(svn r19644) -Fix [FS#3728]: don't allow building cacti outside of the desert or rain forest trees outside of the rain forest area. This to prevent people from thinking planting rain forest trees makes the rain forest bigger and thus adds more place to build a lumber mill.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 14 years ago
parent 2141ca2368
commit 39d421ff9c

@ -3529,6 +3529,7 @@ STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't bu
# Tree related errors
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... tree already here
STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... wrong terrain for tree type
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here...
# Bridge related errors

@ -375,12 +375,25 @@ CommandCost CmdPlantTree(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
continue;
}
/* FALL THROUGH */
case MP_CLEAR:
case MP_CLEAR: {
if (IsBridgeAbove(tile)) {
msg = STR_ERROR_SITE_UNSUITABLE;
continue;
}
TreeType treetype = (TreeType)tree_to_plant;
/* Be a bit picky about which trees go where. */
if (_settings_game.game_creation.landscape == LT_TROPIC && treetype != TREE_INVALID && (
/* No cacti outside the desert */
(treetype == TREE_CACTUS && GetTropicZone(tile) != TROPICZONE_DESERT) ||
/* No rain forest trees outside the rain forest, except in the editor mode where it makes those tiles rain forest tile */
(IsInsideMM(treetype, TREE_RAINFOREST, TREE_CACTUS) && GetTropicZone(tile) != TROPICZONE_RAINFOREST && _game_mode != GM_EDITOR) ||
/* And no subtropical trees in the desert/rain forest */
(IsInsideMM(treetype, TREE_SUB_TROPICAL, TREE_TOYLAND) && GetTropicZone(tile) != TROPICZONE_NORMAL))) {
msg = STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE;
continue;
}
if (IsTileType(tile, MP_CLEAR)) {
/* Remove fields or rocks. Note that the ground will get barrened */
switch (GetRawClearGround(tile)) {
@ -402,7 +415,6 @@ CommandCost CmdPlantTree(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
}
if (flags & DC_EXEC) {
TreeType treetype = (TreeType)tree_to_plant;
if (treetype == TREE_INVALID) {
treetype = GetRandomTreeType(tile, GB(Random(), 24, 8));
if (treetype == TREE_INVALID) treetype = TREE_CACTUS;
@ -413,11 +425,12 @@ CommandCost CmdPlantTree(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
MarkTileDirtyByTile(tile);
/* When planting rainforest-trees, set tropiczone to rainforest in editor. */
if (_game_mode == GM_EDITOR && IsInsideMM(treetype, TREE_RAINFOREST, TREE_CACTUS))
if (_game_mode == GM_EDITOR && IsInsideMM(treetype, TREE_RAINFOREST, TREE_CACTUS)) {
SetTropicZone(tile, TROPICZONE_RAINFOREST);
}
}
cost.AddCost(_price[PR_BUILD_TREES]);
break;
} break;
default:
msg = STR_ERROR_SITE_UNSUITABLE;

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