belugas
9804808fe4
(svn r11281) -Revert(r11259): the problem was not there. In fact, it made it so that no more music were allowed on intro.
...
-Fix[FS#1331]: Somehow, the notion that the first song must be the ttd theme has been lost while on the intro window.
When using shuffling setting (which was saved), the intro song at startup was shuffled too. No more :)
2007-10-17 01:33:21 +00:00
rubidium
04c09b9bf2
(svn r11280) -Fix [FS#1343]: wrong money related values when loading old games. Inspired on a patch by SmatZ.
2007-10-16 21:16:30 +00:00
rubidium
406c22d7e3
(svn r11279) -Codechange: use a typedeffed type for all magic with GameDifficulty instead on relying ints to always be 32 bits, which they are not.
2007-10-16 21:15:34 +00:00
glx
c0e5ca11dc
(svn r11278) -Fix [FS#1342] (r11269): modulo result can be negative for signed int
2007-10-16 20:59:53 +00:00
glx
389391f9ec
(svn r11277) -Fix (r8498): the check for ghost station (on water industries) always removed station for non-oilrig
2007-10-16 20:44:59 +00:00
rubidium
3bcfe14cd1
(svn r11276) -Codechange: be more consistent with naming of some accessors.
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-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
2007-10-16 19:48:58 +00:00
rubidium
8c33d938cb
(svn r11275) -Fix: oldloader crashing when referencing a vehicle that is not yet loaded.
2007-10-16 19:27:24 +00:00
belugas
cba9def0ba
(svn r11272) -Codechange: Truncate text describing the grf file in the NewGrf settings gui
2007-10-16 00:35:59 +00:00
rubidium
2cb0906c58
(svn r11271) -Fix [FS#1333]: some (very) old games (TTD original scenarios for example) would give a new vehicle spree, even though the vehicles were introduced decades ago.
2007-10-15 20:49:11 +00:00
rubidium
d63262ddb9
(svn r11270) -Fix (r11269): black people only have one eye colour.
2007-10-15 20:33:11 +00:00
rubidium
5164e57416
(svn r11269) -Feature: user customisable faces. Patch by BigBB.
2007-10-15 19:59:27 +00:00
belugas
1280c7636d
(svn r11268) -Fix[FS#1336]: Call IsSlopeRefused whenever it is required. Looks like there was one spot missing. Thanks frosch
2007-10-15 18:36:20 +00:00
miham
506107ea9d
(svn r11267) -Update: WebTranslator2 update to 2007-10-15 19:58:13
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brazilian_portuguese - 1 fixed by fukumori (1)
bulgarian - 12 fixed by thetitan (12)
norwegian_bokmal - 118 fixed, 32 changed by jhsoby (150)
swedish - 1 fixed by ChrillDeVille (1)
ukrainian - 22 changed by mad (22)
2007-10-15 17:58:42 +00:00
belugas
c5a8f4a857
(svn r11266) -Documentation: Add a few comments. Parts of BigBB's work on shores
2007-10-15 00:06:59 +00:00
maedhros
ee4823857f
(svn r11265) -Feature: Make more advanced rail types more expensive to build.
2007-10-14 21:20:12 +00:00
rubidium
85b56a9c15
(svn r11264) -Codechange: replace a lot of magic numbers with enums for the rail and road GUIs. Patch by skidd13.
2007-10-14 20:24:42 +00:00
rubidium
7a20f662ac
(svn r11263) -Codechange: Reduce code duplication between DrawBridgePillars and HasFoundation{NW|NE}. Patch by frosch.
2007-10-14 20:16:44 +00:00
rubidium
633004402a
(svn r11262) -Fix [FS#1330]: do not check for vehicles that are not on the ground when removing owned land, furthermore do not check for shadows (of aircraft).
2007-10-14 20:12:51 +00:00
rubidium
8b5b748029
(svn r11261) -Codechange: Draw selection sprites (HT_RECT, HT_POINT, HT_RAIL) on foundations as ChildSprite of the foundation, not as single ParentSprite. Patch by frosch.
2007-10-14 19:57:15 +00:00
rubidium
ad128da526
(svn r11260) -Codechange: replace a magic number by a less magic enumified constant. Patch by ammler.
2007-10-14 19:48:48 +00:00
rubidium
198ea304ad
(svn r11259) -Fix [FS#1331]: the wrong song was played in the first intro game of a single OTTD session.
2007-10-14 19:46:00 +00:00
rubidium
3d4bc58dc4
(svn r11258) -Fix [FS#1325]: if a Load Amount callback returns 0, it means (according to TTDP's source code, not "the" specs) that it should take the "default" one.
2007-10-14 19:13:38 +00:00
glx
0cc8449101
(svn r11257) -Fix (r11145): wrong endian used when preparing text ref stack
2007-10-14 14:50:07 +00:00
belugas
5a64bb79d8
(svn r11256) -Codechange: Make opening a new toolbar not overlapping its parent one, by locating it under the parent, and aligned with the left side of it.
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FS#1310, by BigBB
2007-10-14 00:26:24 +00:00
glx
748d5141cd
(svn r11255) -Fix [FS#1332]: industry counter was not updated on TTD savegame loading
2007-10-13 16:56:29 +00:00
maedhros
385a72feba
(svn r11254) -Fix: Link with -lpthread on FreeBSD.
2007-10-13 12:04:07 +00:00
glx
21547b46ef
(svn r11253) -Fix (r9411): industries can still use cargo they define, even if these cargo are disabled by a grf loaded later
2007-10-13 02:49:05 +00:00
glx
73fcdf77e0
(svn r11252) -Revert r11239, Fix r9620: cargo translation was not done correctly
2007-10-13 02:23:11 +00:00
belugas
a8936b771b
(svn r11251) -Fix[FS#1318]: Newindustries must not rely on the old check placement functions. It is the the job of callbacks. Therefor, upon substitution, disable the said check.
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Warning, plenty of industries are going to be generated ;)
2007-10-13 00:49:13 +00:00
miham
838e379fcf
(svn r11249) -Update: WebTranslator2 update to 2007-10-12 22:42:24
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afrikaans - 110 fixed, 141 changed by TrueTenacity (251)
catalan - 1 fixed by arnaullv (1)
czech - 1 fixed by Hadez (1)
french - 1 fixed by glx (1)
slovak - 1 fixed by lengyel (1)
slovenian - 1 fixed by Necrolyte (1)
spanish - 1 fixed by eusebio (1)
turkish - 11 fixed by jnmbk (11)
ukrainian - 3 fixed by mad (3)
2007-10-12 20:43:01 +00:00
belugas
4fe401b7d6
(svn r11248) -Fix[FS#1314]: The logic behind industry slot allocation was implying that the only condition an override could be placed in a slot is that there were no previous override.
...
That is not exact: the slot must not have been occupied by an industry coming from a grf.
So now, tourist center is available if more then one grf is used
2007-10-12 15:54:49 +00:00
belugas
276aad47f9
(svn r11247) -Fix: The Industry's name to fund could be larger than the window itself. Now, it fits within the physical allowed space
2007-10-12 00:43:18 +00:00
belugas
91cf35f7cf
(svn r11246) -Codechange: beautify some conditions from "if else" into trinary operator
2007-10-11 15:40:53 +00:00
truelight
87cac26fc0
(svn r11245) -Fix r11228: the moreanimation feature made loading TTD(p) games impossible (Csaboka)
2007-10-11 11:32:43 +00:00
truelight
1eabb451ab
(svn r11244) -Fix: trees can now be planted on bare land without making it grassy (Csaboka)
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-Fix: planting tree in desert doesn't make it grassy for the first tile-cycle (Csaboka)
-Fix: when a tree dies in desert, it no longer becomes a snowy tile for the first tile-cycle (Csaboka)
2007-10-11 11:06:04 +00:00
glx
94c9e65331
(svn r11243) -Fix: update waypoint signs when renaming a town
2007-10-10 01:36:15 +00:00
belugas
56ba73a714
(svn r11242) -Codechange: When displaying the industry funding gui, present the industries in the same order as they are available.
...
Prior of this, they were separated in processing/organic and extractive.
Now, all are mixed, just filtered when required. This will allow easy comparison with TTDPatch's list. (glx and me)
2007-10-10 01:15:07 +00:00
belugas
22fd539413
(svn r11241) -Fix: Obiwan error on industry animated tiles. Spotted and fixed by Csaboka
2007-10-10 00:42:52 +00:00
glx
b398b6c718
(svn r11240) -Fix [FS#1323] (r11152): forgot to invert a test
2007-10-10 00:01:41 +00:00
glx
401048898e
(svn r11239) -Fix (r10495): don't do cargo translation when loading grfs, but do it once all grfs are loaded. This ensure correct accept/produced cargo when a grf uses cargo defined in a grf loaded after itself
2007-10-09 21:40:15 +00:00
rubidium
e4c2b5f4d4
(svn r11238) -Fix [FS#1316]: the orders of trains going to a waypoint where not updated when the waypoint would be moved.
2007-10-09 21:29:34 +00:00
rubidium
f22c5ba602
(svn r11237) -Codechange: reduce code duplication between GetRailFoundation() and CheckRailSlope(). Patch by frosch.
2007-10-09 21:11:23 +00:00
rubidium
038c98bee3
(svn r11236) -Fix [FS#1322]: DeleteVehicleChain can just work as good for all vehicles, instead of not allowing trains to use it (enforced by an assert), but actually using it for trains. Patch by SmatZ.
2007-10-09 20:53:25 +00:00
miham
4624448187
(svn r11235) -Update: WebTranslator2 update to 2007-10-09 19:28:02
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croatian - 1 fixed by tperic (1)
dutch - 3 fixed by habell (3)
hungarian - 1 fixed by miham (1)
italian - 1 fixed by lorenzodv (1)
2007-10-09 17:28:37 +00:00
rubidium
0a6ffecb86
(svn r11234) -Fix [FS#1312]: the explosion vehicles were placed too far to the south.
2007-10-09 15:48:41 +00:00
rubidium
ffba1cc208
(svn r11233) -Fix [FS#1303]: handle some wrong written station NewGRFs a little more gracefully than segfaulting.
2007-10-09 15:28:40 +00:00
glx
7810424862
(svn r11232) -Fix (r10495): industry tile override works like house override, so handle it in the same way
2007-10-09 02:57:29 +00:00
rubidium
646615307e
(svn r11231) -Fix [FS#1311] (r11128): Someone misplaced a "static". This results in wrong bounding boxes for tunnels in X direction. Patch by frosch.
2007-10-08 20:42:33 +00:00
rubidium
c8df832678
(svn r11230) -Fix [FS#1228]: one could construct trains out of crashed wagons and engines. Based on a patch by SmatZ.
2007-10-08 20:16:25 +00:00
rubidium
2e8f93a821
(svn r11229) -Fix [FS#1307]: one could sell vehicles that were crashed in a depot, which would still yield money.
2007-10-08 20:06:37 +00:00