Save/load: Add extra cheats savegame chunk

pull/145/head
Jonathan G Rennison 4 years ago
parent 17f25690eb
commit 3e7618f519

@ -10,15 +10,23 @@
#include "stdafx.h"
#include "cheat_type.h"
#include <map>
#include <string>
#include "safeguards.h"
/** All the cheats. */
Cheats _cheats;
ExtraCheats _extra_cheats;
std::map<std::string, Cheat> _unknown_cheats;
/** Reinitialise all the cheats. */
void InitializeCheats()
{
memset(&_cheats, 0, sizeof(Cheats));
memset(&_extra_cheats, 0, sizeof(ExtraCheats));
_unknown_cheats.clear();
}
/**
@ -35,5 +43,12 @@ bool CheatHasBeenUsed()
if (cht->been_used) return true;
}
cht = (Cheat*)&_extra_cheats;
cht_last = &cht[sizeof(_extra_cheats) / sizeof(Cheat)];
for (; cht != cht_last; cht++) {
if (cht->been_used) return true;
}
return false;
}

@ -13,6 +13,7 @@
#include "cheat_type.h"
extern Cheats _cheats;
extern ExtraCheats _extra_cheats;
void ShowCheatWindow();

@ -37,6 +37,9 @@ struct Cheats {
Cheat edit_max_hl; ///< edit the maximum heightlevel; this is a cheat because of the fact that it needs to reset NewGRF game state and doing so as a simple configuration breaks the expectation of many
};
struct ExtraCheats {
};
/** Available cheats. */
enum CheatNumbers {
CHT_MONEY, ///< Change amount of money.
@ -52,5 +55,6 @@ enum CheatNumbers {
};
extern Cheats _cheats;
extern ExtraCheats _extra_cheats;
#endif /* CHEAT_TYPE_H */

@ -9,11 +9,25 @@
#include "../stdafx.h"
#include "../cheat_type.h"
#include "../debug.h"
#include "saveload.h"
#include <map>
#include <string>
#include "../safeguards.h"
extern std::map<std::string, Cheat> _unknown_cheats;
struct ExtraCheatNameDesc {
const char *name;
Cheat *cht;
};
static ExtraCheatNameDesc _extra_cheat_descs[] = {
};
/**
* Save the cheat values.
*/
@ -47,7 +61,100 @@ static void Load_CHTS()
}
}
/**
* Load the extra cheat values.
*/
static void Load_CHTX()
{
struct CheatsExtLoad {
char name[256];
Cheat cht;
};
static const SaveLoad _cheats_ext_load_desc[] = {
SLE_STR(CheatsExtLoad, name, SLE_STRB, 256),
SLE_VAR(CheatsExtLoad, cht.been_used, SLE_BOOL),
SLE_VAR(CheatsExtLoad, cht.value, SLE_BOOL),
SLE_END()
};
CheatsExtLoad current_cheat;
uint32 chunk_flags = SlReadUint32();
// flags are not in use yet, reserve for future expansion
if (chunk_flags != 0) SlErrorCorruptFmt("CHTX chunk: unknown chunk header flags: 0x%X", chunk_flags);
uint32 cheat_count = SlReadUint32();
for (uint32 i = 0; i < cheat_count; i++) {
SlObject(&current_cheat, _cheats_ext_load_desc);
bool found = false;
for (uint j = 0; j < lengthof(_extra_cheat_descs); j++) {
const ExtraCheatNameDesc &desc = _extra_cheat_descs[j];
if (strcmp(desc.name, current_cheat.name) == 0) {
*(desc.cht) = current_cheat.cht;
found = true;
break;
}
}
if (!found) {
DEBUG(sl, 1, "CHTX chunk: Could not find cheat: '%s'", current_cheat.name);
_unknown_cheats[current_cheat.name] = current_cheat.cht;
}
}
}
/**
* Save the extra cheat values.
*/
static void Save_CHTX()
{
struct CheatsExtSave {
const char *name;
Cheat cht;
};
static const SaveLoad _cheats_ext_save_desc[] = {
SLE_STR(CheatsExtSave, name, SLE_STR, 0),
SLE_VAR(CheatsExtSave, cht.been_used, SLE_BOOL),
SLE_VAR(CheatsExtSave, cht.value, SLE_BOOL),
SLE_END()
};
SlAutolength([](void *) {
SlWriteUint32(0); // flags
SlWriteUint32(lengthof(_extra_cheat_descs) + _unknown_cheats.size()); // cheat count
for (uint j = 0; j < lengthof(_extra_cheat_descs); j++) {
CheatsExtSave save = { _extra_cheat_descs[j].name, *(_extra_cheat_descs[j].cht) };
SlObject(&save, _cheats_ext_save_desc);
}
for (const auto &iter : _unknown_cheats) {
CheatsExtSave save = { iter.first.c_str(), iter.second };
SlObject(&save, _cheats_ext_save_desc);
}
}, nullptr);
}
/**
* Internal structure used in SaveSettingsPatx() and SaveSettingsPlyx()
*/
struct SettingsExtSave {
uint32 flags;
const char *name;
uint32 setting_length;
};
static const SaveLoad _settings_ext_save_desc[] = {
SLE_VAR(SettingsExtSave, flags, SLE_UINT32),
SLE_STR(SettingsExtSave, name, SLE_STR, 0),
SLE_VAR(SettingsExtSave, setting_length, SLE_UINT32),
SLE_END()
};
/** Chunk handlers related to cheats. */
extern const ChunkHandler _cheat_chunk_handlers[] = {
{ 'CHTS', Save_CHTS, Load_CHTS, nullptr, nullptr, CH_RIFF | CH_LAST},
{ 'CHTS', Save_CHTS, Load_CHTS, nullptr, nullptr, CH_RIFF},
{ 'CHTX', Save_CHTX, Load_CHTX, nullptr, nullptr, CH_RIFF | CH_LAST},
};

@ -114,6 +114,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
{ XSLFI_SPEED_RESTRICTION, XSCF_NULL, 1, 1, "speed_restriction", nullptr, nullptr, "VESR" },
{ XSLFI_STATION_GOODS_EXTRA, XSCF_NULL, 1, 1, "station_goods_extra", nullptr, nullptr, nullptr },
{ XSLFI_DOCKING_CACHE_VER, XSCF_IGNORABLE_ALL, 1, 1, "docking_cache_ver", nullptr, nullptr, nullptr },
{ XSLFI_EXTRA_CHEATS, XSCF_NULL, 1, 1, "extra_cheats", nullptr, nullptr, "CHTX" },
{ XSLFI_NULL, XSCF_NULL, 0, 0, nullptr, nullptr, nullptr, nullptr },// This is the end marker
};

@ -79,6 +79,7 @@ enum SlXvFeatureIndex {
XSLFI_SPEED_RESTRICTION, ///< Train speed restrictions
XSLFI_STATION_GOODS_EXTRA, ///< Extra station goods entry statuses
XSLFI_DOCKING_CACHE_VER, ///< Multiple docks - docking tile cache version
XSLFI_EXTRA_CHEATS, ///< Extra cheats
XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk

Loading…
Cancel
Save