frosch
ba1fc280e3
(svn r18005) -Codechange: Convert the Prices struct into an array and an enum.
2009-11-07 22:47:54 +00:00
rubidium
d6cded5380
(svn r17693) -Cleanup: remove some unneeded includes
2009-10-04 17:16:41 +00:00
rubidium
ca91a97826
(svn r17579) -Fix: remove doxygen docs for removed parameters, or change @param to @tparam if necessary
2009-09-19 15:17:47 +00:00
rubidium
e8ddf001c8
(svn r17570) -Fix: a number of Doxygen warnings about missing parameters, which were sometimes missing and sometimes just typos
2009-09-19 09:51:14 +00:00
rubidium
04d5b67eb6
(svn r17567) -Fix: some doxygen warnings
2009-09-18 14:23:58 +00:00
rubidium
860a538adc
(svn r17495) -Codechange: replace 'Depot::Get(GetDepotIndex(tile))->index' with GetDepotIndex(tile)
2009-09-10 14:37:55 +00:00
rubidium
55ddce8da2
(svn r17493) -Codechange: store the depot index on the map
2009-09-10 14:33:07 +00:00
rubidium
bb94724a09
(svn r17492) -Codechange: don't store the town index for road depots.
2009-09-10 14:27:43 +00:00
rubidium
130781102e
(svn r17443) -Fix (r17442): clear the depot tile after removing the depot in all cases instead of only for ships; makes removing road/rail depots not crash :)
2009-09-07 08:35:45 +00:00
rubidium
6b2ff71e2c
(svn r17363) -Fix [FS#3163] (r16717): feed autoreplace the front of vehicles, otherwise it gets distracted and bails out
2009-09-01 21:54:59 +00:00
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
yexo
367ff2375a
(svn r17239) -Change [FS#2802]: allow overbuilding the front tile of a roadstation / roaddepot with road
...
to be consistent with overbuilding the front tile of tunnels/bridges and also to make it easier for AIs to
connect roadstations and roaddepots to the road in front of it
2009-08-20 15:59:35 +00:00
rubidium
1fe3ad3288
(svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives
2009-08-05 17:59:21 +00:00
smatz
47b111449b
(svn r17071) -Fix: give a better error message when trying to make road one-way when it doesn't belong to you
2009-08-05 14:33:30 +00:00
rubidium
8405d7d7e7
(svn r16907) -Codechange: make a more clear distinction between reservation functions that return a bool and that return TrackBits; GetRailStationReservation vs GetRailwayStationReservation, which one returns the bool and which one the TrackBits?
2009-07-21 22:37:10 +00:00
smatz
59f94619c7
(svn r16746) -Codechange: use Town::PostDestructor() instead of not very clean construct for invalidating nearest town for road tiles
2009-07-05 13:21:51 +00:00
smatz
50b5678e26
(svn r16673) -Codechange: rename GetProducedCargo() to AddProducedCargo() and change its behaviour accordingly
2009-06-27 17:05:20 +00:00
frosch
c4418d243a
(svn r16669) -Cleanup (r1): Only animated tiles are... animated.
2009-06-26 20:03:16 +00:00
smatz
e6a165881c
(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
2009-06-26 13:44:14 +00:00
smatz
c0ac230e3e
(svn r16660) -Codechange: get rid of more dummy tile_type_procs
2009-06-25 20:08:59 +00:00
smatz
c30a87758f
(svn r16659) -Codechange: rename GetAcceptedCargo() to AddAcceptedCargo() and change its behaviour accordingly
...
-Codechange: remove dummy GetAcceptedCargo_*() handlers
2009-06-25 19:23:09 +00:00
smatz
05c695a647
(svn r16646) -Codechange: rename GetDepotByTile() to Depot::GetByTile()
2009-06-24 19:26:41 +00:00
smatz
0c10006907
(svn r16527) -Codechange: use static member functions instead of simple casts when converting Vehicle to specialised vehicle types. Includes safety check
2009-06-06 16:54:22 +00:00
alberth
bab70a823d
(svn r16491) -Codechange: Added parentheses around bitwise operators for code style.
2009-06-01 11:43:36 +00:00
smatz
5a463c8347
(svn r16442) -Codechange: use new Vehicle accessors at more places
2009-05-26 22:45:48 +00:00
rubidium
7a37220881
(svn r16390) -Codechange: move u.road to RoadVehicle.
2009-05-22 20:22:20 +00:00
smatz
62a7948af0
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
2009-05-22 15:13:50 +00:00
smatz
871107f529
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
2009-05-17 01:00:56 +00:00
frosch
8ffb93c358
(svn r16311) -Fix: (Get|Set)TrackBits() is only valid for RAIL_TILE_NORMAL and _SIGNALS.
2009-05-15 16:07:36 +00:00
rubidium
59d45a04d6
(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible.
2009-04-21 23:40:56 +00:00
smatz
40745dc0d9
(svn r15704) -Cleanup: remove further includes from recently split files
2009-03-13 23:48:07 +00:00
smatz
7c8474da13
(svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile
2009-03-08 01:20:11 +00:00
rubidium
7831346ef8
(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
...
-Feature: allow building road stops on road/tram tracks of competitors.
2009-03-02 22:57:47 +00:00
rubidium
e8dbf62761
(svn r15454) -Fix [FS#2614]: towns did not know about build_on_slopes in some cases, or made decisions on the 'original' slope instead the slope after applying the foundation..
2009-02-11 20:41:17 +00:00
frosch
032346cf8a
(svn r15452) -Codechange: Add DC_NO_MODIFY_TOWN_RATING.
2009-02-11 18:50:47 +00:00
rubidium
d846eef0b6
(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.
2009-02-09 21:20:05 +00:00
rubidium
c0a8d09ca7
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
2009-02-09 02:57:15 +00:00
rubidium
377ce6c5bf
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
2009-02-08 12:25:13 +00:00
rubidium
0cfc402823
(svn r15374) -Codechange: remove a magic constant.
2009-02-06 15:39:34 +00:00
rubidium
09fca459a7
(svn r15335) -Change: use the patch change mechanism to change the road side too instead of a separate command.
2009-02-04 16:09:16 +00:00
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
smatz
26e5ccb60d
(svn r15039) -Codechange: fix comments regarding old AI, remove one old AI hack
2009-01-12 19:49:23 +00:00
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
rubidium
11da45ee55
(svn r14949) -Cleanup: pointer coding style
2009-01-10 00:31:47 +00:00
rubidium
1357b0a4c2
(svn r14789) -Feature: allow scrolling with the left mouse button pressed (if enabled). Primarily useful for systems with touch screen (aapo)
2009-01-02 22:42:05 +00:00
rubidium
87e5a8b52b
(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
2008-12-28 14:37:19 +00:00
smatz
07e3c096b3
(svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
...
-Codechange: rewrite parts of code responsible for caching index of nearest town
2008-11-18 22:43:59 +00:00
rubidium
a14ad77a36
(svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus)
2008-10-25 13:51:47 +00:00
rubidium
d832626bb9
(svn r14491) -Documentation: updates/additions of doxygen docs (Alberth)
2008-10-19 15:39:12 +00:00
rubidium
272b2ef0e9
(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)
2008-10-14 18:38:51 +00:00
rubidium
3b798599b6
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
2008-09-30 20:39:50 +00:00
smatz
54d1b49981
(svn r14316) -Fix: do not allow building road over level crossings and drive-through road stops in the wrong direction even when the roadtype is present
2008-09-13 17:37:18 +00:00
smatz
c4d49dfc21
(svn r14315) -Fix: allow adding roadtypes only to drive-through road stops
2008-09-13 17:26:44 +00:00
smatz
d5ca29a5ab
(svn r14314) -Fix: pay for two road bits when adding/removing roadtype at drive through road stop/level crossing
2008-09-13 17:06:44 +00:00
smatz
37edc141e2
(svn r14293) -Change: do not show PBS track reservation in the intro game
2008-09-11 21:53:59 +00:00
rubidium
9474db5cb6
(svn r14258) -Codechange: rework the way to query the vehicle hash to make sure it always results in the same irregardless of the order of the hash-linked-list.
...
-Fix: desync in PBS reservation following, vehicle flooding and road vehicle overtake/follow code.
2008-09-07 11:23:10 +00:00
smatz
e840aabf8d
(svn r14176) -Fix: better 'safe' than ... 'save'
2008-08-25 20:54:34 +00:00
rubidium
ad4fdb76fc
(svn r13931) -Codechange [YAPP]: Retain the reservation state when building/removing waypoints or level crossings. (michi_cc)
2008-08-02 22:48:27 +00:00
rubidium
df99103a31
(svn r13927) -Add [YAPP]: Draw reserved tracks darker, toggeld by a patch setting. (michi_cc)
2008-08-02 22:47:34 +00:00
rubidium
64833bb84f
(svn r13824) -Fix (r13822): also make sure a tile is a road stop tile before trying to get information about the roadstop...
2008-07-25 13:20:50 +00:00
rubidium
3a706b0f2d
(svn r13822) -Fix [FS#2166]: building through the wrong side of a drive through station was allowed.
2008-07-25 10:10:11 +00:00
rubidium
d06529ef4d
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
2008-07-17 20:13:01 +00:00
rubidium
47933d2ddb
(svn r13621) -Fix: building roadbits in the wrong direction on bridges or building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored.
2008-06-24 11:42:01 +00:00
glx
0c1d792d5e
(svn r13379) -Fix (r13255): drive side can't be changed in intro
2008-06-04 22:03:22 +00:00
rubidium
923e21129c
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-29 15:13:28 +00:00
rubidium
8c9cc415e3
(svn r13255) -Codechange: move _opt to _settings.
2008-05-25 22:36:44 +00:00
rubidium
4625695653
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
...
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25 19:17:03 +00:00
rubidium
5fa0946c08
(svn r13242) -Codechange: remove _opt_ptr.
2008-05-25 12:57:39 +00:00
frosch
ca30288c9d
(svn r13234) -Fix: Check/affect town rating when removing/bulldozing town-owned road under drivethrough stops.
...
-Fix: Reset the 'town-owned-road'-flag when removing and rebuilding road under drivethrough stops.
2008-05-24 22:15:10 +00:00
frosch
6e7a7412cd
(svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by RoadOwner.
...
-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
2008-05-24 19:36:20 +00:00
frosch
eca692ef90
(svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window.
2008-05-21 22:15:39 +00:00
rubidium
2e25df3ddf
(svn r13166) -Codechange: CmdSetRoadDriveSide belongs in road_cmd.cpp, not settings_gui.cpp.
2008-05-18 17:40:13 +00:00
smatz
ec627dedf8
(svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits
2008-05-14 18:31:21 +00:00
smatz
386a3f1d20
(svn r13016) -Codechange: unify the detection if rail catenary should be drawn
2008-05-08 16:48:29 +00:00
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
2008-05-06 15:11:33 +00:00
smatz
fc60ef874d
(svn r12919) -Fix [FS#1965]: flood road tiles even when there are road works in progress
2008-04-29 16:36:44 +00:00
rubidium
dce1b33196
(svn r12857) -Fix [FS#1948]: remove the last uses of AutoPtr in the station code.
2008-04-23 22:16:41 +00:00
rubidium
6939569362
(svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
2008-04-23 20:56:08 +00:00
rubidium
b139756e2b
(svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp
2008-04-20 11:12:07 +00:00
rubidium
181b36ca0b
(svn r12801) -Codechange: remove the dependency of function.h in town_map.h
2008-04-20 08:43:31 +00:00
rubidium
b1d1a4ac66
(svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location.
2008-04-17 21:21:01 +00:00
rubidium
02cdf01507
(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
2008-04-17 19:10:30 +00:00
rubidium
372830b731
(svn r12682) -Fix [FS#1920]: removing road pieces from a town gave you twice the intended penalty.
2008-04-13 10:32:29 +00:00
rubidium
b0ca38e20a
(svn r12622) -Fix: infinite loop in case your compiler decides that enums are unsigned by default. Patch by Dominik.
2008-04-07 22:15:31 +00:00
smatz
b78e8f82e1
(svn r12569) -Cleanup: variable scope and coding style in road*.cpp
2008-04-04 18:41:16 +00:00
smatz
febc5150c9
(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
2008-04-03 19:55:40 +00:00
rubidium
63ab877c27
(svn r12443) -Add: OpenTTDs version to openttd.cfg, just so we do not need to keep to ask people for their version number because it's likely they give you the wrong answer anyway.
2008-03-27 15:29:42 +00:00
skidd13
2405ffd855
(svn r12442) -Feature: Allow build leveled roads on slopes for the old ai
2008-03-27 14:46:27 +00:00
skidd13
b490a21e50
(svn r12440) -Fix [FS#1694]: Make the road building and road removing conditions more union
...
-Feature: Allow to build/remove more road-piece combinations directly
2008-03-27 14:26:31 +00:00
skidd13
82eebc20c0
(svn r12419) -Cleanup: of the internal road-piece building and removing.
2008-03-25 18:59:25 +00:00
peter1138
6184676ec7
(svn r12410) -Codechange: abstract out the test for catenary on electric rails
2008-03-25 12:10:13 +00:00
smatz
902320d7cb
(svn r12363) -Fix: do not allow building 'zero' road bits
2008-03-12 18:10:45 +00:00
belugas
8f47b642b6
(svn r12290) -Fix[FS#1807]: Do not draw trees nor lamps between tram tracks.(Roujin)
2008-02-27 15:35:24 +00:00
frosch
b7993793c8
(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
2008-02-20 17:49:50 +00:00
smatz
adf1227290
(svn r12185) -Fix (r12177): wrong operator priority, hopefully harmless (spotted by michi_cc)
2008-02-18 23:37:16 +00:00
smatz
0821df8537
(svn r12183) -Codechange: give a better error message when building road over existing road with vehicle on it, or do not fail at all
2008-02-18 22:12:27 +00:00
smatz
509b3a3247
(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
2008-02-18 18:35:36 +00:00
smatz
29125c0e68
(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
2008-02-18 16:11:31 +00:00
smatz
d75cccf5d5
(svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_)
2008-02-17 21:27:44 +00:00
frosch
a40d761d7f
(svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID
2008-02-15 18:40:42 +00:00
frosch
fd0f57a794
(svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID
2008-02-15 18:34:26 +00:00
frosch
43c0f7ea8e
(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
2008-02-14 15:59:16 +00:00
smatz
bb81de3c4c
(svn r12138) -Fix: do not allow adding tram to rail-road crossing when there is a vehicle on it
2008-02-14 10:19:16 +00:00
smatz
8a768652c8
(svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings
2008-02-10 15:53:26 +00:00
smatz
e3301db213
(svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road.
2008-02-09 17:30:13 +00:00
smatz
802c949755
(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
2008-02-09 15:07:31 +00:00
smatz
a9031cc5f5
(svn r11998) -Fix [FS#1692](r10053): possible remote assert by setting bit 6 of p1 for CMD_REMOVE_ROAD
2008-01-28 12:40:31 +00:00
frosch
6f6708e844
(svn r11983) -Codechange: Add some helper functions for slopes and use them.
2008-01-25 15:47:58 +00:00
smatz
5a7c903770
(svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
2008-01-23 22:34:04 +00:00
smatz
0b888ccc00
(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
2008-01-23 14:51:36 +00:00
smatz
983fdb8a4f
(svn r11953) -Fix (r11172): do not allow modifying roadbits when other roadtypes would need different foundation
2008-01-23 00:36:48 +00:00
smatz
8d077b16d8
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
...
-Fix: crossing sound is bound to tile, not to vehicle
2008-01-17 20:41:33 +00:00
smatz
822242f411
(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
2008-01-17 19:49:06 +00:00
belugas
7a66d5e21d
(svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones
2008-01-16 02:53:55 +00:00
rubidium
d4e6a6bf57
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
2008-01-13 01:21:35 +00:00
rubidium
ac528411df
(svn r11818) -Codechange: split player.h into smaller pieces.
2008-01-12 14:10:35 +00:00
glx
785572ea32
(svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed.
2008-01-09 17:47:05 +00:00
rubidium
46650c54b6
(svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
2008-01-09 16:55:48 +00:00
rubidium
0e517fe023
(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
2008-01-09 09:45:45 +00:00
rubidium
b0ac283aec
(svn r11774) -Change: do not include variables.h in a header when it is not needed.
2008-01-07 00:57:19 +00:00
smatz
7302d8c88b
(svn r11760) -Codechange: unify the way how other end of a tunnel/bridge is determined at some places
...
-Fix: adding road/tram to tram/road bridge was cheaper by one tile
2008-01-04 19:45:29 +00:00
glx
72afdb8d34
(svn r11750) -Revert (r11749): commited too much
2008-01-03 23:54:23 +00:00
glx
42bddcf723
(svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color
2008-01-03 23:50:58 +00:00
rubidium
e5e75bd8f8
(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
2007-12-29 09:24:26 +00:00
rubidium
384503e7d3
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
2007-12-27 13:35:39 +00:00
rubidium
2786d789a1
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
2007-12-26 11:45:43 +00:00
rubidium
8f0e68285b
(svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
2007-12-22 23:30:28 +00:00
rubidium
6a9e77e079
(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
2007-12-21 22:50:51 +00:00
rubidium
9e9cfe6e59
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
2007-12-21 21:50:46 +00:00
rubidium
433a9f3c09
(svn r11675) -Codechange: split the string types from the string functions.
2007-12-21 19:49:27 +00:00
rubidium
5b49e75453
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
2007-12-19 23:26:02 +00:00
rubidium
8896bea306
(svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
2007-12-19 19:44:29 +00:00
rubidium
e4ef359f47
(svn r11663) -Codechange: moving of the road related types and functions.
2007-12-18 20:38:16 +00:00
smatz
0b08f7370d
(svn r11657) -Fix: show better error message when trying to convert rail
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-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
2007-12-17 22:29:27 +00:00
smatz
145517fb8e
(svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
2007-12-16 19:30:42 +00:00
smatz
3cee0abdba
(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
2007-12-16 15:38:51 +00:00
smatz
acf6e08f78
(svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks
2007-12-15 23:11:18 +00:00
smatz
46724104fe
(svn r11636) -Fix: it was possible to build/remove road/tram in tunnel/bridge when there was vehicle in it
2007-12-15 13:59:38 +00:00
smatz
dfba33819b
(svn r11603) -Fix [FS#1481]: make price for railtype conversion more realistic
2007-12-08 19:53:30 +00:00
skidd13
bdc7fd2d76
(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
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-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
2007-11-25 15:35:25 +00:00
skidd13
bf959f926f
(svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style
2007-11-24 10:38:43 +00:00
skidd13
71c4325c50
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
2007-11-19 21:02:30 +00:00
truelight
8b3e278897
(svn r11407) -Fix: do not allow building of tram-tracks when they are not available (SmatZ)
2007-11-11 12:34:44 +00:00
belugas
f55fdfb7c4
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
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-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10 01:17:15 +00:00
truelight
69b1d97c03
(svn r11382) -Codechange: renamed COUNTBITS to CountBits, as it is no longer a macro (skidd13)
2007-11-04 22:47:34 +00:00
truelight
71ba45cdfb
(svn r11369) -Codechange [FS#1390]: changes some int to int8 in macros.h, as they describe a bit-position, which fits perfectly in an int8 (max 64) (skidd13)
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-Codechange [FS#1390]: added consts in macros.h functions, so compilers can optimise better (skidd13)
-Codechange [FS#1390]: remove HAS_SINGLE_BIT, as COUNTBITS does the same (skidd13)
2007-11-02 16:57:52 +00:00
rubidium
8212088c03
(svn r11312) -Codechange: implement a overflow safe integer and use that for money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
2007-10-20 14:51:09 +00:00
rubidium
95f2181a1d
(svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
2007-10-19 22:46:55 +00:00
maedhros
675a826601
(svn r11265) -Feature: Make more advanced rail types more expensive to build.
2007-10-14 21:20:12 +00:00
rubidium
a88d0a88b8
(svn r11206) -Fix [FS#1299]: half tram bits could be removed in some cases. Based on patches by frosch and skidd13.
2007-10-05 17:53:01 +00:00