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@ -50,13 +50,13 @@ static CommandCost ClearTile_Clear(TileIndex tile, DoCommandFlag flags)
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void DrawClearLandTile(const TileInfo *ti, byte set)
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{
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DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19, PAL_NONE);
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DrawGroundSprite(SPR_FLAT_BARE_LAND + SlopeToSpriteOffset(ti->tileh) + set * 19, PAL_NONE);
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}
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void DrawHillyLandTile(const TileInfo *ti)
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{
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if (ti->tileh != SLOPE_FLAT) {
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DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh], PAL_NONE);
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DrawGroundSprite(SPR_FLAT_ROUGH_LAND + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
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} else {
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DrawGroundSprite(_landscape_clear_sprites_rough[GB(ti->x ^ ti->y, 4, 3)], PAL_NONE);
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}
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@ -92,16 +92,16 @@ static void DrawTile_Clear(TileInfo *ti)
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break;
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case CLEAR_ROCKS:
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DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh], PAL_NONE);
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DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
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break;
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case CLEAR_FIELDS:
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DrawGroundSprite(_clear_land_sprites_farmland[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
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DrawGroundSprite(_clear_land_sprites_farmland[GetFieldType(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
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break;
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case CLEAR_SNOW:
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case CLEAR_DESERT:
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DrawGroundSprite(_clear_land_sprites_snow_desert[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
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DrawGroundSprite(_clear_land_sprites_snow_desert[GetClearDensity(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
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break;
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}
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