Jonathan G Rennison
4b08874583
Only show edge level crossing overlays even when safer crossings is off
2 years ago
Jonathan G Rennison
846cd7e228
Add setting to limit length of continuous inclined roads built by towns
...
Default to max 4 tiles
2 years ago
Jonathan G Rennison
143230d8f2
Allow changing road vehicle driving side when all road vehicles in depots
2 years ago
Jonathan G Rennison
10b415bf10
Level crossings: Clarify adjacent blocked crossing track status handler
...
Avoid unnecessary adjacent tile checks if crossing is not blocked
2 years ago
Jonathan G Rennison
e9f6559d36
Merge branch 'pr-384' into jgrpp
2 years ago
Andreas Schmitt
114bed4549
Fix z-check for flat road foundations
2 years ago
Jonathan G Rennison
ad0dc6dc87
Add road stops flag to disable drawing catenary
3 years ago
Jonathan G Rennison
34af4844d1
Merge branch 'master' into jgrpp
3 years ago
Michael Lutz
8d54f76539
Fix #9837 , 46bd2f1c: Road build with wrong half-tile ends.
3 years ago
Patric Stout
68ec2a7877
Fix: removing long roads doesn't prioritize refusal of local authority over other errors ( #9831 )
3 years ago
J0anJosep
d9a37c915f
Cleanup #9725 : Replace cmd_helper related functions and remove cmd_helper.h.
3 years ago
Jonathan G Rennison
70a65ac1c0
Road waypoints no longer block road inferred one-way state interpolation
3 years ago
Jonathan G Rennison
ad9c85ad3c
Fix crash when changing one-way state of road waypoints
3 years ago
Jonathan G Rennison
c3c55db02b
Implement road ground types for road waypoints
3 years ago
Jonathan G Rennison
b4fc0b4dc5
Initial implementation of road waypoints
3 years ago
Michael Lutz
2e39637db2
Codechange: Don't use a global for the 'not enough cash' message.
3 years ago
Michael Lutz
c6d7b98808
Codechange: Un-bitstuff landscape commands.
3 years ago
Michael Lutz
46bd2f1ced
Codechange: Un-bitstuff remaining transport infrastructure commands.
3 years ago
Michael Lutz
55170ae703
Codechange: Un-bitstuff rail commands.
3 years ago
Michael Lutz
6fe445e6c0
Codechange: Un-bitstuff station/depot/waypoint commands.
3 years ago
Michael Lutz
e740c24eb7
Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
...
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
3 years ago
Michael Lutz
7048e1522f
Codechange: Move flags in CommandProc in front of the command arguments.
3 years ago
Michael Lutz
33ca4f2b99
Codechange: Let the compile generate the master command table out of templated command traits.
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This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up.
3 years ago
Michael Lutz
b6933a2ebd
Codechange: Move command arguments to the back of the DoCommand function call.
3 years ago
Jonathan G Rennison
5349003ec4
Add assert checks to road type infra total changes
3 years ago
Jonathan G Rennison
4ccbb11440
Only show level crossing overlay sprites on outsides of multi-track crossings
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When using both adjacent crossings and safer crossings
3 years ago
Jonathan G Rennison
1002c6d9d2
Fix various compiler warnings
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See: #267
3 years ago
rubidium42
2e136285e1
Codechange: move from C-string to std::string for DoCommand
3 years ago
glx22
8333323090
Codechange: Replace FOR_ALL_ROADTRAMTYPES with range-based for loops
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(cherry picked from commit 2feb801e56
)
3 years ago
glx22
2feb801e56
Codechange: Replace FOR_ALL_ROADTRAMTYPES with range-based for loops
3 years ago
Jonathan G Rennison
51e22617cd
Disallow converting town-owned roads to types with the no houses flag
4 years ago
Jonathan G Rennison
5e14b54a0c
Merge branch 'master' into jgrpp
4 years ago
frosch
f580ab4ba4
Fix #8647 : draw tram catenary using 4 bounding boxes.
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The back sprite is now supposed to contain west, north and east pillars.
The front sprite is supposed to contain the south pillar and the wires.
4 years ago
Jonathan G Rennison
dfecdf3afb
Merge branch 'master' into jgrpp
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# Conflicts:
# src/dock_gui.cpp
# src/rail_gui.cpp
# src/road_gui.cpp
# src/terraform_gui.cpp
# src/vehicle.cpp
# src/video/allegro_v.cpp
# src/video/cocoa/cocoa_v.mm
# src/video/dedicated_v.cpp
# src/video/sdl2_v.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
4 years ago
frosch
d9b4413bc9
Codechange: rename sound ids to make more sense. ( #8701 )
4 years ago
Jonathan G Rennison
e95216b59d
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/company_cmd.cpp
# src/core/geometry_func.cpp
# src/date.cpp
# src/genworld_gui.cpp
# src/gfx.cpp
# src/object_gui.cpp
# src/openttd.cpp
# src/settings_type.h
# src/video/allegro_v.cpp
# src/video/dedicated_v.cpp
# src/video/null_v.cpp
# src/video/sdl2_v.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
4 years ago
Matt Kimber
2a6da319b2
Fix 0125892: Don't crash when towns upgrade road tiles during expansion ( #8651 )
4 years ago
Jonathan G Rennison
f9956d88c3
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/aircraft_cmd.cpp
# src/company_gui.cpp
# src/lang/arabic_egypt.txt
# src/lang/czech.txt
# src/lang/esperanto.txt
# src/lang/faroese.txt
# src/lang/finnish.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/lang/latvian.txt
# src/lang/malay.txt
# src/lang/polish.txt
# src/lang/spanish.txt
# src/lang/spanish_MX.txt
# src/lang/unfinished/urdu.txt
# src/main_gui.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/road_cmd.cpp
# src/settings_type.h
# src/station_cmd.cpp
# src/table/settings.ini
4 years ago
Jonathan G Rennison
6c3e5642f8
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/crashlog.cpp
# src/fileio.cpp
# src/fileio_func.h
# src/fios_gui.cpp
# src/ini_load.cpp
# src/ini_type.h
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/network/network_client.cpp
# src/order_base.h
# src/order_cmd.cpp
# src/os/windows/win32.cpp
# src/road_cmd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/settings.cpp
# src/station_cmd.cpp
# src/stdafx.h
# src/table/settings.ini
# src/tree_cmd.cpp
# src/tree_gui.cpp
# src/vehicle_base.h
# src/video/cocoa/cocoa_v.mm
# src/video/cocoa/event.mm
# src/video/cocoa/wnd_quartz.mm
# src/viewport.cpp
# src/widgets/tree_widget.h
4 years ago
Jonathan G Rennison
ed0ffb6220
Add feature: realistic train braking
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Add setting to select train braking model.
4 years ago
Patric Stout
1b675e7075
Fix #8068 : always allow removal of tram track if that generates money ( #8509 )
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Even if you are completely broke, generating money should always
be allowed.
4 years ago
Jonathan G Rennison
6965a339c4
Fix crash when removing rail depot or road when debug window open on tile
4 years ago
gooball
c017a3662a
Change: converting town-owned road types now require town rating ( #8457 )
4 years ago
gooball
0125892f04
Fix #8297 : Infrastructure counters for road tunnels, bridges, depots … ( #8454 )
...
The previous fix 887e9481ff0e70df6bf93ce15a3899a03f124c50 only worked for roads and failed to consider a multiplier used for the infrastructure totals for tunnels/bridges.
Also, depots and bus/truck stops are counted as 2 road pieces on creation but were only counted as 1 road piece on conversion because the function DiagDirToRoadBits() was used, which only ever returns single-piece road segments.
Co-authored-by: A. S <admin-git@sotai.tk>
4 years ago
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
4 years ago
Jonathan G Rennison
ffe3c769a3
Add road tile cached one way state, one way road section detection
4 years ago
Jonathan G Rennison
750417af10
Initial support for one-way side road junctions
4 years ago
Jonathan G Rennison
3a75f13874
Allow drive-through road stops to be one-way
4 years ago
Jonathan G Rennison
671fb7bf00
Notify road layout changed when adding/removing road one-way state
4 years ago
Jonathan G Rennison
946442ab6b
GRF: Add extra road/tram type flag: towns cannot modify tiles
4 years ago