/api/ai/ai_station.hpp.sq
#	src/script/api/game/game_date.hpp.sq
#	src/script/api/game/game_marine.hpp.sq
#	src/script/api/game/game_station.hpp.sq
#	src/script/api/game/game_window.hpp.sq
#	src/script/api/script_window.hpp
#	src/script/api/template/template_window.hpp.sq
#	src/signal.cpp
#	src/statusbar_gui.cpp
#	src/toolbar_gui.cpp
#	src/viewport.cpp
#	src/viewport_func.h
2020-08-27 18:31:09 +01:00
Jonathan G Rennison
2b9c633d50 Add leave early if any/all cargoes fully loaded timetable modes 2020-08-19 18:51:47 +01:00
Jonathan G Rennison
1fd9c929ef Increase church/stadium count field size, fix save/load
Fix too many error message
2020-08-03 20:27:12 +01:00
Jonathan G Rennison
b7118b60fe Add setting to enable multiple churches/stadiums in scenario editor
See: #177
2020-08-03 16:39:03 +01:00
dP
452e1e3328 Codechange #8258: Remove unused town cargo caches from the savegame 2020-07-27 17:32:00 +01:00
TechGeekNZ
a10013dd00 Codechange: Spell 'Viewport' consistently
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
2020-07-27 17:31:29 +01:00
Jonathan G Rennison
1f5de8b82c Auto separation: Remove circular linked list, use new algorithm 2020-07-09 02:15:16 +01:00
Jonathan G Rennison
53f9fa139d Remove redundant year/month date globals 2020-07-07 17:53:54 +01:00
Jonathan G Rennison
6288abae56 Saveload: Improve error messages for loading unsupported versions 2020-07-03 02:11:19 +01:00
Jonathan G Rennison
f4cf966167 Saveload: Add version label feature to SLXI chunk 2020-07-03 02:10:04 +01:00
Jonathan G Rennison
3adeff1883 Merge branch 'master' into jgrpp
# Conflicts:
#	CMakeLists.txt
#	cmake/CompileFlags.cmake
#	src/bridge_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/saveload/town_sl.cpp
#	src/screenshot.cpp
#	src/screenshot.h
#	src/toolbar_gui.cpp
#	src/town.h
#	src/town_cmd.cpp
2020-06-30 21:43:04 +01:00
Jonathan G Rennison
d6f785d125 Merge branch 'pr-163' into jgrpp 2020-06-30 21:05:00 +01:00
Jonathan G Rennison
1aefc9d010 Use malloc instead of calloc for MemoryDumper::AllocateBuffer 2020-06-29 17:20:27 +01:00
TechGeekNZ
cf8ea74733 Update: Merge branch 'jgrpp_master_cmake' into jgrpp_cmake 2020-06-28 21:56:43 +01:00
dP
7045186594 Change #8159: Remove now unused town cargo caches without bumping the savegame version 2020-06-28 18:23:59 +02:00
dP
ca2604c4e2 Revert #8157: Redundant change 2020-06-28 18:23:59 +02:00
Jonathan G Rennison
7a09413a1a Fix: Incorrect save/load array size of Town::cargo_accepted
In 11ab3c4e the number of cargo types was changed from 32 to 64.
The save/load of Town::cargo_accepted was not updated, such that
only half of the data structure is saved/loaded in savegame versions
199 to 218.
Discard and regenerate data from all savegame versions prior to 219.
2020-06-28 15:32:53 +02:00
Jonathan G Rennison
54237b0e98 Codechange: Move SlSkipBytes to saveload.h 2020-06-28 15:32:53 +02:00
Charles Pigott
64b1c70fdd Codechange: Add WARN_FORMAT to vseprintf and fix the cascade of warnings that followed 2020-06-27 14:51:14 +01:00
Jonathan G Rennison
27b92c3526 Fix #159: Incorrect display date on load for savegame versions < 31 2020-06-24 17:14:28 +01:00
Jonathan G Rennison
f5e9805b10 Store time display settings both in savegame and client, add setting 2020-06-23 21:05:21 +01:00
Jonathan G Rennison
e6f3e15c32 Fix 63ccb36e: Incorrect string type for OrderBackup::name save/load
In 63ccb36e BaseConsist::name was changed from a malloced char*
to a std::string.
OrderBackup inherits from BaseConsist.
The saveload of OrderBackup::name was not updated.
2020-06-22 08:02:42 +02:00
Patric Stout
56d54cf60e Add: introduce CMake for project management
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.

Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.

This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.

Addtiionally, this heavily improves our detection of libraries, etc.
2020-06-05 19:36:05 +02:00
Jonathan G Rennison
5243cfd6d0 Use TinyString for custom name fields which are almost always empty 2020-05-22 00:10:09 +01:00
Jonathan G Rennison
f8d6e781ba Merge branch 'master' into jgrpp
# Conflicts:
#	projects/openttd_vs140.vcxproj.filters
#	projects/openttd_vs141.vcxproj.filters
#	projects/openttd_vs142.vcxproj.filters
#	src/base_consist.h
#	src/company_base.h
#	src/newgrf_config.cpp
#	src/newgrf_config.h
#	src/openttd.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/saveload/station_sl.cpp
#	src/settings.cpp
#	src/signs_base.h
#	src/string.cpp
#	src/string_func.h
#	src/table/misc_settings.ini
#	src/table/settings.h.preamble
#	src/town_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_cmd.cpp
#	src/video/cocoa/cocoa_v.mm
#	src/video/null_v.cpp
2020-05-21 22:24:01 +01:00
Michael Lutz
63ccb36ef3 Codechange: Use std::string for most of the user-settable custom names. 2020-05-21 20:02:34 +02:00
Michael Lutz
9b6f5e3bb8 Codechange: Store GS lang texts in std::strings. 2020-05-21 20:02:34 +02:00
Jonathan G Rennison
ea06a0670d Add rail ground type support for rail custom bridge heads
See: #146
2020-05-19 00:41:35 +01:00
Jonathan G Rennison
77673b731c Merge branch 'master' into jgrpp
# Conflicts:
#	src/industry_cmd.cpp
#	src/openttd.cpp
#	src/station_cmd.cpp
#	src/station_func.h
2020-05-13 11:17:09 +01:00
glx22
cca613e3b8
Fix #8142, 5aa6351: Buoy owner and tile owner can be different (#8143) 2020-05-12 15:22:58 +02:00
Jonathan G Rennison
763a2826b6 Merge branch 'master' into jgrpp
# Conflicts:
#	src/gamelog.cpp
2020-05-11 00:45:24 +01:00
Jonathan G Rennison
0202211514 Conditional orders: Add slot acquire modes to train in slot conditional 2020-05-10 21:06:09 +01:00
glx
5aa6351042 Fix #8132: Corrupted savegame crashing OpenTTD on load 2020-05-10 20:03:41 +01:00
glx
0ed00ae111 Fix: Stop any gamelog action when recovering from SlError() 2020-05-10 20:02:55 +01:00
Jonathan G Rennison
0100ea4e32 Conditional orders: Add mode to check waiting station cargo via next node 2020-05-10 15:32:12 +01:00
Jonathan G Rennison
07c9621fcf Merge branch 'master' into jgrpp 2020-05-07 20:57:47 +01:00
glx
bc8333723c Fix #8021: limit savegame range for docking tiles fixing 2020-05-06 23:12:59 +02:00
Yexo
64278fd598 Fix: reset roadtype/streetcartype info for non-road bridges 2020-05-06 22:10:08 +02:00
Yexo
19dc31e0b3 Fix #8108: always update tile_hash after updating v->tile 2020-05-04 23:26:50 +02:00
SamuXarick
8edbb42fe8 Fix c01a2e2: crash on loading old savegames with invalid animated tile information 2020-05-04 21:21:06 +02:00
SamuXarick
c01803cd42 Fix #8108: possible crash on loading TTD savegames with phantom oil rigs 2020-05-04 21:21:06 +02:00
Jonathan G Rennison
eef6ad7b2a Crash log: Save config file in new crash save chunk 2020-04-21 18:17:13 +01:00
Jonathan G Rennison
1506479f56 Cheat: Add cheats to set inflation income and cost factors
See: #124
2020-04-18 10:53:49 +01:00
Jonathan G Rennison
3e7618f519 Save/load: Add extra cheats savegame chunk 2020-04-18 10:51:02 +01:00
Jonathan G Rennison
d210bc4d14 Merge branch 'master' into jgrpp
# Conflicts:
#	src/lang/korean.txt
#	src/saveload/afterload.cpp

Recalculate docking tile cache due to 57553cd8
2020-04-01 00:32:45 +01:00
SamuXarick
57553cd809 Fix #8020: Add missing docking tiles around industry neutral stations 2020-03-30 08:21:40 +02:00
Jonathan G Rennison
ba65a79d09 Enable allowing/disallowing supply to a station, per cargo
Ctrl-click station cargo rating
2020-03-22 13:49:22 +00:00
Jonathan G Rennison
8956b1ab02 Improve performance of tunnel rendering in viewport map mode 2020-03-03 06:57:50 +00:00
Jonathan G Rennison
b96e7f78fb Merge branch 'master' into jgrpp 2020-02-21 21:18:01 +00:00
glx
9116b22386 Fix #8011, f5381798: Dock tile in TTD savegame was only 2 bytes 2020-02-19 17:45:42 +01:00
Jonathan G Rennison
babe98cdb1 Merge branch 'master' into jgrpp
# Conflicts:
#	src/network/network_server.h
#	src/pathfinder/yapf/yapf_road.cpp
#	src/viewport.cpp
2020-02-09 15:43:47 +00:00
glx
2f264f2c92 Change: Heading for 1.11 now 2020-02-08 23:38:49 +01:00
Johannes E. Krause
107283748a Feature: SLF_HEX to print hexadecimal numbers in the config file 2020-02-06 21:00:30 +00:00
Jonathan G Rennison
76f68c48f5 Cache whether vehicle is currently drawn: Vehicle::IsDrawn() 2020-02-03 18:58:19 +00:00
Jonathan G Rennison
dd99fd646d Merge branch 'master' into jgrpp
# Conflicts:
#	src/base_station_base.h
#	src/industry.h
#	src/industry_cmd.cpp
#	src/industry_gui.cpp
#	src/lang/korean.txt
#	src/os/macosx/crashlog_osx.cpp
#	src/station_cmd.cpp
#	src/town.h
#	src/town_cmd.cpp
#	src/town_gui.cpp
2020-01-20 18:36:55 +00:00
Jonathan G Rennison
09b13dd484 Add conditional orders for cargo load percentage and waiting cargo amount
See: #90
2020-01-18 20:32:42 +00:00
Jonathan G Rennison
bb363695fc YAPF: Prevent user for configuring signal penalties to negative values
Warn if signal penalty polynomial goes negative, and clamp to non-negative
2020-01-17 19:23:03 +00:00