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(svn r3876) - Fix: We know on a level crossing's town owner of the road (if any); it is in m2 so properly set it back when the crossing's removed.
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@ -427,6 +427,7 @@ int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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break;
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case MP_STREET: {
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uint town;
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if (!IsLevelCrossing(tile)) return CMD_ERROR;
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/* This is a crossing, let's check if the direction is correct */
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@ -435,7 +436,8 @@ int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (!(flags & DC_EXEC))
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return _price.remove_rail;
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MakeRoadNormal(tile, _m[tile].m3, GetCrossingRoadBits(tile), 0);
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town = (_m[tile].m3 == OWNER_TOWN) ? _m[tile].m2 : 0;
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MakeRoadNormal(tile, _m[tile].m3, GetCrossingRoadBits(tile), town);
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break;
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}
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