peter1138
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1e10e91fde
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(svn r24905) -Feature(ish): Implement station randomisation triggers.
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2013-01-11 07:39:25 +00:00 |
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planetmaker
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f00d9976f9
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
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rubidium
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5539263c6a
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(svn r24878) -Update: the obligatory first of January commit
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2013-01-01 11:08:22 +00:00 |
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rubidium
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b89df11932
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(svn r24877) -Fix: some whitespace "errors"
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2013-01-01 10:52:32 +00:00 |
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frosch
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9f0e8399b0
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(svn r24810) -Fix: Make engine preview offers more robust wrt. changes in the company ranking.
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2012-12-09 16:55:03 +00:00 |
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frosch
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75eb34b48c
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(svn r24795) -Fix (r24789): Unfinished patch.
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2012-12-05 19:58:38 +00:00 |
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frosch
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76fef0843c
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(svn r24790) -Remove: Classic difficulty profiles.
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2012-12-05 19:36:41 +00:00 |
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frosch
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9ef1c5f4c3
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(svn r24789) -Add: Separate setting to control the default settings of newly added scripts and random AIs.
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2012-12-05 19:36:04 +00:00 |
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alberth
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19adc87262
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(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
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2012-12-01 13:12:39 +00:00 |
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rubidium
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d2b2e20818
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(svn r24754) -Fix [FS#5367]: crash on corrupted savegame
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2012-11-18 16:14:31 +00:00 |
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frosch
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193ee85c6f
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(svn r24718) -Codechange: Rename GoodsEntry::days_since_pickup to GoodsEntry::time_since_pickup.
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2012-11-12 21:59:02 +00:00 |
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frosch
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6af105dc6b
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(svn r24717) -Fix [FS#5139]: When starting a scenario apply the local company settings to the new company.
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2012-11-12 20:14:08 +00:00 |
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planetmaker
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f46b2fd4b3
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(svn r24619) -Change: Check for bankruptcy on a monthly basis (ZxBioHazardZx)
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2012-10-20 22:05:26 +00:00 |
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frosch
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c3fe49c958
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(svn r24565) -Fix: Stop both price and payment inflation if either of them has reached MAX_INFLATION.
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2012-10-01 19:31:55 +00:00 |
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frosch
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aea90e69f6
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(svn r24564) -Fix [FS#5312] (r17433): Limiting the inflation did not quite work.
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2012-10-01 19:29:31 +00:00 |
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alberth
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670c364323
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(svn r24540) -Codechange: Remove the not-so-useful HALF_TILE_SIZE constant.
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2012-09-21 20:31:06 +00:00 |
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frosch
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7814956d4c
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(svn r24482) -Fix [FS#5232] (r24180): Do not call RebuildSubsidisedSourceAndDestinationCache() before subsidy savegame conversion is finished.
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2012-08-18 11:38:06 +00:00 |
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frosch
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348f2d35be
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(svn r24446) -Add [FS#5199]: Store more consist properties in order backups.
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2012-07-29 16:48:00 +00:00 |
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frosch
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8d09070bb7
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(svn r24445) -Fix: Do not load order backups when loading a server-saved game in single player.
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2012-07-29 16:45:56 +00:00 |
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frosch
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432835ab07
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(svn r24444) -Codechange: Base OrderBackup on BaseConsist.
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2012-07-29 16:45:34 +00:00 |
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alberth
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4ae69a088d
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(svn r24405) -Add: Save and load of active cargo monitors.
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2012-07-15 17:07:06 +00:00 |
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frosch
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2c056677f5
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(svn r24182) -Fix [FS#5169-ish]: The population of a town was computed incorrectly for overridden houses when loading a game.
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2012-04-26 21:03:34 +00:00 |
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rubidium
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81d866e68d
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(svn r24180) -Codechange/feature-ish: add cache checker for the town's cache
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2012-04-25 21:06:31 +00:00 |
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rubidium
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76d5833650
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(svn r24179) -Codechange: move some variables of Town to TownCache
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2012-04-25 20:50:13 +00:00 |
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frosch
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3d7ac6af1a
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(svn r24166) -Codechange: Turn NewGRFClass::Get(Tid, uint) and GetCount(Tid) into non-static members GetSpec(uint) and GetSpecCount().
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2012-04-22 16:28:14 +00:00 |
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michi_cc
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72b3bb9dd5
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(svn r24136) -Feature [FS#4465]: Autoreplace vehicles only when they get old. (Vikthor)
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2012-04-17 19:44:02 +00:00 |
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michi_cc
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07f32df363
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(svn r24134) -Add: Configurable limits for tree planting.
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2012-04-17 19:43:52 +00:00 |
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michi_cc
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2eae02db59
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(svn r24132) -Change [FS#4713]: Improve randomness of tile order in the tile loop. (monoid)
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2012-04-17 19:43:43 +00:00 |
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rubidium
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0b23378d78
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(svn r24033) -Fix: reset "is random" status of temporary variable during saveload as it's not always written to when loading an AI which means it'd be taking the is random setting of another AI.
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2012-03-17 11:14:25 +00:00 |
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michi_cc
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92b3c26686
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(svn r23973) -Fix (r23947): Also save the maximum travel speed for the current vehicle order.
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2012-02-21 17:25:17 +00:00 |
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rubidium
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3c86956603
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(svn r23967) -Fix-ish: don't fix road ownership of standard road stops each time you load a savegame, only when loading an old one
|
2012-02-19 19:05:57 +00:00 |
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michi_cc
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64c5299b4d
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(svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles.
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2012-02-14 17:04:06 +00:00 |
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rubidium
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61ce522bfa
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(svn r23942) -Fix: infrastructure cache of standard road stops would get messed up when buying a company with them
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2012-02-13 17:18:20 +00:00 |
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frosch
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808f1151c2
|
(svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope.
|
2012-02-09 22:38:39 +00:00 |
|
rubidium
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8123f2929f
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(svn r23853) -Fix: several incorrect @files
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2012-01-25 22:10:14 +00:00 |
|
michi_cc
|
f2fc765290
|
(svn r23844) -Fix (r23414): Infrastructure count for stations wasn't updated properly on company takeover. And don't count buoys while loading a game either.
|
2012-01-22 22:21:21 +00:00 |
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frosch
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20c4f128ab
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(svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable.
|
2012-01-22 13:54:02 +00:00 |
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frosch
|
e53ba1a4ac
|
(svn r23829) -Fix [FS#4996]: Loading empty GS strings/translations failed.
|
2012-01-21 13:21:33 +00:00 |
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frosch
|
14fd811333
|
(svn r23828) -Fix: Return early from SlString() for empty strings, before doing invalid things which surprisingly do not break everything.
|
2012-01-21 13:21:23 +00:00 |
|
rubidium
|
464d51905a
|
(svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says
|
2012-01-20 20:18:19 +00:00 |
|
yexo
|
d9f3912c59
|
(svn r23816) -Fix (r23635, r23805): make SCC_ENCODED the first entry in the StringControlCode enum since it's value is not allowed to change
|
2012-01-16 22:29:25 +00:00 |
|
michi_cc
|
617993e904
|
(svn r23773) -Change: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype.
|
2012-01-08 12:47:54 +00:00 |
|
rubidium
|
d5eeab43b7
|
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
|
2012-01-03 21:32:51 +00:00 |
|
truebrain
|
92c60447dc
|
(svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible
|
2012-01-02 13:44:30 +00:00 |
|
truebrain
|
5f65e056e1
|
(svn r23712) -Codechange: rename the two vehicle hashes we have to names that make clear where they differ in
|
2012-01-02 12:07:50 +00:00 |
|
rubidium
|
e1757cb9a5
|
(svn r23694) -Fix (rprev): somehow compilers didn't understand what I meant...
|
2011-12-31 13:57:09 +00:00 |
|
rubidium
|
9f4b0eedde
|
(svn r23693) -Fix [FS#4859]: hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour
|
2011-12-31 13:52:54 +00:00 |
|
yexo
|
9cdeead3bb
|
(svn r23657) -Fix (r22958): loading of very old savegames with custom town names failed
|
2011-12-22 17:07:54 +00:00 |
|
truebrain
|
d64d053156
|
(svn r23649) -Fix [FS#4905) (r23634): loading a savegame with an empty GSTR chunk caused assert
|
2011-12-21 12:40:29 +00:00 |
|
truebrain
|
aa1a0053b0
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
2011-12-20 17:57:56 +00:00 |
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