belugas
00cdf24057
(svn r4156) CodeChange : Little cleanup after Celestar's elrail merge
2006-03-29 20:06:31 +00:00
celestar
a7d8ad0004
(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
2006-03-29 16:30:26 +00:00
tron
9ad72f2d47
(svn r4111) Fix/Remove some stale comments
2006-03-26 11:08:44 +00:00
tron
88d27219b4
(svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town from a tile
2006-03-24 12:00:24 +00:00
tron
5701e1a237
(svn r4000) Rewrite GetSlope{Tileh,Z}_{Road,Track} in a less confusing way
2006-03-21 22:06:32 +00:00
peter1138
6d327f9daf
(svn r3998) - Fix: When removing rail track from a while where only X and Y (/ and \) pieces exist, explicitly update signals in both directions.
2006-03-21 21:11:41 +00:00
celestar
fc32e20195
(svn r3992) -Fix: Rewrote the code to determine whether a rail-tile can be terraformed.
...
Fixes a bug where you could terraform a tunnel (fixed by r3228, but reverted that one)
Fixes a bug introduced by r3228 which allowed steep rail tiles resulting in ... unwanted effects such as display artifacts.
That means the terraform feature should not work as intended; it also uses _valid_tileh_slopes to determine valid configurations instead of hand-brewn stuff.
TODO: _terraform_err_tile and similar TileIndices should have INVALID_TILE as "unused", not 0. (0 is a valid tile).
2006-03-20 16:43:48 +00:00
tron
0a91b283d6
(svn r3988) Remove the info about valid rails on shore tiles. It's the same as for any other sloped tile
2006-03-19 19:56:57 +00:00
tron
75a9419f04
(svn r3986) Add [GS]etCrossingRoadOwner
2006-03-19 19:33:19 +00:00
tron
9f3aa9057d
(svn r3985) Make CmdBuildSingleRail() a bit more comprehensible
2006-03-19 17:52:02 +00:00
tron
7b21893adb
(svn r3983) Use existing functions to access tree and road info
2006-03-19 16:57:48 +00:00
tron
85da306049
(svn r3982) Fix last commit. I got confused by some strange test, which did nothing
2006-03-19 14:43:23 +00:00
tron
4b74fa1923
(svn r3981) More work for the rail accessing functions and enums
2006-03-19 13:48:08 +00:00
tron
77e5cf4bc1
(svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to get information about rail tiles
2006-03-19 12:06:12 +00:00
tron
a04e2aaa25
(svn r3976) Fix typo in r3946
2006-03-19 06:50:19 +00:00
tron
d8dcedcfd2
(svn r3946) Add short hand names for common track combinations
2006-03-18 13:20:50 +00:00
tron
344dde6eb3
(svn r3942) GetRailType() != GetRailTileType(), fix r3941
2006-03-18 11:38:43 +00:00
tron
d00222b0f7
(svn r3941) Get rid of RAIL_TYPE_SPECIAL
2006-03-18 09:06:07 +00:00
tron
89090790c2
(svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}()
2006-03-17 10:10:31 +00:00
tron
41ee22ed99
(svn r3912) Move the signal type enum and GetSignalType() to rail_map.h; also add SetSignalType() and use the functions
2006-03-17 06:26:37 +00:00
tron
2232412f59
(svn r3911) Add functions to retrieve/set the signal variant (electric/semaphore)
2006-03-16 21:44:58 +00:00
tron
b8da06ddb1
(svn r3907) Replace many bridge related direct map accesses with calls to shiny new functions and mark some strange constructs with XXX
2006-03-16 15:16:27 +00:00
Darkvater
748d082a79
(svn r3893) - Fix: Properly set back the owner of a crossing/road-under bridge after removing it. For crossings we can always use .m2 because it is already 0 when not owned by a town.
2006-03-15 21:27:19 +00:00
Darkvater
decf3c42f8
(svn r3876) - Fix: We know on a level crossing's town owner of the road (if any); it is in m2 so properly set it back when the crossing's removed.
2006-03-14 23:28:04 +00:00
tron
5d939d9c10
(svn r3851) Rail depots only have an entrance at one side, therefore use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir()
2006-03-13 20:12:35 +00:00
tron
e8ccd9641f
(svn r3846) Add functions to set the type of stuff (clear, water, rail, road) under bridges
2006-03-13 12:55:20 +00:00
tron
12d252d9bd
(svn r3831) Add and use GetRailDepotDirection()
2006-03-12 16:13:16 +00:00
tron
78083f0da7
(svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does
2006-03-12 15:04:03 +00:00
tron
78a7b15ce0
(svn r3803) Change the second parameter of UpdateSignalsOnSegment() from Direction to DiagDirection as that's what it really operates on
2006-03-09 12:32:25 +00:00
tron
fbe939b31f
(svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends
2006-03-08 06:55:33 +00:00
tron
f2dc736554
(svn r3777) Add some functions to handle tunnels
2006-03-06 20:55:24 +00:00
tron
2d3c28f2b3
(svn r3776) Replace many ints and magic numbers by Direction, DiagDirection and friends
2006-03-06 20:28:28 +00:00
tron
cc4f5b4e6f
(svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme
2006-03-05 10:19:33 +00:00
tron
d49ad36ed8
(svn r3760) Replace some magic numbers for checking for a suitable slope for a level crossing by some less magic numbers. Quite similar to r3699, though this time for placing the rails
2006-03-04 13:52:52 +00:00
tron
3fc68907e3
(svn r3698) Add GetCrossingRailBits() and ComplementRoadBits(). Simplify the code by using them
2006-03-01 12:31:39 +00:00
tron
793613a286
(svn r3697) Rename DIAG1/DIAG2 to X resp. Y as this conveys a bit better in which direction a pieces of rail goes
2006-03-01 09:40:34 +00:00
tron
b404072ccc
(svn r3696) Add functions to turn a tile into a normal rail tile/depot/waypoint. This is just a tiny step, the rail code needs way more love and caring
2006-03-01 08:56:38 +00:00
tron
0d044cabca
(svn r3689) Add functions to turn a tile into either a normal road tile, a level crossing or a road depot
2006-02-28 21:19:50 +00:00
tron
6a74cb2787
(svn r3660) Convert further road bits and type references to the functions/enums
2006-02-23 12:24:19 +00:00
tron
df156dacb2
(svn r3658) Add functions and symbolic names to retrieve road tile types and road pieces
2006-02-23 08:20:28 +00:00
tron
ea73b46684
(svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff
2006-02-13 21:15:00 +00:00
tron
453b30e387
(svn r3564) Several smaller changes:
...
- Don't treat non-booleans as booleans
- Reduce variable scope
- Bracing
- Use DeMorgan's law to make conditionals easier to read
- if cascade -> switch
- Replace some magic numbers by symbolic names
- Avoid assignments within other statements
2006-02-06 09:18:04 +00:00
tron
84fb96fe85
(svn r3511) More whitespace ([FS#46] by Rubidium)
2006-02-01 07:36:15 +00:00
tron
22dc05faf2
(svn r3510) Fiddle with whitespace and parentheses
2006-02-01 06:32:03 +00:00
tron
5e1e902600
(svn r3490) -Fix: A bunch (10) of off-by-one errors when checking if a TileIndex points to a tile on the map
2006-01-30 17:18:45 +00:00
Darkvater
4e09974975
(svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
...
- The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
2006-01-29 18:57:26 +00:00
Darkvater
f4e7d3203a
(svn r3466) - Codechange: Some changes to increase readability of signals code.
2006-01-29 10:50:27 +00:00
tron
de34ab97a2
(svn r3389) -Fix: No fence was placed when placing fences and the neighbouring tile is a rail configuration which permits a fence but has a signal
...
(Per request of peter1138 the above line does not contain any commas)
2006-01-07 17:26:37 +00:00
tron
18de531671
(svn r3387) Restructure the code, which places fences along railroad tracks.
...
This includes no functional changes, just some cleanup before some bugfix
2006-01-07 16:30:49 +00:00
matthijs
08a3e346cd
(svn r3369) - Codechange: Replace tables _signals_table, _signals_table_other and _signals_table_both by the equivalent calls to rail.h functions.
...
- Codechange: Add a few constants.
2006-01-06 00:08:00 +00:00