frosch
07f69d8b88
(svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope.
13 years ago
michi_cc
52b951ca6f
(svn r23844) -Fix (r23414): Infrastructure count for stations wasn't updated properly on company takeover. And don't count buoys while loading a game either.
13 years ago
rubidium
70c7fbd90e
(svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says
13 years ago
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
13 years ago
truebrain
102f811d02
(svn r23636) -Add: introduce ScriptText in parameters where it can be used
13 years ago
michi_cc
f98312eb77
(svn r23414) -Add: Company infrastructure counts for stations/airports.
13 years ago
michi_cc
c06bbb4863
(svn r23413) -Add: Company infrastructure counts for canals.
13 years ago
michi_cc
a29a9d94b7
(svn r23412) -Add: Company infrastructure counts for road.
13 years ago
michi_cc
d30fcd4e35
(svn r23411) -Add: Company infrastructure counts for rail.
13 years ago
rubidium
73a3708a9e
(svn r22958) -Fix [FS#4778]: the savegame description and loading of savegames would crash with savegames from a patched stable (which didn't bump the savegame version)
13 years ago
rubidium
81074e0ca2
(svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message
13 years ago
rubidium
eab47d2227
(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company
14 years ago
alberth
3e27739287
(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
14 years ago
rubidium
30f2afac9b
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
14 years ago
yexo
dff871b40d
(svn r20311) -Codechange: don't reserve extra space in the savegame that is never used
14 years ago
frosch
58f2a1d014
(svn r19985) -Fix (r19980): Loading preview data from old savegames failed indeterministically due to non-zeroed memory allocation. Thanks smatz.
15 years ago
frosch
16618e6f16
(svn r19980) -Add: Load some general data from savegames on SL_LOAD_CHECK.
15 years ago
frosch
e95518c8e9
(svn r19979) -Codechange: Separate static loadable fields from Company into separate struct.
15 years ago
frosch
62ac138154
(svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now).
15 years ago
rubidium
d6cded5380
(svn r17693) -Cleanup: remove some unneeded includes
15 years ago
rubidium
b1d4594fa7
(svn r17343) -Codechange: it's bankruptcy, not bankrupcy, according to my Oxford Dictionary of English and Merriam-Webster.
15 years ago
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
smatz
bea3fe2b8b
(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
16 years ago
yexo
0d56cfabfa
(svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them.
16 years ago
smatz
570af0ce44
(svn r16338) -Codechange: split loading of references to two phases
...
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
16 years ago
yexo
31eff1d4c3
(svn r16315) -Codechange: move the autorenew settings to a new CompanySettings struct
16 years ago
rubidium
c0a8d09ca7
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
16 years ago
rubidium
9907742a0f
(svn r15423) -Codechange: split widget related types to their own header and add a bit of type strictness.
16 years ago
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
16 years ago
smatz
dbc4a8b331
(svn r15257) -Cleanup: remove Company::is_noai, it is not needed anymore
16 years ago
smatz
4493bd03e3
(svn r15256) -Fix (r15027): use of uninitialised variable while saving/loading game with AIs
16 years ago
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
16 years ago