(svn r17492) -Codechange: don't store the town index for road depots.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 15 years ago
parent 96e2435aa8
commit bb94724a09

@ -882,7 +882,7 @@ CommandCost CmdBuildRoadDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
Depot *dep = new Depot(tile);
dep->town_index = ClosestTownFromTile(tile, UINT_MAX)->index;
MakeRoadDepot(tile, _current_company, dir, rt, dep->town_index);
MakeRoadDepot(tile, _current_company, dir, rt);
MarkTileDirtyByTile(tile);
}
return cost.AddCost(_price.build_road_depot);

@ -407,11 +407,11 @@ static inline void MakeRoadCrossing(TileIndex t, Owner road, Owner tram, Owner r
}
static inline void MakeRoadDepot(TileIndex t, Owner owner, DiagDirection dir, RoadType rt, TownID town)
static inline void MakeRoadDepot(TileIndex t, Owner owner, DiagDirection dir, RoadType rt)
{
SetTileType(t, MP_ROAD);
SetTileOwner(t, owner);
_m[t].m2 = town;
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = ROAD_TILE_DEPOT << 6 | dir;

@ -842,7 +842,7 @@ bool AfterLoadGame()
case ROAD_TILE_DEPOT:
break;
}
if (!HasTownOwnedRoad(t)) {
if (!IsRoadDepot(t) && !HasTownOwnedRoad(t)) {
const Town *town = CalcClosestTownFromTile(t);
if (town != NULL) SetTownIndex(t, town->index);
}

@ -12,32 +12,31 @@
#ifndef TOWN_MAP_H
#define TOWN_MAP_H
#include "tile_map.h"
#include "road_map.h"
#include "town_type.h"
#include "house.h"
/**
* Get the index of which town this house/street is attached to.
* @param t the tile
* @pre IsTileType(t, MP_HOUSE) or IsTileType(t, MP_ROAD)
* @pre IsTileType(t, MP_HOUSE) or IsTileType(t, MP_ROAD) but not a road depot
* @return TownID
*/
static inline TownID GetTownIndex(TileIndex t)
{
assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_ROAD)); // XXX incomplete
assert(IsTileType(t, MP_HOUSE) || (IsTileType(t, MP_ROAD) && !IsRoadDepot(t)));
return _m[t].m2;
}
/**
* Set the town index for a road or house tile.
* @param t the tile
* @pre IsTileType(t, MP_HOUSE) or IsTileType(t, MP_ROAD)
* @param index the index of the town
* @pre IsTileType(t, MP_ROAD) || IsTileType(t, MP_HOUSE)
* @pre IsTileType(t, MP_HOUSE) or IsTileType(t, MP_ROAD) but not a road depot
*/
static inline void SetTownIndex(TileIndex t, TownID index)
{
assert(IsTileType(t, MP_HOUSE) || IsTileType(t, MP_ROAD));
assert(IsTileType(t, MP_HOUSE) || (IsTileType(t, MP_ROAD) && !IsRoadDepot(t)));
_m[t].m2 = index;
}

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