Commit Graph

149 Commits (1c83b21e90eafd3d102e7c35fa4455d5470b5768)

Author SHA1 Message Date
terkhen c92b2e9d3c (svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH). 14 years ago
alberth 137e2b64c9 (svn r20211) -Codechange: Indented code should have curly braces around it. 14 years ago
rubidium 8b8102d30f (svn r19996) -Codechange: Add NetworkVehicleType enum. 14 years ago
smatz 09cb5fff3a (svn r19818) -Fix [FS#3784](r16004): kicking clients by IP didn't work 14 years ago
rubidium eb8ee7ad5e (svn r19809) -Codechange: make some unnamed network related enums/defines static const variables 14 years ago
rubidium 5732bdcdb9 (svn r19808) -Codechange: NetworkCalculateLag returned an uint, so keep it that way 14 years ago
rubidium 0cfec82674 (svn r19695) -Fix: leaking a file descriptor 14 years ago
smatz 52b5be7434 (svn r19693) -Codechange: split STATUS_INACTIVE to two states 14 years ago
rubidium a83194fad3 (svn r19678) -Fix (r19607): client status was shown incorrect in the console 14 years ago
smatz abaf6b5b42 (svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients to spectators 14 years ago
rubidium 34cdcaf8b2 (svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients). 14 years ago
smatz 073af4eba2 (svn r19613) -Fix [FS#3755]: possible invalid read when server moves client to spectators before he finishes joining 14 years ago
smatz e0746e5bd3 (svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZED 14 years ago
smatz 535a3bf847 (svn r19608) -Fix: do not kick client if he entered password and the password was cleared meanwhile 14 years ago
smatz 150ae1c707 (svn r19607) -Codechange: use different packet types instead of packet subtypes 14 years ago
rubidium ff5dfd9c7e (svn r19589) -Change: add some more useful information to the desync log and unify the formatting 14 years ago
yexo b21278659c (svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of subclassing it 15 years ago
rubidium 78f5533141 (svn r19072) -Fix [FS#3599]: possible read/write after free when the client triggered the server to close the connection 15 years ago
rubidium 149af66877 (svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables 15 years ago
rubidium 9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
rubidium 2cbb3dd7d1 (svn r18804) -Codechange: guard against binaries claiming to be compatible with a future (stable) release of OpenTTD. 15 years ago
rubidium 89443276b1 (svn r18782) -Codechange: move the content of callback_table.cpp to network_command.cpp; it's only ever used there. 15 years ago
frosch 992bc6c345 (svn r18381) -Codechange: Add RoadVehicle::IsBus() to simplify some stuff. 15 years ago
rubidium da30e736ca (svn r18330) -Cleanup: remove some unneeded includes 15 years ago
rubidium fbcd97528a (svn r18054) -Change/Fix [FS#3310]: make pause on join pause during the whole joining (including download) phase 15 years ago
rubidium a0840ee58b (svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are. 15 years ago
frosch 4691a2069a (svn r17977) -Fix: Busses and trucks are distinguished by cargo class. 15 years ago
smatz c2c23ec661 (svn r17746) -Codechange: 'operator new' doesn't return NULL, NetworkSend_Init() is useless 15 years ago
rubidium 7312bdb362 (svn r17743) -Fix: (post 0.7) memory leak in server in case handling a packet caused the connection to be closed. Also force-close the connection on invalid packets. 15 years ago
rubidium 65f97fb38c (svn r17742) -Codechange: remove unused variable from Recv_Packet 15 years ago
rubidium 982b8ee5fc (svn r17693) -Cleanup: remove some unneeded includes 15 years ago
rubidium d1032d69c8 (svn r17617) -Codechange: make the server side packet handling be more like the client side's handling, i.e. return the connection status
-Fix: do not do invalid reads when a packet handling function closed a connection
15 years ago
frosch 0e36260337 (svn r17532) -Codechange: Rename several Invalidate functions to SetDirty for more consistency and distinguishability. 15 years ago
rubidium 0153e7a211 (svn r17467) -Change: show the client id in join messages at the server (patch by dihedral) 15 years ago
rubidium 99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
rubidium d61be2637e (svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives 15 years ago
smatz 54cbd17bd8 (svn r16634) -Codechange: use Company::IsHumanID() instead of IsHumanCompany() 15 years ago
rubidium 71c7064ad6 (svn r16601) -Fix [FS#2880]: try 2... hopefully better this time 15 years ago
rubidium 8f74c85d74 (svn r16592) -Fix [FS#2880]: 'connection lost' was also shown when the client was 'leaving'. 15 years ago
smatz a2567c84a0 (svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible 15 years ago
alberth 580e478e4e (svn r16491) -Codechange: Added parentheses around bitwise operators for code style. 15 years ago
rubidium 78c726d2b1 (svn r16437) -Codechange: remove the hack that for CMD_COMPANY_CTRL the company was changed from spectator to company 0 in the network code. 15 years ago
rubidium 2832d69272 (svn r16422) -Codechange: use const_cast for removing const and warn when const is (accidentally?) removed using C-style casts. 15 years ago
smatz d6e203ebe2 (svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and GetActiveCompanyCount(), use PoolItem::GetNumItems() instead 15 years ago
smatz 0c10daa243 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 15 years ago
smatz d495dc5dbc (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 15 years ago
rubidium 241af768f0 (svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
15 years ago
yexo 965b8196fb (svn r16176) -Fix: forbid joining AI companies via the 'move' and 'join' console commands. 15 years ago
yexo f6070e2261 (svn r16175) -Fix: Disable the join button in the multiplayer lobby for AI companies, since joining an AI company is not possible. 15 years ago
rubidium a25684b833 (svn r15967) -Codechange: do not access NetworkSocketHandler::has_quit directly 15 years ago