rubidium
e6c46d4cf4
(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL)
13 years ago
rubidium
3053d8e3b5
(svn r23194) -Codechange: don't cast away const needlessly
13 years ago
peter1138
504c018c2e
(svn r23016) -Change: Disable palette animation for pixels with alpha, as the alpha and previous colour information will be lost when the palette is animated.
13 years ago
frosch
74e71380ef
(svn r22419) -Change: Always use the DOS palette for drawing.
...
-Remove: the '-i' option for palette selection.
14 years ago
rubidium
7dfcc69011
(svn r22397) -Document: some tidbits of the blitter code
14 years ago
frosch
facd1301fc
(svn r22383) -Codechange: Rename PALETTE_TO_STRUCT_GREY to PALETTE_NEWSPAPER as it does not belong to the other PALETTE_TO_STRUCT_xxx recolourings.
14 years ago
alberth
206c1b4cd0
(svn r18907) -Cleanup: Smallmap was the last user of SetPixelIfEmpty().
15 years ago
rubidium
72ce1f4979
(svn r18873) -Codechange: use PaletteID also in the blitter
15 years ago
rubidium
9467b7c6d6
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
15 years ago
rubidium
d39be5715f
(svn r18791) -Fix [FS#3504]: when copying an 'image' back into the buffer the 32bpp anim blitter triggered palette check of the whole window instead of only the part the got copied back
15 years ago
peter1138
ebe260f575
(svn r18709) -Fix (r10227,FS#3464): Animation buffer for 32bpp-anim blitter was only validated during sprite blitting, other drawing operations didn't check it. Initial startup and window resize could therefore lead to crash.
15 years ago
rubidium
982b8ee5fc
(svn r17693) -Cleanup: remove some unneeded includes
15 years ago
rubidium
99d46e0ad7
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
rubidium
c096e3d54c
(svn r17228) -Codechange: some coding style fixes
15 years ago
smatz
721a0b0608
(svn r16628) -Codechange: remove one gcc2 hack
15 years ago
rubidium
89e1afdaa0
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
16 years ago
smatz
9021c20b5e
(svn r15299) -Cleanup: remove many redundant includes
16 years ago
rubidium
07c20252c3
(svn r14146) -Codechange: allow palette override in both ways and remove some unneeded '(x == 0) ? 0 : 1' constructs.
16 years ago
belugas
e89b108161
(svn r14016) -Codechange: Remove some magical numbers
16 years ago
smatz
7ec2ad621d
(svn r13640) -Codechange: make colours behind not fully solid objects less darker for BM_TRANSPARENT (for 32bpp blitters)
17 years ago
smatz
faebe10d81
(svn r13639) -Codechange: rewrite 32bpp-anim and 32bpp-optimized drawing and encoding so it uses similiar scheme as 8bpp-optimized
...
All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average.
17 years ago
smatz
25db4b3aae
(svn r13568) -Fix (r13564): Windows build asserts where I wouldn't expect it to
17 years ago
smatz
883ffd1683
(svn r13564) -Codechange: do not use SetPixel in PaletteAnimate, access destination directly instead. Makes palette animation ~40% faster.
17 years ago
rubidium
1ce0b03bf0
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
17 years ago
rubidium
90acd52f22
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
17 years ago
frosch
7d3ecec5b9
(svn r11813) -Fix [FS#1602]: Switch _screen to the output buffer and disable usage of 32bpp-anim animation buffer during giant screenshots.
17 years ago
rubidium
00c9d3ef20
(svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed.
17 years ago
rubidium
507463e420
(svn r11684) -Codechange: split gfx.h in a type and functional header.
17 years ago
smatz
d5dbce8331
(svn r11652) -Codechange: add the svn $ header for several files
17 years ago
truelight
f055b0b557
(svn r11083) -Fix r11078: don't clear the anim buffer when alpha = 0 (tnx to frosch)
17 years ago
truelight
65aed53cab
(svn r11082) -Fix r11081: save before commit (yeah, whitelines are important too!)
17 years ago
truelight
f97d2b4706
(svn r11081) -Fix r11080: now solved the problem in a pretty way: don't do animation if we are not drawing to the screen-pointer
17 years ago
truelight
e2fe88fb70
(svn r11080) -Fix r11079: fix it, still dirty, correctly, as the last commit was ... wrong ;)
17 years ago
truelight
b823cc2b6b
(svn r11079) -Fix: dirty fix to allow big-screenshots with 32bpp-anim
17 years ago
truelight
f827093ba7
(svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as 32bpp-simple (based on the work of frosch)
...
-Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too
17 years ago
truelight
3de2c716df
(svn r11076) -Fix: MakeTransparent of 32bpp blitter used 0..100; using 0..255 makes it much faster (frosch)
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-Fix: ComposeColourXXX could work a tiny bit faster when using 256, not 255 as value to divide with; downside is that it can give alpha errors (frosch)
17 years ago
peter1138
5e85e8c5e0
(svn r10444) -Codechange: switch to c++ classes and inheritance for sound/music/video drivers, using self-registration based on the blitter-model.
17 years ago
peter1138
12302ae8c7
(svn r10412) -Codechange: Remove unnecessary inclusion of hal.h in various files (and add one)
18 years ago
truelight
2f0500a438
(svn r10244) -Fix: make sure to let 32bpp-anim report the increased buffer-size it needs
18 years ago
truelight
426de65b18
(svn r10242) -Fix: avoid a segfault if you move your mouse at startup with 32bpp-anim
18 years ago
truelight
d614cec205
(svn r10241) -Codechange: CopyToBuffer now produces a buffer that is unreadable from outside the blitter, so the blitter can store anything he likes
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-Codechange: added CopyImageToBuffer, which produces a readable buffer for screenshots
-Fix: 32bpp-anim now holds animation on transparent objects to avoid strange graphical effects
-Fix: 32bpp-anim now works correct on mouse-movement (it holds the palette animation correctly)
18 years ago
truelight
59b54b3b02
(svn r10235) -Fix: the 32bpp-anim blitter repainted pixel color 0, which is transparency and therefor should never be repainted (spotted by Rubidium)
18 years ago
truelight
9efe1d6776
(svn r10227) -Add: added 32bpp-anim blitter, a 32bpp blitter that does palette animation (at the cost of an animation-buffer to keep track of the 'm'-channel of all sprites)
18 years ago