peter1138
220b4c27c1
(svn r3147) Fix crash when building dual-head rail vehicles...
2005-11-06 13:29:28 +00:00
peter1138
b58cfc36da
(svn r3146) Avoid use of variable size declared arrays when allocating articulated rail vehicles.
2005-11-06 12:39:30 +00:00
peter1138
de76933337
(svn r3145) Fix two off-by-one errors in building articulated rail vehicles.
2005-11-06 10:17:20 +00:00
bjarni
63842939ed
(svn r3144) -Fix: a new train is now made if the front unit is an engine and the former front engine is moved away (Meush)
2005-11-06 01:15:10 +00:00
bjarni
b6d1f81635
(svn r3143) -Codechange: greatly increased speed when allocating vehicles
...
This increases the speed greatly when allocating more than one at a time
(planes, artic engines, cloning...) and when adding another block of
vehicles to the vehicle pool (adding 512 vehicles each time)
2005-11-05 19:58:16 +00:00
peter1138
58785904a6
(svn r3142) Remove a now invalid case fall-through and use helper function instead of map access.
2005-11-05 18:32:21 +00:00
peter1138
49335b4daa
(svn r3141) Replace incorrect railtype bitmask in CmdRailTrackHelper with appropriate GB()
2005-11-05 18:21:28 +00:00
peter1138
0412040bcc
(svn r3140) Building/removing a waypoint could leave old PBS reservations behind. This ensures they are cleared.
2005-11-05 18:13:40 +00:00
peter1138
267314b4d0
(svn r3139) -NewGRF, Feature: support for articulated rail vehicles. This is used, for example, by coal tenders.
2005-11-05 16:07:26 +00:00
bjarni
d86829d0e0
(svn r3138) -Fix: [clone vehicles] fixed assert when it was possible to allocate some vehicles to clone a train, but not for all cars
...
Now it gives "too many vehicles" error message instead
To make this work, AllocateVehicles() needed to be moved to vehicle.c (from aircraft_cmd.c) and made non-static
2005-11-05 14:01:00 +00:00
bjarni
7d4d13df35
(svn r3137) -Fix: [autoreplace] fixed assert that was triggerable when a vehicle entered a depot even though the goto depot was canceled
...
this assert could be reached by clicking on the goto depot button to cancel goto depot from the orders and the vehicle
still entered the depot. The flags in that case would not be "normal" anymore. An additional check is added to prevent this
2005-11-04 22:10:49 +00:00
bjarni
c8ea743e47
(svn r3136) -Fix: [autoreplace] all cargo in engines that consists of more than one vehicle will try to move cargo from all vehicles
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currently this applies to planes and multiheaded train engines (no more lost airmail)
added GetNextEnginePart() that returns the next vehicle in an engine nomatter what type it is
when more types of multivehicle engines are added, they will have to be added here too or autoreplace will not remove all cargo
2005-11-04 20:52:03 +00:00
tron
d42b7649a4
(svn r3135) Use symbolic names in the tables, which hold the information about accepted goods of industry tiles, instead of magic numbers
2005-11-04 16:12:48 +00:00
tron
a21762980d
(svn r3134) Forgot to commit one file in r3133
2005-11-04 14:57:53 +00:00
tron
62d7732273
(svn r3133) - static, const
...
- remove long unused stuff and bogus comments
- complement struct typedefs
- remove read-only (_demo_mode) and unused (_fix_mouse_at) global variables
2005-11-04 14:01:44 +00:00
peter1138
081bae03d9
(svn r3132) -NewGRF: support positioning of rail vehicle visual effects.
2005-11-04 12:58:18 +00:00
peter1138
04134d1481
(svn r3131) Enable panning of audio relative to screen position.
2005-11-04 10:02:50 +00:00
peter1138
c8ea909811
(svn r3130) Calculate shorter wagon lengths more precisely in train depot window. This affects wagon position, the scroll bar, and the train length counter. No trial and error is required to get the correct length now.
2005-11-04 07:38:26 +00:00
bjarni
ea720689a3
(svn r3129) -Fix: [autoreplace] fixed bug that made the player pay twice for autoreplacing and could end up with negative money
...
this is not the same bug as in rev 3128, which means you actually paid 3 times. Now it pays correctly
2005-11-03 21:22:38 +00:00
bjarni
b950fee119
(svn r3128) -Fix: [autoreplace] fixed bug that made the player pay twice for autoreplacing and could end up with negative money
2005-11-03 20:19:15 +00:00
bjarni
80af1ebca8
(svn r3127) -Fix: [autoreplace] fixed a condition where a vehicle could fail to stop when autoreplacing
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this would result in the construction of a new vehicle while the old one just continued
added an assert to make sure it's always stopped before trying to sell the old vehicle
2005-11-03 19:51:28 +00:00
peter1138
01b6109751
(svn r3126) Autoreplace: Only the first vehicle in a chain should be marked as entering a depot, so call moved out of DoVehicleTrigger loop.
2005-11-03 18:27:29 +00:00
tron
7c40462d24
(svn r3125) Symbolic names for skiping sprites and the end of the sprite list
2005-11-03 15:25:45 +00:00
peter1138
e80d448478
(svn r3124) Alter train loading/unloading time to use the actual length of the train instead of the number of wagons. The actual length is cached in the first vehicle of the train.
2005-11-03 09:22:24 +00:00
Darkvater
689006ee73
(svn r3123) eh, don't press enter after typing text, previous patch wasn't finished. Now strgen really behaves correctly. Thanks again glx
2005-11-02 23:55:10 +00:00
Darkvater
9d786d3e53
(svn r3122) - Fix (regression): recent change to strgen which 'fixed' all strings with wrong plural forms. Thanks for glx for pointing this out (after I changed his original patch which was correct..whohoo braindeadness; here I come)
2005-11-02 23:31:04 +00:00
miham
b850806205
(svn r3121) [Translations] Moved turkish.txt from unfinished to stable
2005-11-02 19:20:48 +00:00
tron
9bcf0cd1e2
(svn r3120) Update the turkish translation, about 2000 strings.
...
Many thanks to jnmbk for his effort!
2005-11-02 19:16:33 +00:00
tron
422a8654e3
(svn r3119) Don't pretend to be the Windows version of TTD all the time. When being asked answer according to _use_dos_palette. (Suggestion by Belugas)
2005-11-02 16:05:45 +00:00
tron
94e09ba605
(svn r3118) Name 3 palette modifiers properly (belugas)
2005-11-02 13:06:07 +00:00
miham
7e03f1cc3c
(svn r3117) [Translations] Updated french
2005-11-01 18:33:47 +00:00
bjarni
59913ae719
(svn r3116) -Fix: [autoreplace] fixed issue where autorenewing/autoreplacing a plane could lock up an airport
...
this will not fix already locked up airports
this bug was introduced in rev 3111
2005-11-01 17:20:06 +00:00
tron
6390bcc636
(svn r3115) Fix typos, remove untranslated strings, use the correct charset
2005-11-01 09:34:42 +00:00
tron
f6fdb150e7
(svn r3114) Close two gaps in the sprite array when loading openttd.grf. That's seven more free sprite slots, yay!
2005-11-01 06:38:23 +00:00
truelight
8ea1639603
(svn r3113) -Fix: The Makefile had 64bit code which was obsolete, not to say wrong.
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This removes all the 64bit stuff from the Makefile. Everything should
work just fine. Also removed the warning on amd64, 64bit OpenTTD is
stable. Tnx to dst for commenting and testing on this subject.
2005-10-31 18:29:21 +00:00
bjarni
35217570a9
(svn r3112) -Feature: [autoreplace] profit counters are now remembered too (request by Darkvater)
2005-10-31 14:30:45 +00:00
bjarni
682b9ee8e4
(svn r3111) -Fix: [autoreplace] [ 1341783 ] Assertion failure in vehicle.c line 378
...
running MaybeReplaceVehicle() is now delayed until after the loop in CallVehicleTicks()
This avoids selling the vehicle the loop currently works with (and continues to work with afterwards)
2005-10-31 12:59:47 +00:00
peter1138
95d1c43565
(svn r3110) Replace another 256 with TOTAL_NUM_ENGINES.
2005-10-31 12:01:41 +00:00
peter1138
7298b0b31b
(svn r3109) Replace two occurrences of '256' with TOTAL_NUM_ENGINES
2005-10-31 11:22:52 +00:00
tron
c1c086d9a0
(svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums
2005-10-31 10:23:58 +00:00
peter1138
1a2ad83b00
(svn r3107) -NewGRF: Move train y-position offset adjustment to remove code duplication, and make it apply only to vehicles with a custom image.
2005-10-30 21:47:42 +00:00
peter1138
328158395b
(svn r3106) -Autoreplace feature: Continue to show old vehicles in replace window after all player's vehicles of that type have been replaced. This allows the replacement to be removed. These vehicles are shown in grey instead of the player's colour.
2005-10-30 21:35:48 +00:00
bjarni
1ef02f8cca
(svn r3105) readded 2 line that should not have been removed in last commit(3104). Now cargo are removed when refitting (like it should)
2005-10-30 15:50:08 +00:00
bjarni
c406487b14
(svn r3104) -Codechange: [refit] removed now obsolite code that the old autoreplace needed
2005-10-30 11:00:54 +00:00
Darkvater
6c4b37c9fe
(svn r3103) - Fix: [ 1339000 ] Fix: strgen and plural forms fatal error for untranslated strings. (glx). Also output the correct lines for these warnings, for missing strings the lines correspond with the ones in english.txt
2005-10-30 00:16:48 +00:00
Darkvater
b5583659e0
(svn r3102) - Fix (regression): Newly added sprite had problems when newgrf's where loaded. Thanks Tron for explaining what the problem was and how it should be solved.
2005-10-29 22:27:34 +00:00
bjarni
6d41c23cf2
(svn r3101) -Codechange: added _new_vehicle_id
...
this var works like _new_train_id and the rest of that kind of vars, except it is set each time a vehicle is build, nomatter what type
this is a nice tool to code vehicle independent code, which in turn can reduce code duplication
Right now it's used in ReplaceVehicle() and CmdCloneVehicle()
2005-10-29 21:54:28 +00:00
bjarni
76f4c5b6f9
(svn r3100) -Codechange [Clone vehicles] Major change to clone vehicles
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removed duplicated code and added DoCommand, which used the define build commands added with autoreplace
This should not affect gameplay at all
2005-10-29 20:58:26 +00:00
tron
187ea08e1d
(svn r3099) Copy&pasto in r3098
2005-10-29 20:28:43 +00:00
tron
9e957ff80b
(svn r3098) static, const, uint -> TileIndex, indentation, bracing, unused return values, ... mostly related to the clone vehicle GUI
2005-10-28 20:04:54 +00:00