Michael Lutz
c6d7b98808
Codechange: Un-bitstuff landscape commands.
3 years ago
Michael Lutz
e740c24eb7
Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
...
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
3 years ago
Michael Lutz
b0990fcff7
Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
...
This is accomplished by changing it to a single member struct with the
appropriate operator overloads to make it all work with not too much
source modifications.
3 years ago
Michael Lutz
b6933a2ebd
Codechange: Move command arguments to the back of the DoCommand function call.
3 years ago
Charles Pigott
c506263197
Fix #8956 : Industry disaster news messages showed the wrong location ( #8992 )
3 years ago
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
4 years ago
Patric Stout
dff7ee8e1c
Fix #7611 : keeps news about accidents around after vehicle is cleaned up ( #8497 )
...
When a vehicle is cleaned up, all news that points to the news is
also removed. This was a bit evil, as it would also remove any
news related to crashed, acting like the crash never happened.
This left players a bit in the dark what was going on exactly.
4 years ago
Matt Kimber
9b28b15e67
Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods
4 years ago
glx
d8a1be48cd
Codechange: Replace vehicle related FOR_ALL with range-based for loops
5 years ago
glx
00c2a98cf3
Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops
5 years ago
glx
ddabfed1cd
Codechange: Replace station related FOR_ALL with range-based for loops
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
5 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
5 years ago
PeterN
a07394a63a
Change: Remove direction parameter from Vehicle::UpdateDeltaXY. ( #6792 )
...
The value is either unused or always the same as this->direction.
6 years ago
frosch
117e73751c
(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.
8 years ago
frosch
d2393b4f6c
(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
8 years ago
rubidium
33970ddeed
(svn r27087) -Fix (r26864): the shadow bit of disaster vehicles got cleared after being set to show a shadow
10 years ago
rubidium
51a1c712f2
(svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
10 years ago
rubidium
9e0f4b3847
(svn r26864) -Codechange: bring a bit more OO into the disaster vehicles
10 years ago