rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
15 years ago
rubidium
ee3a44e74f
(svn r18567) -Fix [FS#2613]: [NewGRF] House property 15 did not work
15 years ago
rubidium
bb94724a09
(svn r17492) -Codechange: don't store the town index for road depots.
15 years ago
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
smatz
b668c24d46
(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[]
15 years ago
smatz
e6a165881c
(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
15 years ago
smatz
6221d74644
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
16 years ago
frosch
3d467cabe5
(svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
...
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
16 years ago
frosch
5aad874639
(svn r14608) -Fix (r9315): Return the current year as construction year for unfinished houses.
16 years ago
belugas
54e7a3b196
(svn r13437) -Feature[newGRF]: Add long format introduction and maximum construction year for house.
17 years ago
rubidium
181b36ca0b
(svn r12801) -Codechange: remove the dependency of function.h in town_map.h
17 years ago
rubidium
15680e477a
(svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
17 years ago
frosch
08f0179916
(svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.
17 years ago
smatz
dbfdc5df94
(svn r12060) -Fix: do not clear tiles when the town won't be able to build any buildings anyway
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-Fix: allow building 2x2 building on slopes if not explicitly forbidden
-Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed
17 years ago
rubidium
b9046c97fb
(svn r11702) -Codechange: move all date related stuff to date*.
17 years ago
rubidium
429521a7d1
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
17 years ago
rubidium
5b49e75453
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
17 years ago
skidd13
eeaa348f8b
(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
17 years ago
skidd13
71c4325c50
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
17 years ago
skidd13
8be526e499
(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
17 years ago
rubidium
9758a76512
(svn r11411) -Codechange: implement random triggers for houses.
17 years ago
rubidium
7fb3f54584
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
17 years ago
rubidium
5d3f058b65
(svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> type *var.
17 years ago
belugas
f81217bcf4
(svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done
18 years ago
rubidium
a403f32e59
(svn r9554) -Documentation: add documentation to some map accessors.
18 years ago
maedhros
73ff939ddb
(svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
...
the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
18 years ago
rubidium
b0d4ece2ad
(svn r8651) -Codechange: group the functions related to getting and setting the town index and move one function that is not related to the map array out of town_map.h.
18 years ago
rubidium
66bbf336c6
(svn r7759) -Merge: makefile rewrite. This merge features:
...
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
18 years ago