Commit Graph

130 Commits

Author SHA1 Message Date
frosch
b4b98e5165 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
frosch
bfa3528069 (svn r27406) -Doc: Use same start/end tile convention in CmdPlantTree as in other TileArea commands. (HackaLittleBit) 2015-09-30 17:28:58 +00:00
rubidium
0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
frosch
3ce8d2ce70 (svn r24846) -Add: Advanced settings to disable certain sound effects. 2012-12-23 21:09:09 +00:00
michi_cc
f3e295b4ec (svn r24134) -Add: Configurable limits for tree planting. 2012-04-17 19:43:52 +00:00
rubidium
6d6be50ae0 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
yexo
5f79b4c5d1 (svn r23724) -Codechange: split of the check to see if ambient sounds are enabled to a header file allowing compilers to inline that check 2012-01-03 00:45:22 +00:00
yexo
5c838ff1c3 (svn r23168) -Feature [FS#1824]: always draw fences around field tiles 2011-11-08 19:48:47 +00:00
yexo
6a272233b3 (svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions 2011-11-08 17:37:32 +00:00
michi_cc
3e016e4254 (svn r23116) -Fix (r23114): Ambient sound effect callback was called for unsupported tile types. 2011-11-04 22:59:23 +00:00
michi_cc
707b0f48e6 (svn r23114) -Feature: [NewGRF] Ambient sound effect callback. 2011-11-04 21:05:08 +00:00
rubidium
2a2c102b0b (svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables 2011-11-04 11:52:19 +00:00
rubidium
459c9523e8 (svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well 2011-11-04 11:36:10 +00:00
rubidium
19eabdba2c (svn r23106) -Codechange: pass int* to GetTileSlope and friends 2011-11-04 11:30:37 +00:00
rubidium
69162621d8 (svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code 2011-11-04 10:25:58 +00:00
rubidium
2ed0f93bfb (svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it 2011-11-04 10:22:27 +00:00
rubidium
7757a2ed40 (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) 2011-11-04 10:18:13 +00:00
rubidium
0395aab420 (svn r22019) -Codechange: s/functions.h/clear_func.h/ 2011-02-07 22:38:02 +00:00
terkhen
9a7dd40006 (svn r20829) -Fix [FS#4094]: Place less trees at once when planting random trees at the scenario editor. 2010-09-18 20:48:40 +00:00
terkhen
ee8272bacc (svn r20828) -Add: Take into account tree group placement at the world generation progress bar. 2010-09-18 20:44:13 +00:00
terkhen
95e5e59f37 (svn r20827) -Codechange: Simplify code for placement of tree groups. 2010-09-18 20:41:06 +00:00
terkhen
9ecf69684e (svn r20826) -Codechange: Simplify code for generating more trees above the snowline. 2010-09-18 20:36:13 +00:00
terkhen
3607c33b4f (svn r20825) -Codechange: Replace a few magic numbers by constants. 2010-09-18 20:33:04 +00:00
terkhen
80c43f52e8 (svn r20289) -Codechange: Unify fall through coding style. 2010-08-01 20:52:11 +00:00
frosch
ed4f806f1d (svn r20283) -Codechange: Unify start of doygen comments. 2010-08-01 19:22:34 +00:00
rubidium
e356cb9405 (svn r20281) -Codechange: unify case scope closure + break coding style 2010-08-01 18:53:30 +00:00
rubidium
b8487afe54 (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :) 2010-07-19 17:28:27 +00:00
rubidium
5a836cdec7 (svn r20187) -Codechange: move _tileh_to_sprite into a function in a more logical place and with a more descriptive name 2010-07-19 17:00:54 +00:00
rubidium
3bb544e54d (svn r20184) -Codechange: make _trees_tick_ctr and _disaster_delay not use VARDEF and put them in a more logical location 2010-07-19 15:51:06 +00:00
rubidium
39d421ff9c (svn r19644) -Fix [FS#3728]: don't allow building cacti outside of the desert or rain forest trees outside of the rain forest area. This to prevent people from thinking planting rain forest trees makes the rain forest bigger and thus adds more place to build a lumber mill. 2010-04-16 21:46:06 +00:00
frosch
aea2252960 (svn r19634) -Codechange: Use TREE_INVALID more consistently. 2010-04-14 19:57:19 +00:00
rubidium
f94c83a387 (svn r18872) -Codechange: introduce PaletteID and use it 2010-01-21 01:38:13 +00:00
rubidium
4d93b704d9 (svn r18866) -Codechange: remove the CmdFailed(ret)/CmdSucceeded(ret) wrapper functions 2010-01-18 22:57:21 +00:00
rubidium
82fc28f77f (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
yexo
509d533c51 (svn r18739) -Fix (r18719): building trees on snow with rocks underneed caused an assert 2010-01-06 09:08:43 +00:00
yexo
06842771a8 (svn r18738) -Fix (r18719): when a tree died while there was snow the amount of snow on the tile changed 2010-01-05 22:32:47 +00:00
rubidium
b42e76d858 (svn r18723) -Codechange: also simplify looping over an area when building trees, desert, rocky areas or leveling land 2010-01-04 18:49:27 +00:00
yexo
b378e82676 (svn r18719) -Feature: don't delete the rough/rocky status of a tile when it's covered by snow, this allows rocky tiles under snow if you have a variable snowline 2010-01-04 18:33:43 +00:00
rubidium
5e2b7e0238 (svn r18522) -Feature: add the possibility to not make new tree tiles in-game 2009-12-17 16:59:33 +00:00
rubidium
c1c9a3e835 (svn r18398) -Fix [FS#3343]: the tree 'which one to draw' hash wasn't anywhere near random and thus showed a very visible repeated pattern when only one tree type was used 2009-12-04 16:57:35 +00:00
frosch
ba1fc280e3 (svn r18005) -Codechange: Convert the Prices struct into an array and an enum. 2009-11-07 22:47:54 +00:00
rubidium
06040213b4 (svn r17642) -Change: make a comment more clear (Eddi) 2009-09-26 12:30:30 +00:00
rubidium
e8ddf001c8 (svn r17570) -Fix: a number of Doxygen warnings about missing parameters, which were sometimes missing and sometimes just typos 2009-09-19 09:51:14 +00:00
rubidium
04d5b67eb6 (svn r17567) -Fix: some doxygen warnings 2009-09-18 14:23:58 +00:00
yexo
ec63a0fc14 (svn r17455) -Codechange: use sprite names instead of magic numbers in table/clear_land.h and change some names 2009-09-07 13:38:57 +00:00
rubidium
7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
rubidium
1fe3ad3288 (svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives 2009-08-05 17:59:21 +00:00
smatz
50b5678e26 (svn r16673) -Codechange: rename GetProducedCargo() to AddProducedCargo() and change its behaviour accordingly 2009-06-27 17:05:20 +00:00
smatz
c0ac230e3e (svn r16660) -Codechange: get rid of more dummy tile_type_procs 2009-06-25 20:08:59 +00:00
smatz
c30a87758f (svn r16659) -Codechange: rename GetAcceptedCargo() to AddAcceptedCargo() and change its behaviour accordingly
-Codechange: remove dummy GetAcceptedCargo_*() handlers
2009-06-25 19:23:09 +00:00