(svn r11275) -Fix: oldloader crashing when referencing a vehicle that is not yet loaded.

pull/155/head
rubidium 17 years ago
parent cba9def0ba
commit 8c33d938cb

@ -1231,7 +1231,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
default: v->spritenum >>= 1; break;
}
if (_old_next_ptr != 0xFFFF) v->next = GetVehicle(_old_next_ptr);
if (_old_next_ptr != 0xFFFF) v->next = GetVehiclePoolSize() <= _old_next_ptr ? new (_old_next_ptr) InvalidVehicle() : GetVehicle(_old_next_ptr);
v->string_id = RemapOldStringID(_old_string_id);

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